- Move all .NET (6 projects, solution, Directory.*.props, nuget.config) into backend/ so the monorepo root can host non-.NET projects later - Remove throwaway test artifacts: player.html, pl.json - Trim dead Flutter rules from .gitignore Build from backend/Musify.slnx: 0 warnings, 0 errors. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
215 lines
9.0 KiB
C#
215 lines
9.0 KiB
C#
using Microsoft.Extensions.Logging;
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using Musify.Application.Contracts;
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using Musify.Infrastructure.Configuration;
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using System.Diagnostics;
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namespace Musify.Infrastructure.Services
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{
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public class AudioTranscoderService(ILogger<AudioTranscoderService> logger,
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AudioTranscoderConfiguration audioTranscoderConfiguration)
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: IAudioTranscoderService
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{
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record FfmpegExecutionResult(int ExitCode, string StandardOutput, string StandardError);
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public async Task<int> TranscodeToAudioFileAsync(Stream audioStream, string destinationPath, CancellationToken cancellationToken)
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{
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try
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{
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Directory.CreateDirectory(destinationPath);
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logger.LogInformation("Starting audio transcoding for {DestinationPath}", destinationPath);
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var executionResult = await ExecuteFfmpegWithInputAsync(
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BuildAudioFileArguments(destinationPath, audioTranscoderConfiguration.Ffmpeg),
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destinationPath,
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audioStream,
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"TranscodeToAudioFile",
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cancellationToken);
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if (executionResult.ExitCode != 0)
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{
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logger.LogError("Audio transcoding failed with exit code {ExitCode}. Output: {StandardOutput}, Error: {StandardError}",
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executionResult.ExitCode, executionResult.StandardOutput, executionResult.StandardError);
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}
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else
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{
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logger.LogInformation("Audio transcoding completed for {DestinationPath}", destinationPath);
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}
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return executionResult.ExitCode;
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}
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catch (TimeoutException timeoutException)
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{
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logger.LogError(timeoutException, "Audio transcoding timed out after {Timeout} for {DestinationPath}", audioTranscoderConfiguration.TranscodingTimeout, destinationPath);
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throw;
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}
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catch (Exception exception)
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{
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logger.LogError(exception, "Failed to transcode audio for {DestinationPath}", destinationPath);
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throw;
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}
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}
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public async Task<bool> IsValidAudioFileAsync(string filePath, CancellationToken cancellationToken)
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{
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if (!File.Exists(filePath))
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{
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logger.LogWarning("Audio validation requested for non-existing file {FilePath}", filePath);
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return false;
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}
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try
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{
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logger.LogDebug("Validating audio file {FilePath}", filePath);
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var executionResult = await ExecuteFfmpegAsync(
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BuildValidateAudioArguments(filePath),
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Path.GetDirectoryName(filePath) ?? Environment.CurrentDirectory,
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"ValidateAudioFile",
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cancellationToken);
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var isValid = executionResult.ExitCode == 0;
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if (!isValid)
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{
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logger.LogWarning("Audio validation failed for {FilePath}: {StandardError}", filePath, executionResult.StandardError);
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}
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else
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{
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logger.LogDebug("Audio validation successful for {FilePath}", filePath);
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}
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return isValid;
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}
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catch (TimeoutException timeoutException)
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{
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logger.LogError(timeoutException, "Audio validation timed out for {FilePath}", filePath);
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}
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catch (Exception exception)
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{
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logger.LogError(exception, "Failed to validate audio file {FilePath}", filePath);
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}
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return false;
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}
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async Task<FfmpegExecutionResult> ExecuteFfmpegWithInputAsync(
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string arguments,
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string workingDirectory,
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Stream inputStream,
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string operationName,
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CancellationToken cancellationToken)
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{
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using var process = BuildProcess(arguments, workingDirectory, redirectStandardInput: true);
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process.Start();
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logger.LogDebug("[{Operation}] ffmpeg started (PID: {ProcessId}) in {WorkingDirectory}", operationName, process.Id, workingDirectory);
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if (inputStream.CanSeek)
