Commit Graph
17 Commits
Author SHA1 Message Date
Admin 1e3e46cfdc Brighten dark-mode accentL back up slightly
0.55 (dropped from the original 0.74 to fix accent surfaces looking
too bright when stacked on the darkened spotlight/hero cards) made
bg-accent-tint on the plain page background barely visible. Split the
difference at 0.65, closer to how it looked originally.
2026-09-22 20:38:03 +02:00
Admin 93d4220f3a Make accent backgrounds solid so they don't stack on tinted surfaces
--mf-accent-soft-bg/--mf-accent-btn-bg/-hover were translucent alpha
overlays, so an accent-tinted element (e.g. the active-row highlight,
or the accent Button) rendered differently depending on what was
already underneath it: fine over the plain page background, but over
an already-tinted surface like the spotlight card, the two translucent
layers stacked and the combined result read brighter/more saturated
than intended.

Same fix as bg-btn earlier: replace the alpha overlay with a solid
color-mix() against --mf-bg, computed once, so the token always
renders identically regardless of what it's placed on top of. Verified
the active-row highlight and the accent button now compute to the
exact same color whether they sit on the plain background or on the
spotlight card.
2026-09-22 20:33:25 +02:00
Admin 8a748f2b3a Darken hero/spotlight cards further and adapt accent buttons to match
Per feedback, --mf-hero-bg/--mf-spotlight-bg in dark mode were still
too bright: drop their tc() base lightness from 42 to 38 and alpha
from 0.2 to 0.1, so the cards read as a subtle wash close to the page
background instead of a distinct bright block.

That made bg-accent-tint (Button's accent variant, ListRow/TrackList's
active-row highlight) look comparatively too light against the now
much darker cards, since accentL was still 0.74. Drop dark's accentL
to 0.55 so every accent-derived surface (rings, accent-tint, accent-btn
hover) darkens to match. Text (titleL, still 0.87) is untouched since
it needs to stay legible regardless of how dark the surface under it
gets.

Cleaned up the now-unused ACCENT_LIGHTNESS import/L constant.
2026-09-22 20:27:17 +02:00
Admin 94a1981a4c Soften dark-mode accent colors (buttons and text)
Dark mode's accent chroma came from the ACCENT_CHROMA constant (0.145,
originally meant as a generic default), used unconditionally for every
accent-derived token regardless of the actual song's extracted vividness
- extractAccent() already clamps a song's real chroma to 0.045-0.11, but
buildThemeTokens() never used it, only the hue. That made every accent
button, ring and highlight uniformly vivid. Drop it to 0.09.

Also soften --mf-accent-title (the accent-colored track title text,
e.g. active rows) from 0.07 to 0.05 chroma, since that was called out
specifically as too strong.

Cleaned up the now-unused C/ACCENT_CHROMA import.
2026-09-22 20:14:46 +02:00
Admin 94f80c03c5 Make dark-mode hero/spotlight cards a solid color, not a fading gradient
--mf-hero-bg/--mf-spotlight-bg were multi-stop, directional gradients
in dark mode (fading from a vivid corner to transparent), unlike light
mode which uses the same color at both gradient stops so it reads as
flat. Match that: both now use a single tc() tone repeated at both
stops, so the hero and spotlight cards render as one solid tint in
dark mode too.
2026-09-22 19:53:21 +02:00
Admin d98d01ab20 Make the dark-mode ambient glow more subtle and spread further
The two radial glows behind app-backdrop were fairly small (52%/38%
and 46%/34% ellipses) and faded out by half their radius, so they only
covered the top portion of the viewport at a fairly strong 0.26/0.2
alpha. Enlarge both ellipses and push the fade-out point out to 88%,
so the tint reaches much further across the screen like light mode's
flat wash does, while lowering the alpha so it reads as subtle instead
of a bright patch in the corners.
2026-09-22 19:50:23 +02:00
Admin 8deb762a52 Revert chrome-bg: sidebar/queue should just be the tinted background
Per feedback, the solid color-mix bar was wrong — sidebar, queue and
the mobile header should stay on the plain --mf-bg (the same subtly
hue-shifting black used everywhere else), exactly like light mode
already does, not a separately-boosted colored panel. Drop --mf-chrome-bg/
--color-chrome and switch those three back to bg-bg.

