Change editor rule

This commit is contained in:
2026-09-24 13:24:43 +02:00
parent 16478678b5
commit 73e37dbecd
401 changed files with 14735 additions and 12995 deletions
@@ -1,18 +1,19 @@
using System.ComponentModel.DataAnnotations;
namespace Musify.Domain.ValueObjects;
/// <summary>The picture file names of an album or playlist. Resized names stay null until processing finishes.</summary>
public class EntityPictures
namespace Musify.Domain.ValueObjects
{
[Required]
public required string OriginalName { get; set; }
/// <summary>The picture file names of an album or playlist. Resized names stay null until processing finishes.</summary>
public class EntityPictures
{
[Required]
public required string OriginalName { get; set; }
public string? SmallName { get; set; }
public string? SmallName { get; set; }
public string? MediumName { get; set; }
public string? MediumName { get; set; }
public string? LargeName { get; set; }
public string? LargeName { get; set; }
public static EntityPictures Pending(string objectName) => new() { OriginalName = objectName };
public static EntityPictures Pending(string objectName) => new() { OriginalName = objectName };
}
}
@@ -1,31 +1,32 @@
namespace Musify.Domain.ValueObjects;
public enum Genre
namespace Musify.Domain.ValueObjects
{
Pop = 0,
Rock = 1,
HipHop = 2,
RnB = 3,
Jazz = 4,
Blues = 5,
Classical = 6,
Electronic = 7,
House = 8,
Techno = 9,
Trance = 10,
Dubstep = 11,
DrumAndBass = 12,
Metal = 13,
Punk = 14,
Reggae = 15,
Reggaeton = 16,
Country = 17,
Folk = 18,
Indie = 19,
KPop = 20,
Latin = 21,
Soul = 22,
Funk = 23,
Ambient = 24,
Lofi = 25
public enum Genre
{
Pop = 0,
Rock = 1,
HipHop = 2,
RnB = 3,
Jazz = 4,
Blues = 5,
Classical = 6,
Electronic = 7,
House = 8,
Techno = 9,
Trance = 10,
Dubstep = 11,
DrumAndBass = 12,
Metal = 13,
Punk = 14,
Reggae = 15,
Reggaeton = 16,
Country = 17,
Folk = 18,
Indie = 19,
KPop = 20,
Latin = 21,
Soul = 22,
Funk = 23,
Ambient = 24,
Lofi = 25
}
}
@@ -1,49 +1,50 @@
namespace Musify.Domain.ValueObjects;
public static class GenreCompatibility
namespace Musify.Domain.ValueObjects
{
private static readonly HashSet<(Genre, Genre)> IncompatiblePairs = BuildIncompatiblePairs();
private static HashSet<(Genre, Genre)> BuildIncompatiblePairs()
public static class GenreCompatibility
{
var pairs = new HashSet<(Genre, Genre)>();
private static readonly HashSet<(Genre, Genre)> IncompatiblePairs = BuildIncompatiblePairs();
void Add(Genre a, Genre b)
private static HashSet<(Genre, Genre)> BuildIncompatiblePairs()
{
pairs.Add((a, b));
pairs.Add((b, a));
}
var pairs = new HashSet<(Genre, Genre)>();
var intense = new[] { Genre.Metal, Genre.Punk, Genre.Dubstep, Genre.DrumAndBass };
var mellow = new[] { Genre.Classical, Genre.Ambient, Genre.Lofi };
foreach (var intenseGenre in intense)
{
foreach (var mellowGenre in mellow)
Add(intenseGenre, mellowGenre);
}
return pairs;
}
public static bool AreCompatible(Genre a, Genre b) =>
a == b || !IncompatiblePairs.Contains((a, b));
public static IReadOnlyCollection<(Genre First, Genre Second)> FindConflicts(IEnumerable<Genre> tags)
{
var distinctTags = tags.Distinct().ToList();
var conflicts = new List<(Genre, Genre)>();
for (var i = 0; i < distinctTags.Count; i++)
{
for (var j = i + 1; j < distinctTags.Count; j++)
void Add(Genre a, Genre b)
{
if (!AreCompatible(distinctTags[i], distinctTags[j]))
conflicts.Add((distinctTags[i], distinctTags[j]));
pairs.Add((a, b));
pairs.Add((b, a));
}
var intense = new[] { Genre.Metal, Genre.Punk, Genre.Dubstep, Genre.DrumAndBass };
var mellow = new[] { Genre.Classical, Genre.Ambient, Genre.Lofi };
foreach (var intenseGenre in intense)
{
foreach (var mellowGenre in mellow)
Add(intenseGenre, mellowGenre);
}
return pairs;
}
return conflicts;
public static bool AreCompatible(Genre a, Genre b) =>
a == b || !IncompatiblePairs.Contains((a, b));
public static IReadOnlyCollection<(Genre First, Genre Second)> FindConflicts(IEnumerable<Genre> tags)
