Commit Graph
107 Commits
Author SHA1 Message Date
Admin 37fc229bf6 web-player: remove dead code and unused props 2026-09-24 05:04:09 +02:00
Admin bc43b4b6eb web-player: fix playlist ownership, sidebar counts, home spotlight and assorted page bugs 2026-09-24 05:02:26 +02:00
Admin 906f38140a web-player: dedupe queue, stop at end of queue, open queue once and harden localStorage 2026-09-24 04:59:28 +02:00
Admin 3e546d4a1e web-player: fix open redirect via returnTo, require SESSION_SECRET and validate API inputs 2026-09-24 04:58:08 +02:00
Admin 302dd1e0f8 Merge master into web-player-general-changes
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2026-09-24 00:32:03 +02:00
Admin cfdc61a4b8 Scroll content inside the shell so the player shares the ambient backdrop
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The player dock used to sit fixed over the scrolling page, so it needed an
opaque background. The shell is now a fixed-height frame where only the
content column scrolls, letting the dock stay transparent like the sidebar
and queue. Scroll reset/restore on navigation moves to restoreScroll(), and
the stable scrollbar gutter moves from <html> to the content scroller.
2026-09-23 23:52:27 +02:00
Admin 0f28e19c1d Remove follow button from user rows
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2026-09-23 23:20:27 +02:00
Admin b39e55fd87 Restore master hero and spotlight gradients and sway them in place 2026-09-23 23:15:15 +02:00
Admin cb046bba9e Let users browse followers and following lists
Following lists are public; followers are visible to the user and to mutual followers.
Adds GET /users/{id}/followers and /following, exposes isFollowing and canViewFollowers
on the profile, and returns isFollowedByViewer from user search so the web player no
longer calls /is-following per user.
2026-09-23 22:55:14 +02:00
Admin fd0a39b879 IsExplicit 2026-09-23 22:42:28 +02:00
Admin cc7afe4326 Add explicit flag to tracks and mark it on upload 2026-09-23 22:41:57 +02:00
Admin 72cbc18a48 Add follow button next to each user in search results
Extract FollowButton and shared follow/unfollow actions, reused by the user profile page.
2026-09-23 22:34:56 +02:00
Admin 339fcb56ad Semibold 2026-09-23 22:24:57 +02:00
Admin 74cf534be5 Animate queue drag and drop reordering 2026-09-23 22:18:21 +02:00
Admin 2cb560fda4 Keep light mode gradients visible while drifting 2026-09-23 22:07:50 +02:00
Admin 1b98a75c0e Added shadow 2026-09-23 21:59:13 +02:00
Admin cbbde95773 Set global icon stroke width and remove per-icon strokeWidth props 2026-09-23 21:55:00 +02:00
Admin 26bb8a50a3 Solid player bar, gradient sliders and smooth progress 2026-09-23 21:48:39 +02:00
Admin bf19bb31f9 Make accent hue crossfade between songs last 2 to 4 seconds 2026-09-23 21:40:22 +02:00
Admin 55cc803708 Drift accent gradients on buttons, hero, spotlight, active rows and modals 2026-09-23 21:37:41 +02:00
Admin 805e521b1d Animate ambient background, add mute toggle and smooth queue panel 2026-09-23 21:36:01 +02:00
Admin 7b72db8a24 Add ambient drift animation to app backdrop; adjust inset and handle reduced motion 2026-09-23 21:28:07 +02:00
Admin b61ff1ebec Make Discover and upload genres dynamic
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Discover used a hardcoded list of genre tiles that searched track titles,
and the upload form kept its own copy of the genre list and compatibility
rules. Both now come from the backend.

