Add editorconfig and analyzers, format backend code
This commit is contained in:
@@ -1,19 +1,18 @@
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using MassTransit;
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namespace Musify.Infrastructure.MassTransit.Sagas
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namespace Musify.Infrastructure.MassTransit.Sagas;
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public class AlbumProcessingState : SagaStateMachineInstance
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{
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public class AlbumProcessingState : SagaStateMachineInstance
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{
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public Guid CorrelationId { get; set; }
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public Guid CorrelationId { get; set; }
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public string CurrentState { get; set; } = null!;
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public string CurrentState { get; set; } = null!;
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public string? Bucket { get; set; }
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public string? Bucket { get; set; }
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public string? PictureKey { get; set; }
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public string? PictureKey { get; set; }
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public DateTime CreatedAt { get; set; }
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public DateTime CreatedAt { get; set; }
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public DateTime UpdatedAt { get; set; }
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}
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public DateTime UpdatedAt { get; set; }
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}
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+38
-39
@@ -1,51 +1,50 @@
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using MassTransit;
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using Musify.Application.Events;
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namespace Musify.Infrastructure.MassTransit.Sagas
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namespace Musify.Infrastructure.MassTransit.Sagas;
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public sealed class AlbumProcessingStateMachine : MassTransitStateMachine<AlbumProcessingState>
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{
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public sealed class AlbumProcessingStateMachine : MassTransitStateMachine<AlbumProcessingState>
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public State Processing { get; private set; } = null!;
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public State Failed { get; private set; } = null!;
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public Event<CreateAlbumResourcesEvent> ProcessingStarted { get; private set; } = null!;
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public Event<AlbumPictureProcessed> PictureProcessed { get; private set; } = null!;
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public Event<AlbumPictureProcessingFailed> PictureFailed { get; private set; } = null!;
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public AlbumProcessingStateMachine()
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{
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public State Processing { get; private set; } = null!;
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public State Failed { get; private set; } = null!;
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InstanceState(state => state.CurrentState);
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public Event<CreateAlbumResourcesEvent> ProcessingStarted { get; private set; } = null!;
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public Event<AlbumPictureProcessed> PictureProcessed { get; private set; } = null!;
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public Event<AlbumPictureProcessingFailed> PictureFailed { get; private set; } = null!;
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Event(() => ProcessingStarted, config => config.CorrelateById(context => context.Message.AlbumId));
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Event(() => PictureProcessed, config => config.CorrelateById(context => context.Message.AlbumId));
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Event(() => PictureFailed, config => config.CorrelateById(context => context.Message.AlbumId));
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public AlbumProcessingStateMachine()
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{
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InstanceState(state => state.CurrentState);
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Initially(
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When(ProcessingStarted)
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.Then(context =>
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{
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context.Saga.CreatedAt = DateTime.UtcNow;
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context.Saga.UpdatedAt = DateTime.UtcNow;
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context.Saga.Bucket = context.Message.Bucket;
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context.Saga.PictureKey = context.Message.PictureDestinationKey;
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})
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.TransitionTo(Processing));
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Event(() => ProcessingStarted, config => config.CorrelateById(context => context.Message.AlbumId));
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Event(() => PictureProcessed, config => config.CorrelateById(context => context.Message.AlbumId));
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Event(() => PictureFailed, config => config.CorrelateById(context => context.Message.AlbumId));
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During(Processing,
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When(PictureProcessed).Finalize(),
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When(PictureFailed)
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.Then(context => context.Saga.UpdatedAt = DateTime.UtcNow)
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.TransitionTo(Failed)
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.Publish(context => new AlbumProcessingFailed(
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context.Saga.CorrelationId,
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context.Saga.Bucket,
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context.Saga.PictureKey)));
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Initially(
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When(ProcessingStarted)
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.Then(context =>
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{
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context.Saga.CreatedAt = DateTime.UtcNow;
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context.Saga.UpdatedAt = DateTime.UtcNow;
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context.Saga.Bucket = context.Message.Bucket;
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context.Saga.PictureKey = context.Message.PictureDestinationKey;
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} )
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.TransitionTo(Processing));
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During(Failed,
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Ignore(PictureProcessed),
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Ignore(PictureFailed));
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During(Processing,
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When(PictureProcessed).Finalize(),
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When(PictureFailed)
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.Then(context => context.Saga.UpdatedAt = DateTime.UtcNow)
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.TransitionTo(Failed)
