Add likes, follows and playlist visibility; redesign web-player UI
Backend: - New Likes feature (toggle/get liked tracks) and endpoints - User follow/unfollow, listening stats, public user profile - Playlist visibility (public/private) support - Various auth and DTO/response adjustments to support the above Frontend (web-player): - New design system pass: theme tokens/mode (light/dark), glass menu, tabs bar, player dock/extras/queue components, mix tiles, artist link - New routes: Liked, public user profile (/u/[id]), likes API proxy - Search refactor: shared SearchBox component used by TopBar and MobileHeader (search now reachable on mobile), live results as you type instead of requiring Enter, dropped the "Buscando…" quick-result preview - Removed now-unused components (MobileNav, CoverBadge, MixBentoTile, PlayPauseOverlay, SuggestionsTable, userDirectory) - Design handoff reference docs added under web-player/design_handoff_musify_player and web-player/docs/design-system-refactor-plan.md
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@@ -2,6 +2,7 @@ using Microsoft.EntityFrameworkCore;
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using Microsoft.EntityFrameworkCore.Storage;
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using MassTransit;
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using Musify.Domain.Entities;
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using Musify.Domain.ValueObjects;
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using Musify.Infrastructure.Configuration;
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using Musify.Infrastructure.MassTransit.Sagas;
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using AppIDatabase = Musify.Application.Contracts.IDatabase;
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@@ -88,6 +89,10 @@ namespace Musify.Infrastructure.Persistence
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.HasIndex(artist => artist.ExternalId)
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.IsUnique();
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modelBuilder.Entity<PlayList>()
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.Property(playList => playList.Visibility)
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.HasDefaultValue(PlaylistVisibility.Private);
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modelBuilder.Entity<PlayList>()
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.OwnsOne(playList => playList.Pictures, pictures =>
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{
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@@ -159,6 +164,26 @@ namespace Musify.Infrastructure.Persistence
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modelBuilder.Entity<MixItem>()
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.HasIndex(item => new { item.MixId, item.Position });
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modelBuilder.Entity<TrackLike>()
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.HasIndex(like => new { like.UserId, like.TrackId })
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.IsUnique();
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modelBuilder.Entity<UserFollow>()
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.HasOne(follow => follow.Follower)
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.WithMany()
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.HasForeignKey(follow => follow.FollowerId)
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.OnDelete(DeleteBehavior.Restrict);
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modelBuilder.Entity<UserFollow>()
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.HasOne(follow => follow.Followed)
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.WithMany()
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.HasForeignKey(follow => follow.FollowedId)
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.OnDelete(DeleteBehavior.Restrict);
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modelBuilder.Entity<UserFollow>()
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.HasIndex(follow => new { follow.FollowerId, follow.FollowedId })
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.IsUnique();
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var playListProcessing = modelBuilder.Entity<PlayListProcessingState>();
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playListProcessing.HasKey(state => state.CorrelationId);
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playListProcessing.Property(state => state.CorrelationId).ValueGeneratedNever();
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@@ -206,6 +231,10 @@ namespace Musify.Infrastructure.Persistence
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public DbSet<ListeningHistory> ListeningHistories => Set<ListeningHistory>();
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public DbSet<TrackLike> TrackLikes => Set<TrackLike>();
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public DbSet<UserFollow> UserFollows => Set<UserFollow>();
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public async Task<IDatabaseTransaction> BeginTransactionAsync(System.Data.IsolationLevel isolationLevel, CancellationToken cancellationToken)
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{
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var transaction = await Database.BeginTransactionAsync(isolationLevel, cancellationToken);
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