Backend:
- GET /genres returns genres with at least one track and their counts.
- GET /genres/available returns every assignable genre with the genres
  it cannot be combined with, so the rules live only in
  GenreCompatibility.
- GET /tracks accepts ?genre= (case-insensitive, 400 on unknown values).

web-player:
- Discover tiles are built from /genres; each opens /explore?genre=X, a
  song list filtered by that tag. Unknown genres fall back to a label
  derived from their name.
- The upload form loads /genres/available, disables incompatible genres
  as you pick, and the server validates before reserving upload URLs.
- lib/data/trackGenres.ts is removed; its helpers merge into
  lib/data/genres.ts.
- Regenerate the typed API client.
2026-09-23 20:05:30 +02:00
Admin 5df5e635f3 Count real listening time instead of full track duration
"Listening time this week" summed the full duration of every track whose
stream ticket was issued, so pressing play and skipping counted the whole
song. Playback is now measured on the client and reported to the API.

Backend:
- ListeningHistory gains PlayedSeconds, LastProgressAt and IsCounted
  (migration TrackPlayedSeconds marks existing rows as counted).
- /tracks/{id}/stream returns a listenId; new
  PUT /tracks/listens/{listenId}/progress stores the accumulated seconds,
  capped by track duration and elapsed wall-clock time, monotonic and
  owner-only.
- A listen counts once it reaches min(30s, 50% of the track). Weekly
  stats, streak, recent history/albums, mixes and listensCount only use
  counted listens; seconds sum PlayedSeconds.
- ListeningHistoryCleanupJob (daily) deletes uncounted listens older
  than 8 days.

web-player:
- ListenTracker accumulates played time (seeks are ignored) and flushes
  on pause, track change, ended, every 30s, and on pagehide.
- Proxy route /api/listens/[id]/progress; repeat starts a new listen per
  loop.
2026-09-23 20:00:45 +02:00
Admin a7929c0ac9 Enhance upload functionality with genre selection and validation; refactor session cookie handling
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2026-09-23 18:33:21 +02:00
Admin ba531b4f61 Add actions 2026-09-23 05:28:11 +02:00
Admin 2660c124d5 Simplify design 2026-09-23 01:33:25 +02:00
Admin d7199b4d1d Changes on the colors 2026-09-22 22:23:06 +02:00
Admin 8deb762a52 Revert chrome-bg: sidebar/queue should just be the tinted background
Per feedback, the solid color-mix bar was wrong — sidebar, queue and
the mobile header should stay on the plain --mf-bg (the same subtly
hue-shifting black used everywhere else), exactly like light mode
already does, not a separately-boosted colored panel. Drop --mf-chrome-bg/
--color-chrome and switch those three back to bg-bg.

The general dark-mode richness bump (tc(), --mf-bg/--mf-elevated/etc.)
and the glass-bar background-color fix from the previous commit stay;
only the separate chrome treatment is reverted.
2026-09-22 19:02:10 +02:00
Admin fe21c19810 Make dark mode more colorful and give chrome bars a full tint
Mirror the earlier light-mode pastel/colorful pass for dark mode:
boost tc()'s lightness and chroma, and richen --mf-bg/--mf-elevated/
--mf-panel-bg/--mf-bar-bg/--mf-hairline the same way, so dark mode
reads as colorful instead of near-grayscale.

Sidebar, Queue, and MobileHeader used bg-bg directly, so in dark mode
they stayed almost black regardless of hue. Add --mf-chrome-bg (an
alias to --mf-bg in light mode, a solid color-mix of --mf-hero-tint
into --mf-bg in dark mode) and switch those three to bg-chrome, so
they read as a full, solid colored bar in dark mode instead of a
fading gradient (per feedback: a whole bar, not a gradient).

Also fixes glass-bar (PlayerBar/TabsBar): it set
`background-image: var(--mf-bar-bg)`, but --mf-bar-bg is a plain
color, not a valid <image>, so the declaration was silently dropped
and these bars never actually showed their tint in either mode. Changed
to background-color.
2026-09-22 18:57:16 +02:00
Admin 078f7ac6f6 Stop Button's generic transition from lagging its hue-driven background
Button used Tailwind's bare `transition` utility, whose default
property list includes background-color. Since the button's bg is a
CSS custom property recomputed every frame by the same 600ms hue
animation the main background uses, that extra transition smoothed it
on a different (~150ms) timing, so its color change didn't match the
page background's.

