Commit Graph
36 Commits
Author SHA1 Message Date
Admin 2cb560fda4 Keep light mode gradients visible while drifting 2026-09-23 22:07:50 +02:00
Admin cbbde95773 Set global icon stroke width and remove per-icon strokeWidth props 2026-09-23 21:55:00 +02:00
Admin 26bb8a50a3 Solid player bar, gradient sliders and smooth progress 2026-09-23 21:48:39 +02:00
Admin 55cc803708 Drift accent gradients on buttons, hero, spotlight, active rows and modals 2026-09-23 21:37:41 +02:00
Admin 805e521b1d Animate ambient background, add mute toggle and smooth queue panel 2026-09-23 21:36:01 +02:00
Admin 7b72db8a24 Add ambient drift animation to app backdrop; adjust inset and handle reduced motion 2026-09-23 21:28:07 +02:00
Admin 2660c124d5 Simplify design 2026-09-23 01:33:25 +02:00
Admin d7199b4d1d Changes on the colors 2026-09-22 22:23:06 +02:00
Admin 8deb762a52 Revert chrome-bg: sidebar/queue should just be the tinted background
Per feedback, the solid color-mix bar was wrong — sidebar, queue and
the mobile header should stay on the plain --mf-bg (the same subtly
hue-shifting black used everywhere else), exactly like light mode
already does, not a separately-boosted colored panel. Drop --mf-chrome-bg/
--color-chrome and switch those three back to bg-bg.

The general dark-mode richness bump (tc(), --mf-bg/--mf-elevated/etc.)
and the glass-bar background-color fix from the previous commit stay;
only the separate chrome treatment is reverted.
2026-09-22 19:02:10 +02:00
Admin fe21c19810 Make dark mode more colorful and give chrome bars a full tint
Mirror the earlier light-mode pastel/colorful pass for dark mode:
boost tc()'s lightness and chroma, and richen --mf-bg/--mf-elevated/
--mf-panel-bg/--mf-bar-bg/--mf-hairline the same way, so dark mode
reads as colorful instead of near-grayscale.

Sidebar, Queue, and MobileHeader used bg-bg directly, so in dark mode
they stayed almost black regardless of hue. Add --mf-chrome-bg (an
alias to --mf-bg in light mode, a solid color-mix of --mf-hero-tint
into --mf-bg in dark mode) and switch those three to bg-chrome, so
they read as a full, solid colored bar in dark mode instead of a
fading gradient (per feedback: a whole bar, not a gradient).

Also fixes glass-bar (PlayerBar/TabsBar): it set
`background-image: var(--mf-bar-bg)`, but --mf-bar-bg is a plain
color, not a valid <image>, so the declaration was silently dropped
and these bars never actually showed their tint in either mode. Changed
to background-color.
2026-09-22 18:57:16 +02:00
Admin 078f7ac6f6 Stop Button's generic transition from lagging its hue-driven background
Button used Tailwind's bare `transition` utility, whose default
property list includes background-color. Since the button's bg is a
CSS custom property recomputed every frame by the same 600ms hue
animation the main background uses, that extra transition smoothed it
on a different (~150ms) timing, so its color change didn't match the
page background's.

Add a btn-transition utility that mirrors Tailwind's default
transition list minus background-color, so the button's background
tracks the hue animation frame-for-frame like the rest of the app,
while hover/focus feedback (text color, ring, filter) still transitions
normally.
2026-09-22 18:08:58 +02:00
Admin b168df6ca6 Make the hero/spotlight surface tint more transparent
--mf-hero-bg/--mf-spotlight-bg's overlay tint was at 16% alpha, which
after the pastel lightness/chroma boost read as a fairly solid block
of color rather than a soft wash. Halve it to 8% so more of the plain
page background shows through underneath.

Keep the secondary button's color-mix ratio (in layout.css) in sync at
8% too, since it's built to replicate exactly what the surface behind
it looks like.
2026-09-22 18:06:11 +02:00
Admin 8d178884d4 Sync sidebar/queue/player bar color transitions with the main background
Sidebar, Queue, PlayerBar, TabsBar, and the hero/spotlight surfaces all
had an extra CSS `transition: background 0.5s ease-out` (theme-transition/
glass-bar) layered on top of backgrounds that are already animated
frame-by-frame over 600ms by the hue-interpolation loop in +layout.svelte.
That extra transition made them visibly lag behind and take a different
amount of time than the main app-backdrop, which has no such transition
and therefore tracks the JS animation exactly. Drop the redundant
transition so every hue-driven surface updates in lockstep.

