# Musify: web-player Musify's public web app (`web-player/` folder). For design and UI recipes, use the **`musify-web`** skill. ## Stack SvelteKit 2 (`adapter-node`), Svelte 5 **runes**, Tailwind 4, TypeScript strict, Zitadel OIDC auth (`openid-client` + `jose`). There's no `svelte.config.js` (config is inline in `vite.config.ts`) and no `tailwind.config.js` (config lives in `src/routes/layout.css`). ## Commands ```sh npm run dev # dev server (port 5173) npm run build npm run check # svelte-check, must exit 0 errors before closing a change npm run format # prettier --write . npm run lint # prettier --check . && eslint . && npm run lint:tokens npm run lint:tokens # scripts/check-tokens.mjs, the design system guardrail (see below) ``` ## Rules - **No comments** in code unless essential. - `npm run lint` and `npm run check` must exit clean before closing a change. - **Always Svelte 5 runes:** `$props()` with `interface Props`, `$state`, `$derived`, `$effect`. No `export let` or `$:`. `{#each}` always keyed. - **Server only code goes under `$lib/server/`**, and it's never imported from client code. - SSR data comes through `load` in `+page.server.ts`/`+layout.server.ts` and lands in the `data` prop. - Links to `+server.ts` endpoints (`/auth/login`, `/auth/logout`) carry `data-sveltekit-reload`. - Reuse design system tokens and recipes before writing new CSS. If something repeats, extract it to `$lib/components/ui/`. ## Folder structure - `src/lib/state/` holds reactive rune based state (`*.svelte.ts` files that don't have a more specific home). Player state stays in `$lib/player/`, theme mode in `$lib/theme/`. - `src/lib/data/` holds client side domain helpers: albums, collections, genres, mixes, recentlyPlayed, search. - `src/lib/utils/` holds generic utilities with no domain knowledge, like `format.ts`. - `src/lib/components/layout/` holds the app chrome: Sidebar, TopBar, TabsBar, MobileHeader. - `src/lib/components/player/` holds the player UI: PlayerBar, PlayerDock, Queue, TrackInfo, TransportControls. - `src/lib/components/ui/` holds the design system components, split into five categories: - `primitives/` for generic controls with no music domain knowledge (Button, Input, Chip, Slider, and so on). - `overlay/` for anything that floats above the content (Modal, ContextMenu, AccountMenu, and so on). - `media/` for music domain display components (Artwork, TrackList, MediaCard, PlayButton, and so on). - `forms/` for composite entity forms (AlbumForm, PlaylistForm, CoverForm, ImageDropzone). - `layout/` for page level scaffolding (Page, PageHeader, SectionHeading). This is different from `components/layout/` above, which is the global app chrome. - Auth routes live under `src/routes/auth/`: `+page.svelte` is the login screen, and `login/`, `logout/`, `callback/` are the OIDC endpoints. The public user profile route is `src/routes/(app)/user/[id]/`, and its followers/following lists share one route, `user/[id]/[list=followList]/` (matcher in `src/params/followList.ts`). ## Styles The design system lives in `src/routes/layout.css` (`@theme` tokens plus `@utility` recipes) and in `src/lib/theme/` (`theme.css` for the static neutrals, `tokens.ts` for the dynamic tokens that depend on the user's hue). `scripts/check-tokens.mjs` (run as `npm run lint:tokens`, part of `lint`) fails on a stock radius, an `h-N w-N` pair, fractional quarter spacing, a literal hex/`rgba()`, or an arbitrary `-[…]` value outside its whitelist, so check that script before adding one. - **Radii:** always `rounded-tag/thumb/control/art/art-lg/panel/panel-lg` (or `rounded-full` for pills and circles). Never `rounded-sm/md/lg/xl/2xl/3xl` or a bare `rounded`. - **Square sizes:** use `size-*` instead of repeating `h-N w-N` (icons: `size-icon-xs/sm/md/lg/xl`; covers: `size-cover-xs` through `size-cover-hero`). - **Typography:** use the recipes `text-display-1/2/3/4`, `text-eyebrow`, `text-body`, `text-count`, with tracking through `tracking-display`/`tracking-eyebrow` rather than a loose `tracking-[…]`. - **Spacing:** stick to the Tailwind scale in `.5` steps and avoid quarters like `.25`/`.75`, unless the semantic token calls for it (for example `mb-4.5` in `SectionHeading`). - **Colors:** always use `--mf-*`/`text-*`/`bg-*`/`border-*` from `theme.css`/`tokens.ts`. Never a literal