The general dark-mode richness bump (tc(), --mf-bg/--mf-elevated/etc.)
and the glass-bar background-color fix from the previous commit stay;
only the separate chrome treatment is reverted.
2026-09-22 19:02:10 +02:00
Admin fe21c19810 Make dark mode more colorful and give chrome bars a full tint
Mirror the earlier light-mode pastel/colorful pass for dark mode:
boost tc()'s lightness and chroma, and richen --mf-bg/--mf-elevated/
--mf-panel-bg/--mf-bar-bg/--mf-hairline the same way, so dark mode
reads as colorful instead of near-grayscale.

Sidebar, Queue, and MobileHeader used bg-bg directly, so in dark mode
they stayed almost black regardless of hue. Add --mf-chrome-bg (an
alias to --mf-bg in light mode, a solid color-mix of --mf-hero-tint
into --mf-bg in dark mode) and switch those three to bg-chrome, so
they read as a full, solid colored bar in dark mode instead of a
fading gradient (per feedback: a whole bar, not a gradient).

Also fixes glass-bar (PlayerBar/TabsBar): it set
`background-image: var(--mf-bar-bg)`, but --mf-bar-bg is a plain
color, not a valid <image>, so the declaration was silently dropped
and these bars never actually showed their tint in either mode. Changed
to background-color.
2026-09-22 18:57:16 +02:00
Admin b168df6ca6 Make the hero/spotlight surface tint more transparent
--mf-hero-bg/--mf-spotlight-bg's overlay tint was at 16% alpha, which
after the pastel lightness/chroma boost read as a fairly solid block
of color rather than a soft wash. Halve it to 8% so more of the plain
page background shows through underneath.

Keep the secondary button's color-mix ratio (in layout.css) in sync at
8% too, since it's built to replicate exactly what the surface behind
it looks like.
2026-09-22 18:06:11 +02:00
Admin cd2131ef6f Make the dynamic light-mode hue palette more pastel and colorful
The hue-driven light-mode tokens (page bg, hero/modal/spotlight
gradients, hairlines, logo/cover art gradients) leaned nearly
grayscale, with just a whisper of tint. Push tcLight()'s lightness
and chroma up together so every derived surface stays light and soft
but reads as an actual color instead of a faint gray wash, and bump
chroma on --mf-bg/--mf-elevated/--mf-panel-bg/--mf-bar-bg/--mf-hairline
and the logo/cover gradient stops the same way.

Scoped to light mode only: dark mode's accents are meant to read as
bright highlights against near-black surfaces, where a pastel wash
would just look washed out rather than colorful.
2026-09-22 17:55:39 +02:00
Admin d6bff15f11 Replace secondary button's backdrop-blur with an equivalent fixed color
backdrop-blur samples whatever is actually behind the element, so two
secondary buttons with identical classes could render differently
depending on nearby content (e.g. dark album art bleeding into the
blur near the spotlight card). Replace it with a fixed color-mix that
reproduces the same result mathematically instead of sampling pixels:
45% --mf-elevated over the hero/spotlight surface's own tint color
(16% --mf-hero-tint over --mf-bg, the same ratio hero-surface itself
uses), computed via CSS color-mix() rather than a backdrop-filter.

