The player dock used to sit fixed over the scrolling page, so it needed an
opaque background. The shell is now a fixed-height frame where only the
content column scrolls, letting the dock stay transparent like the sidebar
and queue. Scroll reset/restore on navigation moves to restoreScroll(), and
the stable scrollbar gutter moves from <html> to the content scroller.
Following lists are public; followers are visible to the user and to mutual followers.
Adds GET /users/{id}/followers and /following, exposes isFollowing and canViewFollowers
on the profile, and returns isFollowedByViewer from user search so the web player no
longer calls /is-following per user.
Discover used a hardcoded list of genre tiles that searched track titles,
and the upload form kept its own copy of the genre list and compatibility
rules. Both now come from the backend.
Backend:
- GET /genres returns genres with at least one track and their counts.
- GET /genres/available returns every assignable genre with the genres
it cannot be combined with, so the rules live only in
GenreCompatibility.
- GET /tracks accepts ?genre= (case-insensitive, 400 on unknown values).
web-player:
- Discover tiles are built from /genres; each opens /explore?genre=X, a
song list filtered by that tag. Unknown genres fall back to a label
derived from their name.
- The upload form loads /genres/available, disables incompatible genres
as you pick, and the server validates before reserving upload URLs.
- lib/data/trackGenres.ts is removed; its helpers merge into
lib/data/genres.ts.
- Regenerate the typed API client.
"Listening time this week" summed the full duration of every track whose
stream ticket was issued, so pressing play and skipping counted the whole
song. Playback is now measured on the client and reported to the API.
Backend:
- ListeningHistory gains PlayedSeconds, LastProgressAt and IsCounted
(migration TrackPlayedSeconds marks existing rows as counted).
- /tracks/{id}/stream returns a listenId; new
PUT /tracks/listens/{listenId}/progress stores the accumulated seconds,
capped by track duration and elapsed wall-clock time, monotonic and
owner-only.
- A listen counts once it reaches min(30s, 50% of the track). Weekly
stats, streak, recent history/albums, mixes and listensCount only use
counted listens; seconds sum PlayedSeconds.
- ListeningHistoryCleanupJob (daily) deletes uncounted listens older
than 8 days.
web-player:
- ListenTracker accumulates played time (seeks are ignored) and flushes
on pause, track change, ended, every 30s, and on pagehide.
- Proxy route /api/listens/[id]/progress; repeat starts a new listen per
loop.
Per feedback, the solid color-mix bar was wrong — sidebar, queue and
the mobile header should stay on the plain --mf-bg (the same subtly
hue-shifting black used everywhere else), exactly like light mode
already does, not a separately-boosted colored panel. Drop --mf-chrome-bg/
--color-chrome and switch those three back to bg-bg.
The general dark-mode richness bump (tc(), --mf-bg/--mf-elevated/etc.)
and the glass-bar background-color fix from the previous commit stay;
only the separate chrome treatment is reverted.
Mirror the earlier light-mode pastel/colorful pass for dark mode:
boost tc()'s lightness and chroma, and richen --mf-bg/--mf-elevated/
--mf-panel-bg/--mf-bar-bg/--mf-hairline the same way, so dark mode
reads as colorful instead of near-grayscale.
Sidebar, Queue, and MobileHeader used bg-bg directly, so in dark mode
they stayed almost black regardless of hue. Add --mf-chrome-bg (an
alias to --mf-bg in light mode, a solid color-mix of --mf-hero-tint
into --mf-bg in dark mode) and switch those three to bg-chrome, so
they read as a full, solid colored bar in dark mode instead of a
fading gradient (per feedback: a whole bar, not a gradient).
Also fixes glass-bar (PlayerBar/TabsBar): it set
`background-image: var(--mf-bar-bg)`, but --mf-bar-bg is a plain
color, not a valid <image>, so the declaration was silently dropped
and these bars never actually showed their tint in either mode. Changed
to background-color.
Button used Tailwind's bare `transition` utility, whose default
property list includes background-color. Since the button's bg is a
CSS custom property recomputed every frame by the same 600ms hue
animation the main background uses, that extra transition smoothed it
on a different (~150ms) timing, so its color change didn't match the
page background's.
Add a btn-transition utility that mirrors Tailwind's default
transition list minus background-color, so the button's background
tracks the hue animation frame-for-frame like the rest of the app,
while hover/focus feedback (text color, ring, filter) still transitions
normally.
--mf-hero-bg/--mf-spotlight-bg's overlay tint was at 16% alpha, which
after the pastel lightness/chroma boost read as a fairly solid block
of color rather than a soft wash. Halve it to 8% so more of the plain
page background shows through underneath.
Keep the secondary button's color-mix ratio (in layout.css) in sync at
8% too, since it's built to replicate exactly what the surface behind
it looks like.
Sidebar, Queue, PlayerBar, TabsBar, and the hero/spotlight surfaces all
had an extra CSS `transition: background 0.5s ease-out` (theme-transition/
glass-bar) layered on top of backgrounds that are already animated
frame-by-frame over 600ms by the hue-interpolation loop in +layout.svelte.
That extra transition made them visibly lag behind and take a different
amount of time than the main app-backdrop, which has no such transition
and therefore tracks the JS animation exactly. Drop the redundant
transition so every hue-driven surface updates in lockstep.
Also fixes a dangling --color-btn-hover: var(--mf-btn-bg-hover) that
referenced an undefined custom property (theme.css never defined
--mf-btn-bg-hover after an earlier partial commit), which silently
broke the secondary button's hover background.
backdrop-blur samples whatever is actually behind the element, so two
secondary buttons with identical classes could render differently
depending on nearby content (e.g. dark album art bleeding into the
blur near the spotlight card). Replace it with a fixed color-mix that
reproduces the same result mathematically instead of sampling pixels:
45% --mf-elevated over the hero/spotlight surface's own tint color
(16% --mf-hero-tint over --mf-bg, the same ratio hero-surface itself
uses), computed via CSS color-mix() rather than a backdrop-filter.
Verified against the previous blur version: both now compute to the
identical color(srgb 0.9329 0.9611 0.9332), matching what the blurred
button rendered against the same hero background, but fixed so every
secondary button is now guaranteed pixel-identical regardless of what
happens to be nearby.
Sampling whatever's behind the button via backdrop-filter meant two
secondary buttons could render differently depending on what happened
to be nearby (e.g. dark album art bleeding into the blur), so
"Explorar musica" and "Aleatorio" ended up visibly different colors
despite being the same variant. Replace it with a fixed, hue-tied
translucent tint (bg-accent-tint, the same token family accent already
uses) so every secondary button computes to the identical color, ties
into the same dynamic accent hue as the rest of the app, and reads as
a softer sibling of the accent button instead of an unrelated gray.
Hover now steps up to bg-accent-btn (same hue family, stronger) instead
of a flat, hue-agnostic gray. Removed the now-unused --mf-btn-bg-hover/
--color-btn-hover tokens.
secondary was fully bg-transparent (invisible at rest) or a flat neutral
overlay (clashed next to accent-tinted buttons and looked different
depending on what surface it sat on). Use bg-elevated instead, which is
already derived from the same hue as --mf-bg, so the button is always a
faint, minimal step above whatever page background it's on, and shifts
with it automatically.
Drop the now-unused --color-btn/--mf-btn-bg tokens.