{
var distinctTags = tags.Distinct().ToList();
var conflicts = new List<(Genre, Genre)>();
for (var i = 0; i < distinctTags.Count; i++)
{
for (var j = i + 1; j < distinctTags.Count; j++)
{
if (!AreCompatible(distinctTags[i], distinctTags[j]))
conflicts.Add((distinctTags[i], distinctTags[j]));
}
}
return conflicts;
}
}
}
@@ -1,8 +1,9 @@
namespace Musify.Domain.ValueObjects;
public enum LifeCycleStatus
namespace Musify.Domain.ValueObjects
{
Active = 0,
Removing = 1,
Failed = 2
public enum LifeCycleStatus
{
Active = 0,
Removing = 1,
Failed = 2
}
}
@@ -1,7 +1,8 @@
namespace Musify.Domain.ValueObjects;
public enum MixKind
namespace Musify.Domain.ValueObjects
{
Discovery = 0,
Daily = 1
public enum MixKind
{
Discovery = 0,
Daily = 1
}
}
@@ -1,7 +1,8 @@
namespace Musify.Domain.ValueObjects;
public enum PlayListVisibility
namespace Musify.Domain.ValueObjects
{
Private = 0,
Public = 1
public enum PlayListVisibility
{
Private = 0,
Public = 1
}
}
@@ -1,9 +1,10 @@
namespace Musify.Domain.ValueObjects;
public enum ProcessingStatus
namespace Musify.Domain.ValueObjects
{
Pending = 0,
Processing = 1,
Completed = 2,
Failed = 3
public enum ProcessingStatus
{
Pending = 0,
Processing = 1,
Completed = 2,
Failed = 3
}
}
@@ -1,19 +1,20 @@
using System.Diagnostics.CodeAnalysis;
namespace Musify.Domain.ValueObjects;
public class TrackAudio
namespace Musify.Domain.ValueObjects
{
public string? OriginalName { get; set; }
public class TrackAudio
{
public string? OriginalName { get; set; }
public string? FolderName { get; set; }
public string? FolderName { get; set; }
public ProcessingStatus TranscodeStatus { get; set; } = ProcessingStatus.Pending;
public ProcessingStatus TranscodeStatus { get; set; } = ProcessingStatus.Pending;
[MemberNotNullWhen(true, nameof(FolderName))]
public bool IsProcessed => TranscodeStatus == ProcessingStatus.Completed;
[MemberNotNullWhen(true, nameof(FolderName))]
public bool IsProcessed => TranscodeStatus == ProcessingStatus.Completed;
public bool IsFailed => TranscodeStatus == ProcessingStatus.Failed;
public bool IsFailed => TranscodeStatus == ProcessingStatus.Failed;
public bool IsInProgress => TranscodeStatus is ProcessingStatus.Pending or ProcessingStatus.Processing;
public bool IsInProgress => TranscodeStatus is ProcessingStatus.Pending or ProcessingStatus.Processing;
}
}
@@ -1,21 +1,22 @@
using System.Diagnostics.CodeAnalysis;
namespace Musify.Domain.ValueObjects;
public class TrackPictures
namespace Musify.Domain.ValueObjects
{
public string? OriginalName { get; set; }
public class TrackPictures
{
public string? OriginalName { get; set; }
public string? SmallName { get; set; }
public string? SmallName { get; set; }
public string? MediumName { get; set; }
public string? MediumName { get; set; }
public string? LargeName { get; set; }
public string? LargeName { get; set; }
public ProcessingStatus ProcessingStatus { get; set; } = ProcessingStatus.Pending;
public ProcessingStatus ProcessingStatus { get; set; } = ProcessingStatus.Pending;
[MemberNotNullWhen(true, nameof(SmallName))]
[MemberNotNullWhen(true, nameof(MediumName))]
[MemberNotNullWhen(true, nameof(LargeName))]
public bool IsProcessed => ProcessingStatus == ProcessingStatus.Completed;
[MemberNotNullWhen(true, nameof(SmallName))]
[MemberNotNullWhen(true, nameof(MediumName))]
[MemberNotNullWhen(true, nameof(LargeName))]
public bool IsProcessed => ProcessingStatus == ProcessingStatus.Completed;
}
}
@@ -1,9 +1,10 @@
namespace Musify.Domain.ValueObjects;
public enum UploadIntentPurpose
namespace Musify.Domain.ValueObjects
{
PlayListPicture,
TrackPicture,
TrackAudio,
AlbumPicture,
public enum UploadIntentPurpose
{
PlayListPicture,
TrackPicture,
TrackAudio,
AlbumPicture,
}
}
@@ -1,8 +1,9 @@
namespace Musify.Domain.ValueObjects;
public enum UploadIntentStatus
namespace Musify.Domain.ValueObjects
{
Issued,
Consumed,
Expired,
public enum UploadIntentStatus
{
Issued,
Consumed,
Expired,
}
}