hex or `rgba()` inside a `.svelte` file; those literals only belong in `theme.css`/`tokens.ts` as the source of truth. - **Inline `style="…"` and arbitrary `-[…]` values:** only the ones whitelisted in `scripts/check-tokens.mjs` (the stagger variable `--i`, tile hue, menu position, progress width, `text-[clamp(…)]`, `leading-[…]` on login's display type, `grid-cols-[auto_1fr]`, `max-h-[85dvh]`, `my-`/`py-[Ndvh]` for vertical centering, `transition-[filter]` on genre tiles, and `bg-[image:var(--mf-*)]`). Everything else should become a token. - Reach for these base components before creating a new one: `Artwork`, `Avatar`, `ListRow`, `MediaIdentity`, `TrackList`, `MediaCard`, `PageHeader`, `ContextMenu`, `ConfirmDialog`, `PlayButton`, `Slider`, `Logo`, `Chip`, `SegmentedControl`, `CoverForm`. - **Icon stroke:** one global rule (`svg.lucide { stroke-width: 1.5 }` in `layout.css`) sets the stroke for every icon. Never pass `strokeWidth` to an icon, since any CSS rule overrides the SVG attribute and it would do nothing. For a different stroke on one icon, use a Tailwind `stroke-*` utility. ## App shell The shell in `src/routes/+layout.svelte` is a fixed `h-dvh` frame: Sidebar | (content column over PlayerDock) | Queue. Only the content column (`app-scroll`) scrolls, so nothing ever passes under the dock and the chrome can stay transparent over `app-backdrop`. Because the window never scrolls, scroll reset/restore on navigation is handled by `restoreScroll()` in `$lib/state/navigation.svelte.ts`; don't use `window.scrollTo`/`scrollY`. ## Motion Every animation follows one scale of three durations and one easing curve, all defined in `theme.css`. Fast (`--mf-motion-fast`, 150ms) is for hover, focus and press feedback: color, opacity and small scale changes. Plain `transition` or `transition-colors` already uses it because it is the Tailwind default, so never write `duration-150`. Base (`--mf-motion-base`, 200ms) is for things that appear on top of the page or move inside a control: modals, menus, the queue panel, `animate-pop`, `animate-fade` and the segmented control thumb. Slow (`--mf-motion-slow`, 300ms) is for content entering the page and larger movement: `animate-enter`, cover zoom on hover. Entrances and movement always use `--mf-ease` (`ease-snappy` in Tailwind, `expoOut` in Svelte transitions), which feels immediate because most of the motion happens at the start. Color transitions keep the Tailwind default curve. Overlays must feel instant: the modal backdrop uses `transition:fade={{ duration: 200 }}` and the panel uses a local `pop` transition (opacity + scale + translateY, `expoOut`, 200ms) mirroring `animate-pop`'s keyframes — both directives so the modal fades and pops on close too, not just on open, and the whole thing settles in 200ms. Staggered lists use `--i` with 40ms steps capped at ten items. The only exceptions are looping indicators (equalizer bars, pulse, spin, sheen) and the accent hue crossfade in `+layout.svelte` (a random 2 to 4 seconds per song change), which is ambient and meant to be slow. Do not add new durations or curves; if something needs a different feel, pick the closest step of the scale. `prefers-reduced-motion` disables everything globally in `layout.css`. ## Auth `hooks.server.ts` validates the encrypted session cookie (`mf_session`), refreshes the `access_token`, and fills `locals.user` and `locals.accessToken`. To protect a route, check `locals.user` in its `load` and redirect to `/auth?returnTo=…`. When talking to the backend, send `locals.accessToken` as a Bearer token to `API_BASE_URL`. Environment variables live in `.env` (see `.env.example`): `ZITADEL_*`, `AUTH_REDIRECT_URI`, `AUTH_POST_LOGOUT_URI`, `SESSION_SECRET`, `API_BASE_URL`. ## Backend API Typed client via `openapi-fetch` over the `Musify.Api` OpenAPI spec. Inside a server `load` or action: ```ts import { createApiClient } from '$lib/server/api'; const api = createApiClient({ fetch, accessToken: locals.accessToken ?? undefined }); const { data, error: err } = await api.GET('/tracks'); ``` It returns `{ data, error }` (ErrorOr style) and never throws. The types live in `src/lib/api/schema.d.ts` and get regenerated with `npm run gen:api` (this needs the dev API running at `API_BASE_URL`, which only exposes `/openapi/v1.json` in Development).