Remove comments from backend and web-player source

Strip //, /* */ and XML doc comments from all backend .cs files, and
JS/TS/CSS/HTML comments from web-player source (.ts, .svelte, .css),
per the project's no-comments convention.
This commit is contained in:
2026-09-21 17:12:18 +02:00
parent 1b6d7ecb42
commit 2662abe460
99 changed files with 381 additions and 578 deletions
-12
View File
@@ -1,10 +1,4 @@
:root {
/* Hue-based tokens (--mf-accent*, --mf-bg/elevated/panel-bg/bar-bg/hairline,
--mf-ambient, --mf-hero-bg/spotlight-bg/modal-glow, --mf-logo-grad,
--mf-cover-grad) are NOT defined here: they come only from
buildThemeTokens() in theme/tokens.ts, inlined as SSR <style> by
+layout.svelte and reapplied on every hue change. A duplicate default
here could never be overridden by a light-mode selector (see A.2). */
--mf-liked-grad: linear-gradient(150deg, oklch(0.4 0.09 330), oklch(0.18 0.04 10));
--mf-accent-dim: color-mix(in oklch, var(--mf-accent) 22%, transparent);
--mf-tile-l: 0.34;
@@ -12,7 +6,6 @@
--mf-tile-shade-l: 0.14;
--mf-tile-shade-c: 0.035;
/* Fixed neutrals: deliberately hue-less, so only the accent carries color. */
--mf-text: #d9d8dc;
--mf-text-2: #8a8a8e;
--mf-text-3: #7d7d81;
@@ -62,14 +55,12 @@
--z-grain: 80;
}
/* PlayerBar switches from its compact row to the full layout at `sm` (640px). */
@media (width >= 40rem) {
:root {
--mf-player-h: 100px;
}
}
/* TabsBar (mobile/tablet nav) is replaced by the Sidebar at `lg` (1024px). */
@media (width >= 64rem) {
:root {
--mf-nav-h: 0px;
@@ -82,9 +73,6 @@
}
}
/* "Modo blanco" — flips the neutral canvas/surface/text tokens to a light
palette. Components that reference these tokens re-theme correctly;
components hardcoding literal dark-mode hex colors do not. */
:root[data-theme='light'] {
--mf-text: #17171a;
--mf-text-2: #4a4a4e;
-18
View File
@@ -13,10 +13,6 @@ function tc(alpha: number, l: number, hue: number): string {
return `oklch(${r(lightness)} ${r(chroma)} ${r(hue, 1)} / ${alpha})`;
}
// Light-mode counterpart of tc(): fades toward a soft tinted glass (~0.88
// lightness) instead of toward black, so the "glow" gradients read as a
// visible colored tint instead of a dark smudge — or, at the old lightness
// floor of 0.97, an almost invisible wash next to the near-white canvas.
function tcLight(alpha: number, l: number, hue: number): string {
const depth = (88 - l) / 58;
const lightness = 0.88 - 0.16 * depth;
@@ -28,15 +24,6 @@ export interface ThemeTokens {
[cssVar: string]: string;
}
/**
* Every color in the app derives from the hue of the track in playback.
* See design_handoff_musify_player/README.md § "Sistema de color dinámico".
*
* `mode` only affects the neutral canvas tokens (bg/elevated/panel/hairline):
* these are re-applied as inline styles on every hue change, so a light-mode
* override in theme.css alone can never win against them — the light values
* have to come from here instead.
*/
export function buildThemeTokens(hue: number, mode: 'dark' | 'light' = 'dark'): ThemeTokens {
const h = ((hue % 360) + 360) % 360;
const h2 = (h + 40) % 360;
@@ -44,11 +31,6 @@ export function buildThemeTokens(hue: number, mode: 'dark' | 'light' = 'dark'):
const H2 = r(h2, 1);
const light = mode === 'light';
// Dark mode wants a bright, light accent (pops on a near-black canvas).
// Light mode needs the opposite: the same hue pulled down to a dark,
// saturated shade so it still reads against a near-white canvas — using
// the dark-mode lightness here is what made accent text/icons/buttons
// nearly invisible in light mode.
const accentL = light ? 0.52 : L;
const accentC = light ? 0.16 : C;
const titleL = light ? 0.4 : 0.87;