Files
Musify/web-player/src/routes/(app)/mixes/[id]/+page.svelte
T
Admin 521cafc5c4 web-player: P3 — Artwork y Avatar unificados
Crea src/lib/components/ui/Artwork.svelte y Avatar.svelte (B.3) y
migra todos los usos de Cover, PlaylistArt, MixArt y ArtistAvatar
(Sidebar, Queue, TrackInfo, TrackContextMenu, AlbumContextMenu,
TrackTitleCell, AlbumCard, PlaylistCard, MixTile, AlbumHeader,
PlaylistHeader, Home, Explorar, mezcla, perfil de usuario, TopBar,
MobileHeader). Borra los 4 componentes viejos.

Artwork: tamaño decide dimensión y radio automáticamente (tokens
cover-*/radius de P1); cascada src → mosaico (≥4 trackIds) → primera
carátula → fallback, con caída en cascada si cada paso falla (antes
repartida en 3 componentes con lógica ligeramente distinta). Añade un
tamaño 'fill' (aspect-square w-full) no descrito en la spec, necesario
para las tarjetas de grid fluidas hasta que P9 introduzca MediaCard.

TrackTitleCell cambia su prop `coverSize` (clases Tailwind libres) por
`size: 'sm'|'lg'` delegando en Artwork. SearchResultRow pierde su prop
`kind` y el radio por tipo (ahora lo decide Artwork/Avatar).

Decisión de producto (P3, sin bloquear en pregunta): se quita el
nombre bajo el avatar de perfil en /u/[id] por ser redundante con el
título de CollectionHeader.

Small deltas de radio/tamaño documentados en README del plan (auto-
radio por tamaño reemplaza clases ad-hoc; ver tabla B.1.1/B.1.2).

Verificado con npm run check/build; sin QA visual autenticada (Docker
no disponible en esta sesión).
2026-09-20 22:39:05 +02:00

140 lines
4.3 KiB
Svelte

<script lang="ts">
import Play from '@lucide/svelte/icons/play';
import Pause from '@lucide/svelte/icons/pause';
import Shuffle from '@lucide/svelte/icons/shuffle';
import { player } from '$lib/player/player.svelte';
import { fmtTime } from '$lib/format';
import { shuffle } from '$lib/collections';
import Page from '$lib/components/ui/Page.svelte';
import BackLink from '$lib/components/ui/BackLink.svelte';
import Button from '$lib/components/ui/Button.svelte';
import Alert from '$lib/components/ui/Alert.svelte';
import Artwork from '$lib/components/ui/Artwork.svelte';
import CollectionHeader from '$lib/components/ui/CollectionHeader.svelte';
import TrackTable from '$lib/components/ui/TrackTable.svelte';
import TrackRow from '$lib/components/ui/TrackRow.svelte';
import TrackMeta from '$lib/components/ui/TrackMeta.svelte';
import TrackIndexCell from '$lib/components/ui/TrackIndexCell.svelte';
import TrackTitleCell from '$lib/components/ui/TrackTitleCell.svelte';
import TrackContextMenu, {
contextMenuStateFor,
type ContextMenuState
} from '$lib/components/TrackContextMenu.svelte';
import { mixItemKey, mixItemTarget } from '$lib/mixes';
import {
isTargetCurrent,
queueItemForTarget,
targetArtist,
targetId,
targetListensCount,
targetTitle
} from '$lib/tracks';
let { data, form } = $props();
const mix = $derived(data.mix);
const items = $derived(mix.items);
const targets = $derived(items.map(mixItemTarget));
const queue = $derived(targets.map(queueItemForTarget));
const totalSeconds = $derived(
items.reduce((total, item) => total + Number(item.durationSeconds), 0)
);
const isCurrentQueue = $derived(targets.some(isTargetCurrent));
let contextMenu = $state<ContextMenuState | null>(null);
function playFrom(index: number) {
player.playOrToggle(queue, index);
}
function playAll() {
if (queue.length === 0) return;
if (isCurrentQueue) player.toggle();
else player.playQueue(queue, 0);
}
function playShuffled() {
if (queue.length === 0) return;
player.playQueue(shuffle(queue), 0);
}
</script>
<svelte:head>
<title>{mix.title}</title>
<meta name="description" content="Mezcla {mix.title}, hecha para ti." />
</svelte:head>
<Page>
<BackLink href="/" label="Volver al inicio" />
<CollectionHeader
eyebrow="Mezcla"
title={mix.title}
description={mix.subtitle ?? undefined}
meta="{items.length} {items.length === 1 ? 'canción' : 'canciones'} · {fmtTime(totalSeconds)}"
>
{#snippet cover()}
<Artwork
trackIds={items.map((item) => item.trackId)}
size="hero"
alt={mix.title}
class="shrink-0"
/>
{/snippet}
{#snippet actions()}
<Button size="sm" onclick={playAll} disabled={queue.length === 0}>
{#if isCurrentQueue && player.playing}
<Pause class="h-4 w-4" strokeWidth={1.5} />
Pausar
{:else}
<Play class="h-4 w-4" strokeWidth={1.5} />
Reproducir
{/if}
</Button>
<Button variant="secondary" size="sm" onclick={playShuffled} disabled={queue.length === 0}>
<Shuffle class="h-4 w-4" />
Aleatorio
</Button>
{/snippet}
</CollectionHeader>
{#if form?.message}
<Alert tone="danger" class="mt-4">{form.message}</Alert>
{/if}
<TrackTable index meta={[{ label: 'Escuchas', width: '100px' }]} class="mt-6 sm:mt-8">
{#each items as item, i (mixItemKey(item))}
{@const active = isTargetCurrent(targets[i])}
<TrackRow {active} oncontextmenu={(e) => (contextMenu = contextMenuStateFor(e, targets[i]))}>
<TrackIndexCell index={i} {active} playing={player.playing} onToggle={() => playFrom(i)} />
<TrackTitleCell
trackId={targetId(targets[i])}
title={targetTitle(targets[i])}
artist={targetArtist(targets[i])}
{active}
onClick={() => playFrom(i)}
/>
<TrackMeta class="hidden sm:block">{Number(targetListensCount(targets[i]) ?? 0)}</TrackMeta>
<TrackMeta>{fmtTime(Number(item.durationSeconds))}</TrackMeta>
</TrackRow>
{/each}
</TrackTable>
</Page>
{#if contextMenu}
<TrackContextMenu
menu={contextMenu}
playlists={data.playlists}
onClose={() => (contextMenu = null)}
onAddToQueue={() => {
const menu = contextMenu;
if (menu) {
const index = targets.findIndex((target) => targetId(target) === targetId(menu));
if (index >= 0) player.addToQueue(queue[index]);
}
contextMenu = null;
}}
/>
{/if}