Verified against the previous blur version: both now compute to the
identical color(srgb 0.9329 0.9611 0.9332), matching what the blurred
button rendered against the same hero background, but fixed so every
secondary button is now guaranteed pixel-identical regardless of what
happens to be nearby.
2026-09-22 17:50:59 +02:00
Admin 2662abe460 Remove comments from backend and web-player source
Strip //, /* */ and XML doc comments from all backend .cs files, and
JS/TS/CSS/HTML comments from web-player source (.ts, .svelte, .css),
per the project's no-comments convention.
2026-09-21 17:12:18 +02:00
Admin 7b1b81c45a web-player: single source of truth for theme, no light-mode flash
Remove the duplication of the ~18 per-hue dynamic tokens between
theme.css and buildThemeTokens(): theme.css now only defines fixed
neutrals, surfaces, layout and z-index; hue/mode-dependent values
come solely from tokens.ts, injected via SSR as an inline <style> in
+layout.svelte (tokensToCss helper) and reapplied on every hue
change. app.html sets data-theme before first paint by reading
localStorage, removing the dark flash when light mode was saved.

The two inline-style backgrounds become @utility
app-backdrop/app-vignette; the main's bottom padding becomes
@utility app-main, driven by --mf-dock-h via [data-has-track].

Note: <style>{expr}</style> doesn't interpolate in Svelte (it
compiles as component-scoped CSS) — the SSR block is injected with
{@html `<style>${css}</style>`} since the content is fully generated
(no user input).

Verified in the browser: --mf-accent/--mf-bg resolve correctly during
SSR, data-theme='light' applies before the first render with no
flash.
2026-09-20 22:26:37 +02:00
Admin 11789e78fe web-player: base design system tokens
Add, additively (no component migration yet), the tokens from
section B.1 of the refactor plan: radii (tag/thumb), cover and icon
sizes, container widths, typographic tracking/leading, button colors
(--color-btn*), typography @utility recipes (text-display-*,
text-eyebrow, text-body, text-count), icon stroke
(stroke-thin/regular/bold), surfaces/grids (glass-bar, grid-cards*,
theme-transition), and the .animate-enter stagger via --i. Add
layout variables (--mf-player-side-w, --mf-menu-w, --mf-submenu-w,
--mf-range-*) and semantic z-index in theme.css. Clean up unused
color utilities (--color-accent-dim/glow/hair/line/muted,
--color-on-accent) and remove --mf-sidebar-bg (no importers) from
theme.css and tokens.ts. Scrollbar moves to tokens with a light-mode
variant.

Verified with npm run build (Tailwind compiles the @utility recipes
with responsive variants inside @apply).
2026-09-20 22:21:04 +02:00
Admin 3f5e01f910 Update packages 2026-09-20 16:00:57 +02:00
Admin c14db5a711 Checkpoint web-player design-system refactor and backend track genre tagging
Advances the ongoing token/componentization cleanup (anchored player dock,
border-based panels instead of floating shadows, corrected light-mode
accent/gradient tokens) alongside in-progress backend support for track
genre tags.
2026-09-17 17:43:37 +02:00
Admin dc1ba89a6d Add likes, follows and playlist visibility; redesign web-player UI
Backend:
- New Likes feature (toggle/get liked tracks) and endpoints
- User follow/unfollow, listening stats, public user profile
- Playlist visibility (public/private) support
- Various auth and DTO/response adjustments to support the above

Frontend (web-player):
- New design system pass: theme tokens/mode (light/dark), glass menu,
  tabs bar, player dock/extras/queue components, mix tiles, artist link
- New routes: Liked, public user profile (/u/[id]), likes API proxy
- Search refactor: shared SearchBox component used by TopBar and
  MobileHeader (search now reachable on mobile), live results as you
  type instead of requiring Enter, dropped the "Buscando…" quick-result
  preview
- Removed now-unused components (MobileNav, CoverBadge, MixBentoTile,
  PlayPauseOverlay, SuggestionsTable, userDirectory)
- Design handoff reference docs added under web-player/design_handoff_musify_player
  and web-player/docs/design-system-refactor-plan.md
2026-09-14 23:42:45 +02:00