Add editorconfig and analyzers, format backend code

This commit is contained in:
2026-09-24 04:54:17 +02:00
parent 87c3f97529
commit c8fe28b07b
367 changed files with 12179 additions and 12459 deletions
@@ -1,19 +1,18 @@
using MassTransit;
namespace Musify.Infrastructure.MassTransit.Sagas
namespace Musify.Infrastructure.MassTransit.Sagas;
public class AlbumProcessingState : SagaStateMachineInstance
{
public class AlbumProcessingState : SagaStateMachineInstance
{
public Guid CorrelationId { get; set; }
public Guid CorrelationId { get; set; }
public string CurrentState { get; set; } = null!;
public string CurrentState { get; set; } = null!;
public string? Bucket { get; set; }
public string? Bucket { get; set; }
public string? PictureKey { get; set; }
public string? PictureKey { get; set; }
public DateTime CreatedAt { get; set; }
public DateTime CreatedAt { get; set; }
public DateTime UpdatedAt { get; set; }
}
public DateTime UpdatedAt { get; set; }
}
@@ -1,51 +1,50 @@
using MassTransit;
using Musify.Application.Events;
namespace Musify.Infrastructure.MassTransit.Sagas
namespace Musify.Infrastructure.MassTransit.Sagas;
public sealed class AlbumProcessingStateMachine : MassTransitStateMachine<AlbumProcessingState>
{
public sealed class AlbumProcessingStateMachine : MassTransitStateMachine<AlbumProcessingState>
public State Processing { get; private set; } = null!;
public State Failed { get; private set; } = null!;
public Event<CreateAlbumResourcesEvent> ProcessingStarted { get; private set; } = null!;
public Event<AlbumPictureProcessed> PictureProcessed { get; private set; } = null!;
public Event<AlbumPictureProcessingFailed> PictureFailed { get; private set; } = null!;
public AlbumProcessingStateMachine()
{
public State Processing { get; private set; } = null!;
public State Failed { get; private set; } = null!;
InstanceState(state => state.CurrentState);
public Event<CreateAlbumResourcesEvent> ProcessingStarted { get; private set; } = null!;
public Event<AlbumPictureProcessed> PictureProcessed { get; private set; } = null!;
public Event<AlbumPictureProcessingFailed> PictureFailed { get; private set; } = null!;
Event(() => ProcessingStarted, config => config.CorrelateById(context => context.Message.AlbumId));
Event(() => PictureProcessed, config => config.CorrelateById(context => context.Message.AlbumId));
Event(() => PictureFailed, config => config.CorrelateById(context => context.Message.AlbumId));
public AlbumProcessingStateMachine()
{
InstanceState(state => state.CurrentState);
Initially(
When(ProcessingStarted)
.Then(context =>
{
context.Saga.CreatedAt = DateTime.UtcNow;
context.Saga.UpdatedAt = DateTime.UtcNow;
context.Saga.Bucket = context.Message.Bucket;
context.Saga.PictureKey = context.Message.PictureDestinationKey;
})
.TransitionTo(Processing));
Event(() => ProcessingStarted, config => config.CorrelateById(context => context.Message.AlbumId));
Event(() => PictureProcessed, config => config.CorrelateById(context => context.Message.AlbumId));
Event(() => PictureFailed, config => config.CorrelateById(context => context.Message.AlbumId));
During(Processing,
When(PictureProcessed).Finalize(),
When(PictureFailed)
.Then(context => context.Saga.UpdatedAt = DateTime.UtcNow)
.TransitionTo(Failed)
.Publish(context => new AlbumProcessingFailed(
context.Saga.CorrelationId,
context.Saga.Bucket,
context.Saga.PictureKey)));
Initially(
When(ProcessingStarted)
.Then(context =>
{
context.Saga.CreatedAt = DateTime.UtcNow;
context.Saga.UpdatedAt = DateTime.UtcNow;
context.Saga.Bucket = context.Message.Bucket;
context.Saga.PictureKey = context.Message.PictureDestinationKey;
