Files
Musify/backend/Musify.Infrastructure/MassTransit/Sagas/PlayListProcessingStateMachine.cs
T
2026-07-05 16:04:53 +02:00

52 lines
2.2 KiB
C#

using MassTransit;
using Musify.Application.Events;
namespace Musify.Infrastructure.MassTransit.Sagas
{
public sealed class PlayListProcessingStateMachine : MassTransitStateMachine<PlayListProcessingState>
{
public State Processing { get; private set; } = null!;
public State Failed { get; private set; } = null!;
public Event<CreatePlayListResourcesEvent> ProcessingStarted { get; private set; } = null!;
public Event<PlayListPictureProcessed> PictureProcessed { get; private set; } = null!;
public Event<PlayListPictureProcessingFailed> PictureFailed { get; private set; } = null!;
public PlayListProcessingStateMachine()
{
InstanceState(state => state.CurrentState);
Event(() => ProcessingStarted, config => config.CorrelateById(context => context.Message.PlayListId));
Event(() => PictureProcessed, config => config.CorrelateById(context => context.Message.PlayListId));
Event(() => PictureFailed, config => config.CorrelateById(context => context.Message.PlayListId));
Initially(
When(ProcessingStarted)
.Then(context =>
{
context.Saga.CreatedAt = DateTime.UtcNow;
context.Saga.UpdatedAt = DateTime.UtcNow;
context.Saga.Bucket = context.Message.Bucket;
context.Saga.PictureKey = context.Message.PictureDestinationKey;
} )
.TransitionTo(Processing));
During(Processing,
When(PictureProcessed).Finalize(),
When(PictureFailed)
.Then(context => context.Saga.UpdatedAt = DateTime.UtcNow)
.TransitionTo(Failed)
.Publish(context => new PlayListProcessingFailed(
context.Saga.CorrelationId,
context.Saga.Bucket,
context.Saga.PictureKey)));
During(Failed,
Ignore(PictureProcessed),
Ignore(PictureFailed));
SetCompletedWhenFinalized();
}
}
}