Add a btn-transition utility that mirrors Tailwind's default
transition list minus background-color, so the button's background
tracks the hue animation frame-for-frame like the rest of the app,
while hover/focus feedback (text color, ring, filter) still transitions
normally.
2026-09-22 18:08:58 +02:00
Admin b168df6ca6 Make the hero/spotlight surface tint more transparent
--mf-hero-bg/--mf-spotlight-bg's overlay tint was at 16% alpha, which
after the pastel lightness/chroma boost read as a fairly solid block
of color rather than a soft wash. Halve it to 8% so more of the plain
page background shows through underneath.

Keep the secondary button's color-mix ratio (in layout.css) in sync at
8% too, since it's built to replicate exactly what the surface behind
it looks like.
2026-09-22 18:06:11 +02:00
Admin 8d178884d4 Sync sidebar/queue/player bar color transitions with the main background
Sidebar, Queue, PlayerBar, TabsBar, and the hero/spotlight surfaces all
had an extra CSS `transition: background 0.5s ease-out` (theme-transition/
glass-bar) layered on top of backgrounds that are already animated
frame-by-frame over 600ms by the hue-interpolation loop in +layout.svelte.
That extra transition made them visibly lag behind and take a different
amount of time than the main app-backdrop, which has no such transition
and therefore tracks the JS animation exactly. Drop the redundant
transition so every hue-driven surface updates in lockstep.

Also fixes a dangling --color-btn-hover: var(--mf-btn-bg-hover) that
referenced an undefined custom property (theme.css never defined
--mf-btn-bg-hover after an earlier partial commit), which silently
broke the secondary button's hover background.
2026-09-22 18:01:25 +02:00
Admin d6bff15f11 Replace secondary button's backdrop-blur with an equivalent fixed color
backdrop-blur samples whatever is actually behind the element, so two
secondary buttons with identical classes could render differently
depending on nearby content (e.g. dark album art bleeding into the
blur near the spotlight card). Replace it with a fixed color-mix that
reproduces the same result mathematically instead of sampling pixels:
45% --mf-elevated over the hero/spotlight surface's own tint color
(16% --mf-hero-tint over --mf-bg, the same ratio hero-surface itself
uses), computed via CSS color-mix() rather than a backdrop-filter.

Verified against the previous blur version: both now compute to the
identical color(srgb 0.9329 0.9611 0.9332), matching what the blurred
button rendered against the same hero background, but fixed so every
secondary button is now guaranteed pixel-identical regardless of what
happens to be nearby.
2026-09-22 17:50:59 +02:00
Admin b82fca0bc2 Drop backdrop-blur on secondary for a consistent hue-tied tint
Sampling whatever's behind the button via backdrop-filter meant two
secondary buttons could render differently depending on what happened
to be nearby (e.g. dark album art bleeding into the blur), so
"Explorar musica" and "Aleatorio" ended up visibly different colors
despite being the same variant. Replace it with a fixed, hue-tied
translucent tint (bg-accent-tint, the same token family accent already
uses) so every secondary button computes to the identical color, ties
into the same dynamic accent hue as the rest of the app, and reads as
a softer sibling of the accent button instead of an unrelated gray.

Hover now steps up to bg-accent-btn (same hue family, stronger) instead
of a flat, hue-agnostic gray. Removed the now-unused --mf-btn-bg-hover/
--color-btn-hover tokens.
2026-09-22 17:34:34 +02:00
Admin 68b5709d88 Tie secondary button color to the page background instead of a flat tint
secondary was fully bg-transparent (invisible at rest) or a flat neutral
overlay (clashed next to accent-tinted buttons and looked different
depending on what surface it sat on). Use bg-elevated instead, which is
already derived from the same hue as --mf-bg, so the button is always a
faint, minimal step above whatever page background it's on, and shifts
with it automatically.

