web-player: TypeScript helpers (partial)
Add src/lib/actions/pressable.ts and clickOutside.ts (Svelte actions; role/tabindex stay static in markup for SSR accessibility, the action only adds click + Enter/Space) and src/lib/toggle.svelte.ts (createToggle), used by playlists.svelte.ts and queuePanel.svelte.ts. format.ts: adds plural(n, one, many); migrates the repo's 15 manual pluralizations, unifying them to lowercase (visible diff in Playlists, Home, liked, Explore). player.svelte.ts: adds toQueueItem, isQueueCurrent, playAllOrToggle, playShuffled; renames addToQueue -> playNextItem (the old name was misleading: it inserts next, not at the end). Migrates the 5 places that repeated the isCurrentQueue/playAll pattern (album, playlist, liked, mix, Home). Simplifies liked.svelte.ts and recentlyPlayed.ts with object spread instead of rebuilding every field by hand. navigation.svelte.ts: adds searchHref (migrates the duplicated buildHref from TopBar and Explore) and appNavLinks (added; its adoption in Sidebar/TabsBar is left for a later pass, as noted there). menus.svelte.ts: createTrackMenu() replaces the manual context-menu state (contextMenu + contextMenuStateFor + addToQueue) in Home, Explore and Mix. Deliberately left pending: removing tracks.ts's TrackTarget wrapper and its 8 accessors is deferred — it's the riskiest change in the plan, touches types across Home/Explore/Mix/menus, and couldn't be visually verified without Docker this session. Verified with npm run check/build.
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@@ -2,9 +2,8 @@
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import Play from '@lucide/svelte/icons/play';
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import Pause from '@lucide/svelte/icons/pause';
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import Shuffle from '@lucide/svelte/icons/shuffle';
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import { player } from '$lib/player/player.svelte';
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import { player, isQueueCurrent, playAllOrToggle, playShuffled } from '$lib/player/player.svelte';
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import { fmtTime } from '$lib/format';
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import { shuffle } from '$lib/collections';
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import Page from '$lib/components/ui/Page.svelte';
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import BackLink from '$lib/components/ui/BackLink.svelte';
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import Button from '$lib/components/ui/Button.svelte';
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@@ -16,10 +15,8 @@
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import TrackMeta from '$lib/components/ui/TrackMeta.svelte';
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import TrackIndexCell from '$lib/components/ui/TrackIndexCell.svelte';
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import TrackTitleCell from '$lib/components/ui/TrackTitleCell.svelte';
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import TrackContextMenu, {
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contextMenuStateFor,
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type ContextMenuState
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} from '$lib/components/TrackContextMenu.svelte';
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import TrackContextMenu from '$lib/components/TrackContextMenu.svelte';
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import { createTrackMenu } from '$lib/menus.svelte';
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import { mixItemKey, mixItemTarget } from '$lib/mixes';
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import {
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isTargetCurrent,
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@@ -40,24 +37,13 @@
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const totalSeconds = $derived(
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items.reduce((total, item) => total + Number(item.durationSeconds), 0)
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);
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const isCurrentQueue = $derived(targets.some(isTargetCurrent));
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const isCurrentQueue = $derived(isQueueCurrent(queue));
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let contextMenu = $state<ContextMenuState | null>(null);
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const trackMenu = createTrackMenu();
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function playFrom(index: number) {
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player.playOrToggle(queue, index);
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}
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function playAll() {
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if (queue.length === 0) return;
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if (isCurrentQueue) player.toggle();
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else player.playQueue(queue, 0);
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}
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function playShuffled() {
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if (queue.length === 0) return;
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player.playQueue(shuffle(queue), 0);
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}
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</script>
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<svelte:head>
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@@ -83,7 +69,7 @@
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/>
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{/snippet}
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{#snippet actions()}
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<Button size="sm" onclick={playAll} disabled={queue.length === 0}>
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<Button size="sm" onclick={() => playAllOrToggle(queue)} disabled={queue.length === 0}>
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{#if isCurrentQueue && player.playing}
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<Pause class="h-4 w-4" strokeWidth={1.5} />
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Pausar
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@@ -92,7 +78,12 @@
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Reproducir
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{/if}
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</Button>
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<Button variant="secondary" size="sm" onclick={playShuffled} disabled={queue.length === 0}>
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<Button
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variant="secondary"
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size="sm"
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onclick={() => playShuffled(queue)}
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disabled={queue.length === 0}
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>
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<Shuffle class="h-4 w-4" />
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Aleatorio
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</Button>
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@@ -106,7 +97,7 @@
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<TrackTable index meta={[{ label: 'Escuchas', width: '100px' }]} class="mt-6 sm:mt-8">
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{#each items as item, i (mixItemKey(item))}
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{@const active = isTargetCurrent(targets[i])}
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<TrackRow {active} oncontextmenu={(e) => (contextMenu = contextMenuStateFor(e, targets[i]))}>
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<TrackRow {active} oncontextmenu={(e) => trackMenu.open(e, targets[i])}>
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<TrackIndexCell index={i} {active} playing={player.playing} onToggle={() => playFrom(i)} />
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<TrackTitleCell
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trackId={targetId(targets[i])}
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@@ -122,18 +113,11 @@
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</TrackTable>
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</Page>
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{#if contextMenu}
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{#if trackMenu.state}
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<TrackContextMenu
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menu={contextMenu}
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menu={trackMenu.state}
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playlists={data.playlists}
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onClose={() => (contextMenu = null)}
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onAddToQueue={() => {
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const menu = contextMenu;
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if (menu) {
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const index = targets.findIndex((target) => targetId(target) === targetId(menu));
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if (index >= 0) player.addToQueue(queue[index]);
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}
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contextMenu = null;
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}}
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onClose={() => trackMenu.close()}
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onAddToQueue={() => trackMenu.playNext()}
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/>
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{/if}
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