Backend: - New Likes feature (toggle/get liked tracks) and endpoints - User follow/unfollow, listening stats, public user profile - Playlist visibility (public/private) support - Various auth and DTO/response adjustments to support the above Frontend (web-player): - New design system pass: theme tokens/mode (light/dark), glass menu, tabs bar, player dock/extras/queue components, mix tiles, artist link - New routes: Liked, public user profile (/u/[id]), likes API proxy - Search refactor: shared SearchBox component used by TopBar and MobileHeader (search now reachable on mobile), live results as you type instead of requiring Enter, dropped the "Buscando…" quick-result preview - Removed now-unused components (MobileNav, CoverBadge, MixBentoTile, PlayPauseOverlay, SuggestionsTable, userDirectory) - Design handoff reference docs added under web-player/design_handoff_musify_player and web-player/docs/design-system-refactor-plan.md
45 lines
1.9 KiB
C#
45 lines
1.9 KiB
C#
using System.Globalization;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace Musify.Application.Serialization;
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// Zitadel-issued user ids routinely exceed Number.MAX_SAFE_INTEGER (2^53-1).
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// Serialized as a raw JSON number, the frontend's JSON.parse silently rounds
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// them to the nearest representable double, corrupting the id (it becomes a
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// different, sometimes valid, user id). Applied via [property: JsonConverter(...)]
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// on the specific id-shaped `long`/`long?` response properties (not globally —
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// unrelated `long` fields like byte sizes must stay numbers), this serializes
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// them as a JSON string instead, which round-trips exactly.
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public sealed class LongAsStringConverter : JsonConverter<long>
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{
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public override long Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options) =>
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reader.TokenType == JsonTokenType.String
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? long.Parse(reader.GetString()!, CultureInfo.InvariantCulture)
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: reader.GetInt64();
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public override void Write(Utf8JsonWriter writer, long value, JsonSerializerOptions options) =>
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writer.WriteStringValue(value.ToString(CultureInfo.InvariantCulture));
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}
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public sealed class NullableLongAsStringConverter : JsonConverter<long?>
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{
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public override long? Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
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{
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if (reader.TokenType == JsonTokenType.Null)
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return null;
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return reader.TokenType == JsonTokenType.String
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? string.IsNullOrEmpty(reader.GetString()) ? null : long.Parse(reader.GetString()!, CultureInfo.InvariantCulture)
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: reader.GetInt64();
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}
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public override void Write(Utf8JsonWriter writer, long? value, JsonSerializerOptions options)
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{
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if (value.HasValue)
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writer.WriteStringValue(value.Value.ToString(CultureInfo.InvariantCulture));
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else
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writer.WriteNullValue();
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}
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}
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