Also fixes a dangling --color-btn-hover: var(--mf-btn-bg-hover) that
referenced an undefined custom property (theme.css never defined
--mf-btn-bg-hover after an earlier partial commit), which silently
broke the secondary button's hover background.
2026-09-22 18:01:25 +02:00
Admin d6bff15f11 Replace secondary button's backdrop-blur with an equivalent fixed color
backdrop-blur samples whatever is actually behind the element, so two
secondary buttons with identical classes could render differently
depending on nearby content (e.g. dark album art bleeding into the
blur near the spotlight card). Replace it with a fixed color-mix that
reproduces the same result mathematically instead of sampling pixels:
45% --mf-elevated over the hero/spotlight surface's own tint color
(16% --mf-hero-tint over --mf-bg, the same ratio hero-surface itself
uses), computed via CSS color-mix() rather than a backdrop-filter.

Verified against the previous blur version: both now compute to the
identical color(srgb 0.9329 0.9611 0.9332), matching what the blurred
button rendered against the same hero background, but fixed so every
secondary button is now guaranteed pixel-identical regardless of what
happens to be nearby.
2026-09-22 17:50:59 +02:00
Admin b82fca0bc2 Drop backdrop-blur on secondary for a consistent hue-tied tint
Sampling whatever's behind the button via backdrop-filter meant two
secondary buttons could render differently depending on what happened
to be nearby (e.g. dark album art bleeding into the blur), so
"Explorar musica" and "Aleatorio" ended up visibly different colors
despite being the same variant. Replace it with a fixed, hue-tied
translucent tint (bg-accent-tint, the same token family accent already
uses) so every secondary button computes to the identical color, ties
into the same dynamic accent hue as the rest of the app, and reads as
a softer sibling of the accent button instead of an unrelated gray.

Hover now steps up to bg-accent-btn (same hue family, stronger) instead
of a flat, hue-agnostic gray. Removed the now-unused --mf-btn-bg-hover/
--color-btn-hover tokens.
2026-09-22 17:34:34 +02:00
Admin 68b5709d88 Tie secondary button color to the page background instead of a flat tint
secondary was fully bg-transparent (invisible at rest) or a flat neutral
overlay (clashed next to accent-tinted buttons and looked different
depending on what surface it sat on). Use bg-elevated instead, which is
already derived from the same hue as --mf-bg, so the button is always a
faint, minimal step above whatever page background it's on, and shifts
with it automatically.

Drop the now-unused --color-btn/--mf-btn-bg tokens.
2026-09-22 17:23:57 +02:00
Admin 434b2c1305 Make the secondary button adapt to shifting backgrounds
secondary used a flat, static tint that only worked over a plain
surface, so it looked out of place on the hero's hue-shifting gradient.
Add a backdrop blur (no border, per feedback) so it always reads
against whatever's actually behind it. Gave the button its own
background tokens instead of aliasing --mf-surface-2, and dropped the
now-unused --color-btn-glass tokens left over from the removed glass
variant.
2026-09-22 17:15:53 +02:00
Admin c93f3d352c Revert "Make the glass button variant more transparent and soften accent text"
This reverts commit f52efa0f87.
2026-09-22 16:45:33 +02:00
Admin a9bfcbbe2f Make the glass button variant more transparent and soften accent text
The secondary/glass Button variant used a flat, fairly opaque black or
white tint with no blur, so it didn't read as glass and clashed with
the hue-shifting hero background. Add a backdrop blur and a hairline
border (matching the app's existing glass-bar/glass-panel treatment)
and lower the tint opacity.

Wire up the already-computed but unused --mf-accent-muted token as
--color-accent-muted, and use it for the accent Button variant's text
instead of the higher-chroma --color-accent-soft, so it reads softer.
2026-09-22 16:42:56 +02:00
Admin 1b6d7ecb42 web-player: final sweep and guardrails
Add scripts/check-tokens.mjs (npm run lint:tokens, wired into lint) as
a guardrail: fails if src/**/*.svelte reintroduces arbitrary values
outside the B.4 allowlist, factory rounded-*, h-N w-N pairs (should
be size-N), quarter-step fractional spacing, or literal hex/rgba()
colors.