} )
.TransitionTo(Processing));
During(Failed,
Ignore(PictureProcessed),
Ignore(PictureFailed));
During(Processing,
When(PictureProcessed).Finalize(),
When(PictureFailed)
.Then(context => context.Saga.UpdatedAt = DateTime.UtcNow)
.TransitionTo(Failed)
.Publish(context => new AlbumProcessingFailed(
context.Saga.CorrelationId,
context.Saga.Bucket,
context.Saga.PictureKey)));
During(Failed,
Ignore(PictureProcessed),
Ignore(PictureFailed));
SetCompletedWhenFinalized();
}
SetCompletedWhenFinalized();
}
}
@@ -1,19 +1,18 @@
using MassTransit;
namespace Musify.Infrastructure.MassTransit.Sagas
namespace Musify.Infrastructure.MassTransit.Sagas;
public class PlayListProcessingState : SagaStateMachineInstance
{
public class PlayListProcessingState : SagaStateMachineInstance
{
public Guid CorrelationId { get; set; }
public Guid CorrelationId { get; set; }
public string CurrentState { get; set; } = null!;
public string CurrentState { get; set; } = null!;
public string? Bucket { get; set; }
public string? Bucket { get; set; }
public string? PictureKey { get; set; }
public string? PictureKey { get; set; }
public DateTime CreatedAt { get; set; }
public DateTime CreatedAt { get; set; }
public DateTime UpdatedAt { get; set; }
}
public DateTime UpdatedAt { get; set; }
}
@@ -1,51 +1,50 @@
using MassTransit;
using Musify.Application.Events;
namespace Musify.Infrastructure.MassTransit.Sagas
namespace Musify.Infrastructure.MassTransit.Sagas;
public sealed class PlayListProcessingStateMachine : MassTransitStateMachine<PlayListProcessingState>
{
public sealed class PlayListProcessingStateMachine : MassTransitStateMachine<PlayListProcessingState>
public State Processing { get; private set; } = null!;
public State Failed { get; private set; } = null!;
public Event<CreatePlayListResourcesEvent> ProcessingStarted { get; private set; } = null!;
public Event<PlayListPictureProcessed> PictureProcessed { get; private set; } = null!;
public Event<PlayListPictureProcessingFailed> PictureFailed { get; private set; } = null!;
public PlayListProcessingStateMachine()
{
public State Processing { get; private set; } = null!;
public State Failed { get; private set; } = null!;
InstanceState(state => state.CurrentState);
public Event<CreatePlayListResourcesEvent> ProcessingStarted { get; private set; } = null!;
public Event<PlayListPictureProcessed> PictureProcessed { get; private set; } = null!;
public Event<PlayListPictureProcessingFailed> PictureFailed { get; private set; } = null!;
Event(() => ProcessingStarted, config => config.CorrelateById(context => context.Message.PlayListId));
Event(() => PictureProcessed, config => config.CorrelateById(context => context.Message.PlayListId));
Event(() => PictureFailed, config => config.CorrelateById(context => context.Message.PlayListId));
public PlayListProcessingStateMachine()
{
InstanceState(state => state.CurrentState);
Initially(
When(ProcessingStarted)
.Then(context =>
{
context.Saga.CreatedAt = DateTime.UtcNow;
context.Saga.UpdatedAt = DateTime.UtcNow;
context.Saga.Bucket = context.Message.Bucket;
context.Saga.PictureKey = context.Message.PictureDestinationKey;
})
.TransitionTo(Processing));
Event(() => ProcessingStarted, config => config.CorrelateById(context => context.Message.PlayListId));
Event(() => PictureProcessed, config => config.CorrelateById(context => context.Message.PlayListId));
Event(() => PictureFailed, config => config.CorrelateById(context => context.Message.PlayListId));
During(Processing,
When(PictureProcessed).Finalize(),
When(PictureFailed)
.Then(context => context.Saga.UpdatedAt = DateTime.UtcNow)
.TransitionTo(Failed)
