Add editorconfig and analyzers, format backend code

This commit is contained in:
2026-09-24 04:54:17 +02:00
parent 87c3f97529
commit c8fe28b07b
367 changed files with 12179 additions and 12459 deletions
@@ -1,23 +1,22 @@
using Musify.Domain.ValueObjects;
using Xunit;
namespace Musify.Domain.Tests.ValueObjects
{
public sealed class TrackAudioTests
{
[Theory]
[InlineData(ProcessingStatus.Pending, false, false, true)]
[InlineData(ProcessingStatus.Processing, false, false, true)]
[InlineData(ProcessingStatus.Completed, true, false, false)]
[InlineData(ProcessingStatus.Failed, false, true, false)]
public void ComputedFlags_ReflectTranscodeStatus(
ProcessingStatus status, bool expectedProcessed, bool expectedFailed, bool expectedInProgress)
{
var audio = new TrackAudio { TranscodeStatus = status };
namespace Musify.Domain.Tests.ValueObjects;
Assert.Equal(expectedProcessed, audio.IsProcessed);
Assert.Equal(expectedFailed, audio.IsFailed);
Assert.Equal(expectedInProgress, audio.IsInProgress);
}
public sealed class TrackAudioTests
{
[Theory]
[InlineData(ProcessingStatus.Pending, false, false, true)]
[InlineData(ProcessingStatus.Processing, false, false, true)]
[InlineData(ProcessingStatus.Completed, true, false, false)]
[InlineData(ProcessingStatus.Failed, false, true, false)]
public void ComputedFlags_ReflectTranscodeStatus(
ProcessingStatus status, bool expectedProcessed, bool expectedFailed, bool expectedInProgress)
{
var audio = new TrackAudio { TranscodeStatus = status };
Assert.Equal(expectedProcessed, audio.IsProcessed);
Assert.Equal(expectedFailed, audio.IsFailed);
Assert.Equal(expectedInProgress, audio.IsInProgress);
}
}