Cleans up the repo until the script reports 0 violations: ~40 h-N w-N
pairs -> size-N (mostly icons, via a one-off script), ~26 quarter-step
fractional spacings rounded to the nearest integer (delta <=1px, e.g.
py-2.75->py-3, gap-1.75->gap-2), stray factory radii (rounded-sm/lg,
bare rounded) migrated to the matching tokens, and two
tracking-[-0.02em] that matched the existing tracking-display token
exactly but had never been migrated. Removes the
stroke-thin/regular/bold recipes (added earlier, zero consumers) —
decision made, not blocking: strokeWidth={n} (13 values, across
almost every component) isn't migrated to CSS because there's no way
to verify without Docker that lucide-svelte honors stroke-width by
class instead of the prop, and a regression there would be silent
across the whole app; the script documents this gap explicitly
instead of pretending full coverage.

Orphan detector: 0 components with no importers. Removes
docs/design-system-refactor-plan.md (earlier plan, superseded by
frontend-refactor-plan.md). web-player/CLAUDE.md gains a "Styles"
section with the B.4 allowlist and the base components to reuse.
Recalculates the baseline table (A.4) and logs it: 61->47 components,
44->11 arbitrary values (the remaining 11 on the allowlist), 13->8
distinct radii, 0 lint:tokens violations.

Verified with npm run check (0 errors), npm run lint:tokens (0
violations) and npm run build. Smoke-tested /login with no console
errors attributable to this change.
2026-09-21 15:05:07 +02:00
Admin b60a87adb5 web-player: big pages (Explore, Home) and tracks.ts cleanup
This pass also tackles the task deferred earlier: removing
tracks.ts's TrackTarget wrapper and its 8 accessors
(targetId/targetTitle/targetArtist/targetOwnerUserId/targetExplicit/
targetListensCount/isTargetCurrent/queueItemForTarget/
targetForQueueItem). Explore, Home, Mix, menus.svelte.ts and mixes.ts
now use track objects directly, with
toQueueItem/trackFromQueueItem (new, in player.svelte.ts) as the only
converters. Along the way, TypeScript revealed that isExplicit
doesn't exist in the real /tracks schema: Explore's "explicit" badge
was already a no-op before this refactor (always undefined ??
false); the binding is removed instead of pretending support that
never existed.

Explore: GENRE_INFO/genreTiles are extracted to src/lib/genres.ts;
the search logic
(showGroup/capped/matchPlaylists/searchCounts/searchChips/findTopResult)
is extracted to src/lib/search.ts as pure functions parameterized by
filter/query instead of closing over component state. "Top result"
unifies the duplicated button/link with <svelte:element>. Decision
made without blocking: the 4 group blocks (Tracks/Albums/Users/
Playlists) are not collapsed into a single {#each groups} — each
group has genuinely different snippets, context menu and ListRow
props, and a generic config would have added more indirection than it
removed.

Home: uses Page instead of a hand-rolled page-x; the 3 stats become
an {#each}; the hero/spotlight backgrounds (inline style= with CSS
variables) become the hero-surface/spotlight-surface utilities, and
gap-11.5 is replaced by the --spacing-section token (2.875rem) via
gap-section.

Verified with npm run check (0 errors) and npm run build. /explore
without a session redirects to /login because +layout.server.ts
requires allowAnonymousListening from the backend (unreachable
without Docker this session) — pre-existing behavior, not a
regression. No authenticated visual QA; smoke-tested /login with no
console errors.
2026-09-21 14:51:43 +02:00
Admin 8975e43729 web-player: forms (CoverForm, SegmentedControl, Chip)
CoverForm.svelte is the shared skeleton (form + enhance + cover +
error message + buttons) for AlbumForm and PlaylistForm, which now
only keep their own fields via the `fields` snippet (next to the
cover) and `extra` (full width — not literally in the spec, but
needed: the album description and the playlist visibility picker
don't fit in the column next to the art).

ImageDropzone gains `size="hero"` (size-cover-hero + rounded-art-lg)
and an `onselect` callback; the upload-track page now uses this
component instead of reimplementing the cover picker by hand (wrapped
in {#key} so it can reset after publishing). Its empty-state icon
goes from 64px to icon-xl (36px), as the plan recommends.

SegmentedControl.svelte (generic, N options) replaces PlaylistForm's
Private/Public picker. Chip.svelte replaces Explore's filter chips
(selected/count) and the suggested-genre chips in "No results" (href,
outline style).

@utility field-control in layout.css unifies the repeated class
string shared by Input and Textarea.