.Publish(context => new PlayListProcessingFailed(
context.Saga.CorrelationId,
context.Saga.Bucket,
context.Saga.PictureKey)));
Initially(
When(ProcessingStarted)
.Then(context =>
{
context.Saga.CreatedAt = DateTime.UtcNow;
context.Saga.UpdatedAt = DateTime.UtcNow;
context.Saga.Bucket = context.Message.Bucket;
context.Saga.PictureKey = context.Message.PictureDestinationKey;
} )
.TransitionTo(Processing));
During(Failed,
Ignore(PictureProcessed),
Ignore(PictureFailed));
During(Processing,
When(PictureProcessed).Finalize(),
When(PictureFailed)
.Then(context => context.Saga.UpdatedAt = DateTime.UtcNow)
.TransitionTo(Failed)
.Publish(context => new PlayListProcessingFailed(
context.Saga.CorrelationId,
context.Saga.Bucket,
context.Saga.PictureKey)));
During(Failed,
Ignore(PictureProcessed),
Ignore(PictureFailed));
SetCompletedWhenFinalized();
}
SetCompletedWhenFinalized();
}
}
@@ -1,25 +1,24 @@
using MassTransit;
namespace Musify.Infrastructure.MassTransit.Sagas
namespace Musify.Infrastructure.MassTransit.Sagas;
public class TrackProcessingState : SagaStateMachineInstance
{
public class TrackProcessingState : SagaStateMachineInstance
{
public Guid CorrelationId { get; set; }
public Guid CorrelationId { get; set; }
public string CurrentState { get; set; } = null!;
public string CurrentState { get; set; } = null!;
public bool PictureProcessed { get; set; }
public bool PictureProcessed { get; set; }
public bool AudioProcessed { get; set; }
public bool AudioProcessed { get; set; }
public string? Bucket { get; set; }
public string? Bucket { get; set; }
public string? PictureKey { get; set; }
public string? PictureKey { get; set; }
public string? AudioKey { get; set; }
public string? AudioKey { get; set; }
public DateTime CreatedAt { get; set; }
public DateTime CreatedAt { get; set; }
public DateTime UpdatedAt { get; set; }
}
public DateTime UpdatedAt { get; set; }
}
@@ -1,80 +1,79 @@
using MassTransit;
using Musify.Application.Events;
namespace Musify.Infrastructure.MassTransit.Sagas
namespace Musify.Infrastructure.MassTransit.Sagas;
public sealed class TrackProcessingStateMachine : MassTransitStateMachine<TrackProcessingState>
{
public sealed class TrackProcessingStateMachine : MassTransitStateMachine<TrackProcessingState>
public State Processing { get; private set; } = null!;
public State Failed { get; private set; } = null!;
public Event<CreateTrackResourcesEvent> ProcessingStarted { get; private set; } = null!;
public Event<TrackPictureProcessed> PictureProcessed { get; private set; } = null!;
public Event<TrackAudioProcessed> AudioProcessed { get; private set; } = null!;
public Event<TrackPictureProcessingFailed> PictureFailed { get; private set; } = null!;
public Event<TrackAudioProcessingFailed> AudioFailed { get; private set; } = null!;
public TrackProcessingStateMachine()
{
public State Processing { get; private set; } = null!;
public State Failed { get; private set; } = null!;
InstanceState(state => state.CurrentState);
public Event<CreateTrackResourcesEvent> ProcessingStarted { get; private set; } = null!;
public Event<TrackPictureProcessed> PictureProcessed { get; private set; } = null!;
public Event<TrackAudioProcessed> AudioProcessed { get; private set; } = null!;
public Event<TrackPictureProcessingFailed> PictureFailed { get; private set; } = null!;
public Event<TrackAudioProcessingFailed> AudioFailed { get; private set; } = null!;
Event(() => ProcessingStarted, config => config.CorrelateById(context => context.Message.TrackId));
Event(() => PictureProcessed, config => config.CorrelateById(context => context.Message.TrackId));
