web-player: add Vitest, unit tests and pure queue operations
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@@ -4,6 +4,7 @@ import { extractAccent, type Accent } from '$lib/theme/palette';
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import { shuffle } from '$lib/data/collections';
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import { dialog } from '$lib/state/dialog.svelte';
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import { ListenTracker } from './listenTracker';
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import { append, insertNext, move, nextIndex, previousIndex } from './queue';
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export interface PlayerTrack {
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id: string | number;
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@@ -398,9 +399,7 @@ class PlayerState {
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this.playQueue(items, 0);
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return;
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}
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const tracks = [...this.tracks];
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tracks.splice(this.#index() + 1, 0, ...items.map(toTrack));
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this.tracks = tracks;
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this.tracks = insertNext(this.tracks, this.#index(), items.map(toTrack));
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}
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appendToQueue(items: QueueItem[]) {
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@@ -409,7 +408,7 @@ class PlayerState {
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this.playQueue(items, 0);
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return;
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}
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this.tracks = [...this.tracks, ...items.map(toTrack)];
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this.tracks = append(this.tracks, items.map(toTrack));
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}
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playTrack(id: string | number) {
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@@ -460,13 +459,7 @@ class PlayerState {
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next() {
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if (this.tracks.length === 0) return;
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const idx = this.#index();
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let nextIdx = (idx + 1) % this.tracks.length;
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if (this.shuffle && this.tracks.length > 1) {
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do {
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nextIdx = Math.floor(Math.random() * this.tracks.length);
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} while (nextIdx === idx);
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}
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this.currentId = this.tracks[nextIdx].id;
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this.currentId = this.tracks[nextIndex(this.tracks.length, idx, this.shuffle)].id;
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this.#loadCurrent();
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}
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@@ -490,13 +483,7 @@ class PlayerState {
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}
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moveQueueItem(from: number, insertAt: number) {
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if (from < 0 || from >= this.tracks.length) return;
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const target = insertAt > from ? insertAt - 1 : insertAt;
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if (target === from) return;
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const tracks = [...this.tracks];
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const [item] = tracks.splice(from, 1);
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tracks.splice(target, 0, item);
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this.tracks = tracks;
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this.tracks = move(this.tracks, from, insertAt);
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}
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clearUpcoming() {
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@@ -511,7 +498,7 @@ class PlayerState {
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return;
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}
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const idx = this.#index();
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this.currentId = this.tracks[(idx - 1 + this.tracks.length) % this.tracks.length].id;
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this.currentId = this.tracks[previousIndex(this.tracks.length, idx)].id;
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this.#loadCurrent();
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}
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@@ -0,0 +1,60 @@
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import { describe, expect, it } from 'vitest';
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import { append, insertNext, move, nextIndex, previousIndex } from './queue';
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describe('insertNext', () => {
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it('inserts right after the given index without mutating', () => {
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const queue = ['a', 'b', 'c'];
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expect(insertNext(queue, 0, ['x', 'y'])).toEqual(['a', 'x', 'y', 'b', 'c']);
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expect(queue).toEqual(['a', 'b', 'c']);
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});
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it('inserts at the start when index is -1', () => {
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expect(insertNext(['a'], -1, ['x'])).toEqual(['x', 'a']);
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});
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});
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describe('append', () => {
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it('adds items at the end', () => {
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expect(append(['a'], ['b', 'c'])).toEqual(['a', 'b', 'c']);
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});
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});
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describe('move', () => {
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const queue = ['a', 'b', 'c', 'd'];
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it('moves an item forward using insert position semantics', () => {
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expect(move(queue, 0, 3)).toEqual(['b', 'c', 'a', 'd']);
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});
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it('moves an item backward', () => {
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expect(move(queue, 3, 1)).toEqual(['a', 'd', 'b', 'c']);
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});
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it('is a no-op when the target equals the origin', () => {
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expect(move(queue, 1, 1)).toBe(queue);
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expect(move(queue, 1, 2)).toBe(queue);
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});
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it('ignores out-of-range origins', () => {
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expect(move(queue, -1, 0)).toBe(queue);
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expect(move(queue, 4, 0)).toBe(queue);
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});
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});
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describe('nextIndex', () => {
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it('advances and wraps around', () => {
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expect(nextIndex(3, 0, false)).toBe(1);
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expect(nextIndex(3, 2, false)).toBe(0);
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});
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it('never repeats the current index when shuffling', () => {
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const values = [0.4, 0.5, 0.9];
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let call = 0;
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expect(nextIndex(3, 1, true, () => values[call++])).toBe(2);
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expect(call).toBe(3);
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});
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it('ignores shuffle with a single track', () => {
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expect(nextIndex(1, 0, true)).toBe(0);
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});
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});
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describe('previousIndex', () => {
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it('steps back and wraps around', () => {
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expect(previousIndex(3, 2)).toBe(1);
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expect(previousIndex(3, 0)).toBe(2);
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});
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});
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@@ -0,0 +1,39 @@
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export function insertNext<T>(queue: T[], afterIndex: number, items: T[]): T[] {
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const result = [...queue];
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result.splice(afterIndex + 1, 0, ...items);
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return result;
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}
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export function append<T>(queue: T[], items: T[]): T[] {
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return [...queue, ...items];
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}
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export function move<T>(queue: T[], from: number, insertAt: number): T[] {
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if (from < 0 || from >= queue.length) return queue;
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const target = insertAt > from ? insertAt - 1 : insertAt;
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if (target === from) return queue;
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const result = [...queue];
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const [item] = result.splice(from, 1);
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result.splice(target, 0, item);
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return result;
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}
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export function nextIndex(
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length: number,
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index: number,
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shuffle: boolean,
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random: () => number = Math.random
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): number {
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if (shuffle && length > 1) {
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let next: number;
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do {
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next = Math.floor(random() * length);
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} while (next === index);
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return next;
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}
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return (index + 1) % length;
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}
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export function previousIndex(length: number, index: number): number {
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return (index - 1 + length) % length;
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}
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