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.Publish(context => new AlbumProcessingFailed(
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context.Saga.CorrelationId,
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context.Saga.Bucket,
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context.Saga.PictureKey)));
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During(Failed,
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Ignore(PictureProcessed),
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Ignore(PictureFailed));
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SetCompletedWhenFinalized();
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}
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SetCompletedWhenFinalized();
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}
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}
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@@ -1,19 +1,18 @@
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using MassTransit;
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namespace Musify.Infrastructure.MassTransit.Sagas
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namespace Musify.Infrastructure.MassTransit.Sagas;
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public class PlayListProcessingState : SagaStateMachineInstance
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{
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public class PlayListProcessingState : SagaStateMachineInstance
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{
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public Guid CorrelationId { get; set; }
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public Guid CorrelationId { get; set; }
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public string CurrentState { get; set; } = null!;
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public string CurrentState { get; set; } = null!;
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public string? Bucket { get; set; }
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public string? Bucket { get; set; }
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public string? PictureKey { get; set; }
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public string? PictureKey { get; set; }
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public DateTime CreatedAt { get; set; }
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public DateTime CreatedAt { get; set; }
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public DateTime UpdatedAt { get; set; }
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}
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public DateTime UpdatedAt { get; set; }
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}
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+38
-39
@@ -1,51 +1,50 @@
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using MassTransit;
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using Musify.Application.Events;
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namespace Musify.Infrastructure.MassTransit.Sagas
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namespace Musify.Infrastructure.MassTransit.Sagas;
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public sealed class PlayListProcessingStateMachine : MassTransitStateMachine<PlayListProcessingState>
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{
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public sealed class PlayListProcessingStateMachine : MassTransitStateMachine<PlayListProcessingState>
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public State Processing { get; private set; } = null!;
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public State Failed { get; private set; } = null!;
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public Event<CreatePlayListResourcesEvent> ProcessingStarted { get; private set; } = null!;
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public Event<PlayListPictureProcessed> PictureProcessed { get; private set; } = null!;
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public Event<PlayListPictureProcessingFailed> PictureFailed { get; private set; } = null!;
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public PlayListProcessingStateMachine()
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{
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public State Processing { get; private set; } = null!;
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public State Failed { get; private set; } = null!;
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InstanceState(state => state.CurrentState);
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public Event<CreatePlayListResourcesEvent> ProcessingStarted { get; private set; } = null!;
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public Event<PlayListPictureProcessed> PictureProcessed { get; private set; } = null!;
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public Event<PlayListPictureProcessingFailed> PictureFailed { get; private set; } = null!;
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Event(() => ProcessingStarted, config => config.CorrelateById(context => context.Message.PlayListId));
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Event(() => PictureProcessed, config => config.CorrelateById(context => context.Message.PlayListId));
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Event(() => PictureFailed, config => config.CorrelateById(context => context.Message.PlayListId));
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public PlayListProcessingStateMachine()
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{
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InstanceState(state => state.CurrentState);
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Initially(
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When(ProcessingStarted)
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.Then(context =>
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{
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context.Saga.CreatedAt = DateTime.UtcNow;
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context.Saga.UpdatedAt = DateTime.UtcNow;
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context.Saga.Bucket = context.Message.Bucket;
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context.Saga.PictureKey = context.Message.PictureDestinationKey;
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})
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.TransitionTo(Processing));
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Event(() => ProcessingStarted, config => config.CorrelateById(context => context.Message.PlayListId));
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Event(() => PictureProcessed, config => config.CorrelateById(context => context.Message.PlayListId));
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Event(() => PictureFailed, config => config.CorrelateById(context => context.Message.PlayListId));
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During(Processing,
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When(PictureProcessed).Finalize(),
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When(PictureFailed)
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.Then(context => context.Saga.UpdatedAt = DateTime.UtcNow)
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.TransitionTo(Failed)
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.Publish(context => new PlayListProcessingFailed(
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context.Saga.CorrelationId,
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context.Saga.Bucket,
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context.Saga.PictureKey)));
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Initially(
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When(ProcessingStarted)
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.Then(context =>
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{
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context.Saga.CreatedAt = DateTime.UtcNow;
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context.Saga.UpdatedAt = DateTime.UtcNow;
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context.Saga.Bucket = context.Message.Bucket;
