Make the secondary button adapt to shifting backgrounds

secondary used a flat, static tint that only worked over a plain
surface, so it looked out of place on the hero's hue-shifting gradient.
Add a backdrop blur (no border, per feedback) so it always reads
against whatever's actually behind it. Gave the button its own
background tokens instead of aliasing --mf-surface-2, and dropped the
now-unused --color-btn-glass tokens left over from the removed glass
variant.
This commit is contained in:
2026-09-22 17:15:53 +02:00
parent 9064ef687c
commit 434b2c1305
3 changed files with 3 additions and 9 deletions
-2
View File
@@ -32,8 +32,6 @@
--color-danger-fg: oklch(88.5% 0.062 18.334);
--color-btn: var(--mf-btn-bg);
--color-btn-hover: var(--mf-btn-bg-hover);
--color-btn-glass: var(--mf-btn-secondary-bg);
--color-btn-glass-hover: var(--mf-btn-secondary-bg-hover);
--radius-tag: 0.25rem;
--radius-thumb: 0.5rem;