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inputStream.Position = 0;
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await inputStream.CopyToAsync(process.StandardInput.BaseStream, cancellationToken);
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process.StandardInput.Close();
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return await WaitForProcessResultAsync(process, operationName, cancellationToken);
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}
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async Task<FfmpegExecutionResult> ExecuteFfmpegAsync(
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string arguments,
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string workingDirectory,
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string operationName,
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CancellationToken cancellationToken)
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{
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using var process = BuildProcess(arguments, workingDirectory, redirectStandardInput: false);
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process.Start();
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logger.LogDebug("[{Operation}] ffmpeg started (PID: {ProcessId}) in {WorkingDirectory}", operationName, process.Id, workingDirectory);
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return await WaitForProcessResultAsync(process, operationName, cancellationToken);
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}
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Process BuildProcess(string arguments, string workingDirectory, bool redirectStandardInput)
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=> new()
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{
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StartInfo = new ProcessStartInfo
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{
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FileName = audioTranscoderConfiguration.Ffmpeg.ExecutableName,
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WorkingDirectory = workingDirectory,
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Arguments = arguments,
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RedirectStandardInput = redirectStandardInput,
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RedirectStandardOutput = true,
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RedirectStandardError = true,
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UseShellExecute = false,
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CreateNoWindow = true,
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}
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};
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async Task<FfmpegExecutionResult> WaitForProcessResultAsync(
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Process process,
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string operationName,
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CancellationToken cancellationToken)
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{
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var errorTask = process.StandardError.ReadToEndAsync(cancellationToken);
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var outputTask = process.StandardOutput.ReadToEndAsync(cancellationToken);
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using var linkedCancellationTokens = CancellationTokenSource.CreateLinkedTokenSource(cancellationToken);
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linkedCancellationTokens.CancelAfter(audioTranscoderConfiguration.TranscodingTimeout);
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try
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{
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await process.WaitForExitAsync(linkedCancellationTokens.Token);
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}
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catch (OperationCanceledException) when (!cancellationToken.IsCancellationRequested)
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{
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logger.LogError("[{Operation}] ffmpeg timed out after {Timeout} (PID: {ProcessId})",
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operationName, audioTranscoderConfiguration.TranscodingTimeout, process.Id);
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TryKillProcess(process);
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throw new TimeoutException($"ffmpeg execution exceeded timeout {audioTranscoderConfiguration.TranscodingTimeout}.");
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}
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var standardError = await errorTask;
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var standardOutput = await outputTask;
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logger.LogDebug("[{Operation}] ffmpeg finished (PID: {ProcessId}). Exit code: {ExitCode}, Output: {OutputLength}B, Error: {ErrorLength}B",
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operationName, process.Id, process.ExitCode, standardOutput.Length, standardError.Length);
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return new FfmpegExecutionResult(process.ExitCode, standardOutput, standardError);
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}
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void TryKillProcess(Process process)
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{
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try
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{
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if (!process.HasExited)
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process.Kill();
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}
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catch (Exception exception)
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{
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logger.LogError(exception, "Failed to kill ffmpeg process (PID: {ProcessId})", process.Id);
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}
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}
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static string BuildAudioFileArguments(string outputDirectory, FfmpegConfiguration ffmpegConfiguration)
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{
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var outputPath = Path.Combine(outputDirectory, ffmpegConfiguration.OutputFileName);
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var additionalArguments = string.IsNullOrWhiteSpace(ffmpegConfiguration.AdditionalArguments)
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? string.Empty
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: $" {ffmpegConfiguration.AdditionalArguments.Trim()}";
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return "-y -hide_banner -loglevel error " +
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"-i pipe:0 " +
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"-vn " +
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"-map 0:a " +
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$"-c:a {ffmpegConfiguration.AudioCodec} " +
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$"-b:a {ffmpegConfiguration.AudioBitrate} " +
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$"-ac {ffmpegConfiguration.AudioChannels} " +
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$"-ar {ffmpegConfiguration.AudioSampleRate} " +
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$"-profile:a {ffmpegConfiguration.AudioProfile} " +
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"-movflags +faststart" +
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additionalArguments +
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$" \"{outputPath}\"";
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}
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static string BuildValidateAudioArguments(string filePath)
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=> $"-v error -i \"{filePath}\" -map 0:a:0 -f null -";
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}
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} |