Verified with npm run check/build; no authenticated visual QA (Docker
unavailable this session).
2026-09-21 00:58:52 +02:00
Admin 964dfc809f web-player: cards and grids (MediaCard)
MediaCard now builds its own art (src/trackIds via Artwork
size="fill", or a custom art snippet) and its own play button
(onPlay, with a scrim and a glass PlayButton on hover) instead of
relying on each wrapper passing it a snippet. Replaces AlbumCard,
PlaylistCard and MixTile, which are removed along with
MediaGrid.svelte (their grids move to the
grid-cards/grid-cards-lg/grid-tiles/grid-wide @utility recipes).

format.ts gains albumMeta() and playlistMeta() (previously ad-hoc
calculations inside each card). Explore's genre tile moves from an
inline style= gradient to the genre-tile @utility recipe +
--tile-hue. Along the way, fixes the "follower/s" pluralization on
the user profile that had been missed.

Delta documented: the art's hover-zoom and the scrim+PlayButton
(previously exclusive to MixTile) become MediaCard behavior gated on
the onPlay prop — they'll apply to any future card that uses it, for
consistency.

Verified with npm run check/build; no authenticated visual QA (Docker
unavailable this session).
2026-09-21 00:30:30 +02:00
Admin 7b1b81c45a web-player: single source of truth for theme, no light-mode flash
Remove the duplication of the ~18 per-hue dynamic tokens between
theme.css and buildThemeTokens(): theme.css now only defines fixed
neutrals, surfaces, layout and z-index; hue/mode-dependent values
come solely from tokens.ts, injected via SSR as an inline <style> in
+layout.svelte (tokensToCss helper) and reapplied on every hue
change. app.html sets data-theme before first paint by reading
localStorage, removing the dark flash when light mode was saved.

The two inline-style backgrounds become @utility
app-backdrop/app-vignette; the main's bottom padding becomes
@utility app-main, driven by --mf-dock-h via [data-has-track].

Note: <style>{expr}</style> doesn't interpolate in Svelte (it
compiles as component-scoped CSS) — the SSR block is injected with
{@html `<style>${css}</style>`} since the content is fully generated
(no user input).

Verified in the browser: --mf-accent/--mf-bg resolve correctly during
SSR, data-theme='light' applies before the first render with no
flash.
2026-09-20 22:26:37 +02:00
Admin 11789e78fe web-player: base design system tokens
Add, additively (no component migration yet), the tokens from
section B.1 of the refactor plan: radii (tag/thumb), cover and icon
sizes, container widths, typographic tracking/leading, button colors
(--color-btn*), typography @utility recipes (text-display-*,
text-eyebrow, text-body, text-count), icon stroke
(stroke-thin/regular/bold), surfaces/grids (glass-bar, grid-cards*,
theme-transition), and the .animate-enter stagger via --i. Add
layout variables (--mf-player-side-w, --mf-menu-w, --mf-submenu-w,
--mf-range-*) and semantic z-index in theme.css. Clean up unused
color utilities (--color-accent-dim/glow/hair/line/muted,
--color-on-accent) and remove --mf-sidebar-bg (no importers) from
theme.css and tokens.ts. Scrollbar moves to tokens with a light-mode
variant.

Verified with npm run build (Tailwind compiles the @utility recipes
with responsive variants inside @apply).
2026-09-20 22:21:04 +02:00
Admin c14db5a711 Checkpoint web-player design-system refactor and backend track genre tagging
Advances the ongoing token/componentization cleanup (anchored player dock,
border-based panels instead of floating shadows, corrected light-mode
accent/gradient tokens) alongside in-progress backend support for track
genre tags.
2026-09-17 17:43:37 +02:00
Admin f1756468bc Unify web-player design tokens and componentize collection headers
Migrates remaining one-off colors (bg-white/[N%], border-white/N, hardcoded
shadows/gradients) to the existing --mf-* tokens so light mode reacts
consistently everywhere, including a fix to --color-hover which was
hardcoded instead of pointing at --mf-surface-2. Extracts CollectionHeader
(album/playlist/mix/liked headers) and AccountMenu (TopBar/MobileHeader)
to remove five and two duplicated implementations respectively, and
normalizes inconsistent empty-state copy.
2026-09-15 17:53:47 +02:00
Admin dc1ba89a6d Add likes, follows and playlist visibility; redesign web-player UI
Backend:
- New Likes feature (toggle/get liked tracks) and endpoints
- User follow/unfollow, listening stats, public user profile
- Playlist visibility (public/private) support
- Various auth and DTO/response adjustments to support the above

