Add editorconfig and analyzers, format backend code
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@@ -1,23 +1,22 @@
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using Musify.Domain.ValueObjects;
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using Xunit;
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namespace Musify.Domain.Tests.ValueObjects
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{
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public sealed class TrackAudioTests
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{
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[Theory]
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[InlineData(ProcessingStatus.Pending, false, false, true)]
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[InlineData(ProcessingStatus.Processing, false, false, true)]
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[InlineData(ProcessingStatus.Completed, true, false, false)]
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[InlineData(ProcessingStatus.Failed, false, true, false)]
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public void ComputedFlags_ReflectTranscodeStatus(
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ProcessingStatus status, bool expectedProcessed, bool expectedFailed, bool expectedInProgress)
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{
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var audio = new TrackAudio { TranscodeStatus = status };
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namespace Musify.Domain.Tests.ValueObjects;
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Assert.Equal(expectedProcessed, audio.IsProcessed);
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Assert.Equal(expectedFailed, audio.IsFailed);
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Assert.Equal(expectedInProgress, audio.IsInProgress);
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}
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public sealed class TrackAudioTests
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{
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[Theory]
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[InlineData(ProcessingStatus.Pending, false, false, true)]
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[InlineData(ProcessingStatus.Processing, false, false, true)]
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[InlineData(ProcessingStatus.Completed, true, false, false)]
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[InlineData(ProcessingStatus.Failed, false, true, false)]
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public void ComputedFlags_ReflectTranscodeStatus(
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ProcessingStatus status, bool expectedProcessed, bool expectedFailed, bool expectedInProgress)
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{
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var audio = new TrackAudio { TranscodeStatus = status };
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Assert.Equal(expectedProcessed, audio.IsProcessed);
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Assert.Equal(expectedFailed, audio.IsFailed);
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Assert.Equal(expectedInProgress, audio.IsInProgress);
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}
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}
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