web-player: TypeScript helpers (partial)
Add src/lib/actions/pressable.ts and clickOutside.ts (Svelte actions; role/tabindex stay static in markup for SSR accessibility, the action only adds click + Enter/Space) and src/lib/toggle.svelte.ts (createToggle), used by playlists.svelte.ts and queuePanel.svelte.ts. format.ts: adds plural(n, one, many); migrates the repo's 15 manual pluralizations, unifying them to lowercase (visible diff in Playlists, Home, liked, Explore). player.svelte.ts: adds toQueueItem, isQueueCurrent, playAllOrToggle, playShuffled; renames addToQueue -> playNextItem (the old name was misleading: it inserts next, not at the end). Migrates the 5 places that repeated the isCurrentQueue/playAll pattern (album, playlist, liked, mix, Home). Simplifies liked.svelte.ts and recentlyPlayed.ts with object spread instead of rebuilding every field by hand. navigation.svelte.ts: adds searchHref (migrates the duplicated buildHref from TopBar and Explore) and appNavLinks (added; its adoption in Sidebar/TabsBar is left for a later pass, as noted there). menus.svelte.ts: createTrackMenu() replaces the manual context-menu state (contextMenu + contextMenuStateFor + addToQueue) in Home, Explore and Mix. Deliberately left pending: removing tracks.ts's TrackTarget wrapper and its 8 accessors is deferred — it's the riskiest change in the plan, touches types across Home/Explore/Mix/menus, and couldn't be visually verified without Docker this session. Verified with npm run check/build.
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@@ -1,6 +1,7 @@
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import { browser } from '$app/environment';
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import { DEFAULT_ACCENT } from '$lib/theme/color';
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import { extractAccent, type Accent } from '$lib/theme/palette';
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import { shuffle } from '$lib/collections';
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export interface PlayerTrack {
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id: string | number;
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@@ -47,6 +48,25 @@ export function toQueueItems(tracks: ApiTrackLike[]): QueueItem[] {
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}));
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}
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export function toQueueItem(track: ApiTrackLike): QueueItem {
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return toQueueItems([track])[0];
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}
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export function isQueueCurrent(items: { id: string | number }[]): boolean {
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return items.some((item) => item.id === player.current.id);
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}
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export function playAllOrToggle(items: QueueItem[]) {
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if (items.length === 0) return;
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if (isQueueCurrent(items)) player.toggle();
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else player.playQueue(items, 0);
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}
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export function playShuffled(items: QueueItem[]) {
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if (items.length === 0) return;
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player.playQueue(shuffle(items), 0);
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}
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async function readErrorMessage(res: Response): Promise<string> {
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try {
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const body = (await res.json()) as { message?: string };
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@@ -291,7 +311,7 @@ class PlayerState {
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else this.playQueue(list, index);
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}
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addToQueue(item: QueueItem) {
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playNextItem(item: QueueItem) {
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this.playNext([item]);
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}
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