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context.Saga.PictureKey = context.Message.PictureDestinationKey;
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} )
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.TransitionTo(Processing));
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During(Failed,
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Ignore(PictureProcessed),
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Ignore(PictureFailed));
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During(Processing,
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When(PictureProcessed).Finalize(),
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When(PictureFailed)
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.Then(context => context.Saga.UpdatedAt = DateTime.UtcNow)
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.TransitionTo(Failed)
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.Publish(context => new PlayListProcessingFailed(
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context.Saga.CorrelationId,
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context.Saga.Bucket,
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context.Saga.PictureKey)));
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During(Failed,
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Ignore(PictureProcessed),
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Ignore(PictureFailed));
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SetCompletedWhenFinalized();
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}
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SetCompletedWhenFinalized();
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}
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}
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@@ -1,25 +1,24 @@
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using MassTransit;
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namespace Musify.Infrastructure.MassTransit.Sagas
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namespace Musify.Infrastructure.MassTransit.Sagas;
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public class TrackProcessingState : SagaStateMachineInstance
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{
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public class TrackProcessingState : SagaStateMachineInstance
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{
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public Guid CorrelationId { get; set; }
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public Guid CorrelationId { get; set; }
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public string CurrentState { get; set; } = null!;
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public string CurrentState { get; set; } = null!;
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public bool PictureProcessed { get; set; }
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public bool PictureProcessed { get; set; }
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public bool AudioProcessed { get; set; }
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public bool AudioProcessed { get; set; }
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public string? Bucket { get; set; }
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public string? Bucket { get; set; }
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public string? PictureKey { get; set; }
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public string? PictureKey { get; set; }
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public string? AudioKey { get; set; }
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public string? AudioKey { get; set; }
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public DateTime CreatedAt { get; set; }
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public DateTime CreatedAt { get; set; }
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public DateTime UpdatedAt { get; set; }
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}
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public DateTime UpdatedAt { get; set; }
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}
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+67
-68
@@ -1,80 +1,79 @@
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using MassTransit;
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using Musify.Application.Events;
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namespace Musify.Infrastructure.MassTransit.Sagas
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namespace Musify.Infrastructure.MassTransit.Sagas;
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public sealed class TrackProcessingStateMachine : MassTransitStateMachine<TrackProcessingState>
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{
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public sealed class TrackProcessingStateMachine : MassTransitStateMachine<TrackProcessingState>
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public State Processing { get; private set; } = null!;
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public State Failed { get; private set; } = null!;
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public Event<CreateTrackResourcesEvent> ProcessingStarted { get; private set; } = null!;
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public Event<TrackPictureProcessed> PictureProcessed { get; private set; } = null!;
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public Event<TrackAudioProcessed> AudioProcessed { get; private set; } = null!;
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public Event<TrackPictureProcessingFailed> PictureFailed { get; private set; } = null!;
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public Event<TrackAudioProcessingFailed> AudioFailed { get; private set; } = null!;
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public TrackProcessingStateMachine()
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{
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public State Processing { get; private set; } = null!;
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public State Failed { get; private set; } = null!;
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InstanceState(state => state.CurrentState);
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public Event<CreateTrackResourcesEvent> ProcessingStarted { get; private set; } = null!;
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public Event<TrackPictureProcessed> PictureProcessed { get; private set; } = null!;
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public Event<TrackAudioProcessed> AudioProcessed { get; private set; } = null!;
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public Event<TrackPictureProcessingFailed> PictureFailed { get; private set; } = null!;
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public Event<TrackAudioProcessingFailed> AudioFailed { get; private set; } = null!;
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Event(() => ProcessingStarted, config => config.CorrelateById(context => context.Message.TrackId));
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Event(() => PictureProcessed, config => config.CorrelateById(context => context.Message.TrackId));
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Event(() => AudioProcessed, config => config.CorrelateById(context => context.Message.TrackId));
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Event(() => PictureFailed, config => config.CorrelateById(context => context.Message.TrackId));
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Event(() => AudioFailed, config => config.CorrelateById(context => context.Message.TrackId));
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public TrackProcessingStateMachine()
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{
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InstanceState(state => state.CurrentState);
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Initially(
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When(ProcessingStarted)
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.Then(context =>
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{
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context.Saga.CreatedAt = DateTime.UtcNow;
