Implement slash commands for playback control
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@@ -0,0 +1,40 @@
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package commands
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import (
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"context"
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"github.com/disgoorg/disgo/discord"
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"github.com/disgoorg/disgo/events"
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)
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type StopCommand struct {
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deps *Dependencies
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}
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func NewStopCommand(deps *Dependencies) *StopCommand {
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return &StopCommand{deps: deps}
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}
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func (c *StopCommand) Definition() discord.ApplicationCommandCreate {
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return discord.SlashCommandCreate{
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Name: "stop",
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Description: "Stops playback, clears the queue and leaves the voice channel",
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}
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}
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func (c *StopCommand) Execute(ctx context.Context, event *events.ApplicationCommandInteractionCreate) error {
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gid, err := requirePlaybackAccess(c.deps.Discord, event)
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if err != nil {
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return err
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}
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if err := c.deps.Music.Guild(gid).Stop(ctx); err != nil {
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return replyWithError(event, "Could not stop playback.", err)
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}
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if err := c.deps.Discord.UpdateVoiceState(ctx, gid, nil, false, false); err != nil {
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return replyWithError(event, "Stopped playback, but could not leave the voice channel.", err)
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}
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return reply(event, "Stopped playback and left the voice channel.")
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}
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