Frontend (web-player):
- New design system pass: theme tokens/mode (light/dark), glass menu,
  tabs bar, player dock/extras/queue components, mix tiles, artist link
- New routes: Liked, public user profile (/u/[id]), likes API proxy
- Search refactor: shared SearchBox component used by TopBar and
  MobileHeader (search now reachable on mobile), live results as you
  type instead of requiring Enter, dropped the "Buscando…" quick-result
  preview
- Removed now-unused components (MobileNav, CoverBadge, MixBentoTile,
  PlayPauseOverlay, SuggestionsTable, userDirectory)
- Design handoff reference docs added under web-player/design_handoff_musify_player
  and web-player/docs/design-system-refactor-plan.md
2026-09-14 23:42:45 +02:00
Admin 389b3b9244 Add anonymous listening support and redesign web-player UI
Backend:
- Expose GET /config/playback so the frontend can detect whether
  anonymous listening is enabled without requiring auth
- Wire anonymous access through track streaming and YouTube resolve flows

Frontend:
- Allow browsing/listening without a session when the backend enables it
- Redesign Inicio, Sidebar and top bar with a new dark theme, typography,
  and layout (top bar with live quick-search, sticky/blurred on scroll)
- Populate Top música, Popular and Recomendados with real Musify +
  YouTube Music data instead of placeholders
- Various shape, spacing, color and animation refinements across the
  redesigned components
2026-09-11 01:29:37 +02:00
Admin ca04a81e81 Polish typography, button states, and login screen
Applies the display typeface (already used for small section labels)
consistently to every major heading — page titles, hero titles on
album/playlist/mix pages, the home hero, the sidebar/mobile wordmark, and
empty-state titles — instead of only the smaller ones, fixing an
inconsistent visual hierarchy. Also fixes a couple of real bugs found along
the way: Input had a focus border color with no border width to show it,
Button/IconButton had no focus-visible ring at all, and SectionHeading's
letter-spacing only applied when it had an actions slot.

Button's secondary/subtle variants drop their harsh border and flat grey
hover for a softer accent-tinted wash. The accent (and the per-track
extracted accent) is desaturated for a calmer, more pastel feel without
touching lightness, so on-accent text contrast is unaffected.

The login screen gets the same treatment plus a subtle ambient glow (reusing
the home page's existing accent-gradient technique) and a fluid,
viewport-scaled headline instead of a few fixed breakpoints, so it fills the
available space on wide screens instead of staying pinned to one size.
2026-09-10 09:56:16 +02:00
Admin f54ebec0eb Changes 2026-07-25 01:46:59 +02:00
Admin 6412a657e7 Changes 2026-07-24 18:54:31 +02:00
Admin 2f98982d83 feat: bring over the albums, explore and player work from the worktree
Moves the remaining uncommitted work: the home gets quick mixes and a
"Tus álbumes" shelf, saving a YouTube album now goes through
addYoutubeAlbumToPlaylistAction instead of the SaveYouTubeAlbum command,
and UserAlbum drops its unused ExternalId.

The mixes section keeps its current shape (no refresh action, no badge,
hidden when empty) rather than the older version the worktree carried.
2026-07-21 18:18:23 +02:00
Admin ca24632fac Responsive design 2026-07-20 16:25:44 +02:00
Admin d4a66e4320 refactor(web-player): centralise styles and drop dead code
Styles: adds the scrim and on-art tokens so the black overlays and the
white marks drawn over artwork stop being raw tailwind colours, and
routes every component through the semantic layer instead of reaching
into the --mf-* palette. Renames --mf-accent-60, which was actually an
80% mix, to --mf-accent-soft, and removes the unused --mf-radius and
the --color-neutral-950 override.

Dead code: the root +layout.server.ts already redirects everything
except /login, so the anonymous branches in the home and explore loads
and the needsAuth empty state could never run. Deletes the unused
accentSoft helper, and stops exporting helpers nobody imports.

fmtTime and fmtDate move out of theme/color.ts into $lib/format.ts;
they are not colour concerns.

The accent animation now cancels its pending frame on teardown.
2026-07-20 14:35:45 +02:00
Admin 97daa13ebd refactor: rename frontend/ to web-player/ and format with prettier
Updates the compose build context, the Dockerfile header, the package
name and the docs. The compose service and container keep the name
frontend/musify-frontend, since nginx routes to http://frontend:3000.

The source files also carry the first prettier pass, so the rename and
the reformat land together for them.
2026-07-20 07:35:01 +02:00