Drop the now-unused --color-btn/--mf-btn-bg tokens.
2026-09-22 17:23:57 +02:00
Admin 434b2c1305 Make the secondary button adapt to shifting backgrounds
secondary used a flat, static tint that only worked over a plain
surface, so it looked out of place on the hero's hue-shifting gradient.
Add a backdrop blur (no border, per feedback) so it always reads
against whatever's actually behind it. Gave the button its own
background tokens instead of aliasing --mf-surface-2, and dropped the
now-unused --color-btn-glass tokens left over from the removed glass
variant.
2026-09-22 17:15:53 +02:00
Admin 9064ef687c Changes on the design 2026-09-22 17:10:26 +02:00
Admin c93f3d352c Revert "Make the glass button variant more transparent and soften accent text"
This reverts commit f52efa0f87.
2026-09-22 16:45:33 +02:00
Admin a9bfcbbe2f Make the glass button variant more transparent and soften accent text
The secondary/glass Button variant used a flat, fairly opaque black or
white tint with no blur, so it didn't read as glass and clashed with
the hue-shifting hero background. Add a backdrop blur and a hairline
border (matching the app's existing glass-bar/glass-panel treatment)
and lower the tint opacity.

Wire up the already-computed but unused --mf-accent-muted token as
--color-accent-muted, and use it for the accent Button variant's text
instead of the higher-chroma --color-accent-soft, so it reads softer.
2026-09-22 16:42:56 +02:00
Admin fbb102ffbd Consolidate auth routes under /auth and rename /u to /user
Moves the login screen from /login to /auth, logout from /logout to
/auth/logout (alongside the existing /auth/login and /auth/callback
endpoints), and the public profile route from /u/[id] to /user/[id].

AUTH_REDIRECT_URI and AUTH_POST_LOGOUT_URI already point at
/auth/callback and / respectively, so no Zitadel config change is
needed for the auth move.
2026-09-22 14:20:46 +02:00
Admin 7fcf0645da Categorize components/ui into primitives, overlay, media, forms and layout
Splits the flat 38-component ui/ folder into primitives/ (generic
controls), overlay/ (menus/modals), media/ (music-domain display
components), forms/ (composite entity forms) and layout/ (page
scaffolding), and updates every import path accordingly.
2026-09-22 14:16:25 +02:00
Admin 50618865e7 Move app chrome components into components/layout 2026-09-22 14:12:11 +02:00
Admin fe2f6a785a Move format helpers into lib/utils 2026-09-22 14:11:30 +02:00
Admin 53fc24d4bc Move domain data helpers into lib/data 2026-09-22 14:10:55 +02:00
Admin a985ff4fb3 Move rune-based state modules into lib/state 2026-09-22 14:09:36 +02:00
Admin 2662abe460 Remove comments from backend and web-player source
Strip //, /* */ and XML doc comments from all backend .cs files, and
JS/TS/CSS/HTML comments from web-player source (.ts, .svelte, .css),
per the project's no-comments convention.
2026-09-21 17:12:18 +02:00
Admin 1b6d7ecb42 web-player: final sweep and guardrails
Add scripts/check-tokens.mjs (npm run lint:tokens, wired into lint) as
a guardrail: fails if src/**/*.svelte reintroduces arbitrary values
outside the B.4 allowlist, factory rounded-*, h-N w-N pairs (should
be size-N), quarter-step fractional spacing, or literal hex/rgba()
colors.

Cleans up the repo until the script reports 0 violations: ~40 h-N w-N
pairs -> size-N (mostly icons, via a one-off script), ~26 quarter-step
fractional spacings rounded to the nearest integer (delta <=1px, e.g.
py-2.75->py-3, gap-1.75->gap-2), stray factory radii (rounded-sm/lg,
bare rounded) migrated to the matching tokens, and two
tracking-[-0.02em] that matched the existing tracking-display token
exactly but had never been migrated. Removes the
stroke-thin/regular/bold recipes (added earlier, zero consumers) —
decision made, not blocking: strokeWidth={n} (13 values, across
almost every component) isn't migrated to CSS because there's no way
to verify without Docker that lucide-svelte honors stroke-width by
class instead of the prop, and a regression there would be silent
across the whole app; the script documents this gap explicitly
instead of pretending full coverage.