Event(() => AudioProcessed, config => config.CorrelateById(context => context.Message.TrackId));
Event(() => PictureFailed, config => config.CorrelateById(context => context.Message.TrackId));
Event(() => AudioFailed, config => config.CorrelateById(context => context.Message.TrackId));
public TrackProcessingStateMachine()
{
InstanceState(state => state.CurrentState);
Initially(
When(ProcessingStarted)
.Then(context =>
{
context.Saga.CreatedAt = DateTime.UtcNow;
context.Saga.UpdatedAt = DateTime.UtcNow;
context.Saga.Bucket = context.Message.Bucket;
context.Saga.PictureKey = context.Message.PictureDestinationKey;
context.Saga.AudioKey = context.Message.AudioDestinationKey;
})
.TransitionTo(Processing));
Event(() => ProcessingStarted, config => config.CorrelateById(context => context.Message.TrackId));
Event(() => PictureProcessed, config => config.CorrelateById(context => context.Message.TrackId));
Event(() => AudioProcessed, config => config.CorrelateById(context => context.Message.TrackId));
Event(() => PictureFailed, config => config.CorrelateById(context => context.Message.TrackId));
Event(() => AudioFailed, config => config.CorrelateById(context => context.Message.TrackId));
During(Processing,
When(PictureProcessed)
.Then(context =>
{
context.Saga.PictureProcessed = true;
context.Saga.UpdatedAt = DateTime.UtcNow;
})
.If(context => context.Saga.AudioProcessed, binder => binder.Finalize()),
When(AudioProcessed)
.Then(context =>
{
context.Saga.AudioProcessed = true;
context.Saga.UpdatedAt = DateTime.UtcNow;
})
.If(context => context.Saga.PictureProcessed, binder => binder.Finalize()),
When(PictureFailed)
.Then(context => context.Saga.UpdatedAt = DateTime.UtcNow)
.TransitionTo(Failed)
.Publish(context => new TrackProcessingFailed(
context.Saga.CorrelationId,
context.Saga.Bucket,
context.Saga.PictureKey,
context.Saga.AudioKey)),
When(AudioFailed)
.Then(context => context.Saga.UpdatedAt = DateTime.UtcNow)
.TransitionTo(Failed)
.Publish(context => new TrackProcessingFailed(
context.Saga.CorrelationId,
context.Saga.Bucket,
context.Saga.PictureKey,
context.Saga.AudioKey)));
Initially(
When(ProcessingStarted)
.Then(context =>
{
context.Saga.CreatedAt = DateTime.UtcNow;
context.Saga.UpdatedAt = DateTime.UtcNow;
context.Saga.Bucket = context.Message.Bucket;
context.Saga.PictureKey = context.Message.PictureDestinationKey;
context.Saga.AudioKey = context.Message.AudioDestinationKey;
} )
.TransitionTo(Processing));
During(Failed,
Ignore(PictureProcessed),
Ignore(AudioProcessed),
Ignore(PictureFailed),
Ignore(AudioFailed));
During(Processing,
When(PictureProcessed)
.Then(context =>
{
context.Saga.PictureProcessed = true;
context.Saga.UpdatedAt = DateTime.UtcNow;
} )
.If(context => context.Saga.AudioProcessed, binder => binder.Finalize()),
When(AudioProcessed)
.Then(context =>
{
context.Saga.AudioProcessed = true;
context.Saga.UpdatedAt = DateTime.UtcNow;
} )
.If(context => context.Saga.PictureProcessed, binder => binder.Finalize()),
When(PictureFailed)
.Then(context => context.Saga.UpdatedAt = DateTime.UtcNow)
.TransitionTo(Failed)
.Publish(context => new TrackProcessingFailed(
context.Saga.CorrelationId,
context.Saga.Bucket,
context.Saga.PictureKey,
context.Saga.AudioKey)),
When(AudioFailed)
.Then(context => context.Saga.UpdatedAt = DateTime.UtcNow)
.TransitionTo(Failed)
.Publish(context => new TrackProcessingFailed(
context.Saga.CorrelationId,
context.Saga.Bucket,
context.Saga.PictureKey,
context.Saga.AudioKey)));
During(Failed,
Ignore(PictureProcessed),
Ignore(AudioProcessed),
Ignore(PictureFailed),
Ignore(AudioFailed));
SetCompletedWhenFinalized();
}
SetCompletedWhenFinalized();
}
}