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context.Saga.UpdatedAt = DateTime.UtcNow;
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context.Saga.Bucket = context.Message.Bucket;
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context.Saga.PictureKey = context.Message.PictureDestinationKey;
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context.Saga.AudioKey = context.Message.AudioDestinationKey;
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})
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.TransitionTo(Processing));
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Event(() => ProcessingStarted, config => config.CorrelateById(context => context.Message.TrackId));
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Event(() => PictureProcessed, config => config.CorrelateById(context => context.Message.TrackId));
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Event(() => AudioProcessed, config => config.CorrelateById(context => context.Message.TrackId));
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Event(() => PictureFailed, config => config.CorrelateById(context => context.Message.TrackId));
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Event(() => AudioFailed, config => config.CorrelateById(context => context.Message.TrackId));
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During(Processing,
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When(PictureProcessed)
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.Then(context =>
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{
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context.Saga.PictureProcessed = true;
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context.Saga.UpdatedAt = DateTime.UtcNow;
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})
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.If(context => context.Saga.AudioProcessed, binder => binder.Finalize()),
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When(AudioProcessed)
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.Then(context =>
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{
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context.Saga.AudioProcessed = true;
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context.Saga.UpdatedAt = DateTime.UtcNow;
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})
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.If(context => context.Saga.PictureProcessed, binder => binder.Finalize()),
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When(PictureFailed)
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.Then(context => context.Saga.UpdatedAt = DateTime.UtcNow)
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.TransitionTo(Failed)
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.Publish(context => new TrackProcessingFailed(
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context.Saga.CorrelationId,
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context.Saga.Bucket,
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context.Saga.PictureKey,
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context.Saga.AudioKey)),
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When(AudioFailed)
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.Then(context => context.Saga.UpdatedAt = DateTime.UtcNow)
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.TransitionTo(Failed)
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.Publish(context => new TrackProcessingFailed(
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context.Saga.CorrelationId,
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context.Saga.Bucket,
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context.Saga.PictureKey,
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context.Saga.AudioKey)));
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Initially(
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When(ProcessingStarted)
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.Then(context =>
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{
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context.Saga.CreatedAt = DateTime.UtcNow;
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context.Saga.UpdatedAt = DateTime.UtcNow;
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context.Saga.Bucket = context.Message.Bucket;
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context.Saga.PictureKey = context.Message.PictureDestinationKey;
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context.Saga.AudioKey = context.Message.AudioDestinationKey;
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} )
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.TransitionTo(Processing));
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During(Failed,
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Ignore(PictureProcessed),
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Ignore(AudioProcessed),
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Ignore(PictureFailed),
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Ignore(AudioFailed));
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During(Processing,
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When(PictureProcessed)
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.Then(context =>
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{
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context.Saga.PictureProcessed = true;
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context.Saga.UpdatedAt = DateTime.UtcNow;
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} )
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.If(context => context.Saga.AudioProcessed, binder => binder.Finalize()),
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When(AudioProcessed)
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.Then(context =>
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{
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context.Saga.AudioProcessed = true;
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context.Saga.UpdatedAt = DateTime.UtcNow;
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} )
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.If(context => context.Saga.PictureProcessed, binder => binder.Finalize()),
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When(PictureFailed)
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.Then(context => context.Saga.UpdatedAt = DateTime.UtcNow)
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.TransitionTo(Failed)
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.Publish(context => new TrackProcessingFailed(
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context.Saga.CorrelationId,
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context.Saga.Bucket,
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context.Saga.PictureKey,
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context.Saga.AudioKey)),
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When(AudioFailed)
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.Then(context => context.Saga.UpdatedAt = DateTime.UtcNow)
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.TransitionTo(Failed)
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.Publish(context => new TrackProcessingFailed(
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context.Saga.CorrelationId,
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context.Saga.Bucket,
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context.Saga.PictureKey,
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context.Saga.AudioKey)));
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During(Failed,
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Ignore(PictureProcessed),
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Ignore(AudioProcessed),
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Ignore(PictureFailed),
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Ignore(AudioFailed));
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SetCompletedWhenFinalized();
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}
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SetCompletedWhenFinalized();
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}
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}
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