Orphan detector: 0 components with no importers. Removes
docs/design-system-refactor-plan.md (earlier plan, superseded by
frontend-refactor-plan.md). web-player/CLAUDE.md gains a "Styles"
section with the B.4 allowlist and the base components to reuse.
Recalculates the baseline table (A.4) and logs it: 61->47 components,
44->11 arbitrary values (the remaining 11 on the allowlist), 13->8
distinct radii, 0 lint:tokens violations.

Verified with npm run check (0 errors), npm run lint:tokens (0
violations) and npm run build. Smoke-tested /login with no console
errors attributable to this change.
2026-09-21 15:05:07 +02:00
Admin b60a87adb5 web-player: big pages (Explore, Home) and tracks.ts cleanup
This pass also tackles the task deferred earlier: removing
tracks.ts's TrackTarget wrapper and its 8 accessors
(targetId/targetTitle/targetArtist/targetOwnerUserId/targetExplicit/
targetListensCount/isTargetCurrent/queueItemForTarget/
targetForQueueItem). Explore, Home, Mix, menus.svelte.ts and mixes.ts
now use track objects directly, with
toQueueItem/trackFromQueueItem (new, in player.svelte.ts) as the only
converters. Along the way, TypeScript revealed that isExplicit
doesn't exist in the real /tracks schema: Explore's "explicit" badge
was already a no-op before this refactor (always undefined ??
false); the binding is removed instead of pretending support that
never existed.

Explore: GENRE_INFO/genreTiles are extracted to src/lib/genres.ts;
the search logic
(showGroup/capped/matchPlaylists/searchCounts/searchChips/findTopResult)
is extracted to src/lib/search.ts as pure functions parameterized by
filter/query instead of closing over component state. "Top result"
unifies the duplicated button/link with <svelte:element>. Decision
made without blocking: the 4 group blocks (Tracks/Albums/Users/
Playlists) are not collapsed into a single {#each groups} — each
group has genuinely different snippets, context menu and ListRow
props, and a generic config would have added more indirection than it
removed.

Home: uses Page instead of a hand-rolled page-x; the 3 stats become
an {#each}; the hero/spotlight backgrounds (inline style= with CSS
variables) become the hero-surface/spotlight-surface utilities, and
gap-11.5 is replaced by the --spacing-section token (2.875rem) via
gap-section.

Verified with npm run check (0 errors) and npm run build. /explore
without a session redirects to /login because +layout.server.ts
requires allowAnonymousListening from the backend (unreachable
without Docker this session) — pre-existing behavior, not a
regression. No authenticated visual QA; smoke-tested /login with no
console errors.
2026-09-21 14:51:43 +02:00
Admin 5fa901c2e6 web-player: app chrome (layout, navigation, player)
PlayerExtras is merged into PlayerBar, which now renders volume and
the queue button inline and uses the new Slider (a real range input
with thumb thickness controlled via CSS variables) for both the
progress bar and volume, replacing SeekBar and VolumeControl (grep
confirmed SeekBar's `compact` mode was dead code).

Sidebar and TabsBar migrate to appNavLinks(user, counts?), removing
the duplicated nav links between the two. Decision made without
blocking: Sidebar gains the gradient Logo mark it didn't have before,
for visual consistency with MobileHeader and the login screen.

PlayerDock and MobileHeader's z-index is fixed to z-(--z-sticky)
(they're fixed bars, not menus), and SegmentedControl's to
z-(--z-raised), per the plan's note B.1.5. glass-bar and
theme-transition are applied to PlayerBar (both variants), TabsBar,
Queue and Home (hero/spotlight), replacing duplicated
blur/transition styles.

Verified with npm run check (0 errors) and npm run build; smoke-tested
/login with no console errors. No authenticated visual QA (Docker
unavailable this session).
2026-09-21 14:39:20 +02:00