Button: subtle variants (primary/secondary, left unchanged per the user's call), glass (formerly secondaryOnGlow, with its own font-normal), accent, strong (cta-strong/ink, replacing the `!` overrides on the Home hero), danger. Uses the --color-btn* tokens instead of bg-[var(--mf-btn-...)]. Radius unified to rounded-control. IconButton: adds shape (square/round), size (xs/sm/md/lg), tone (muted/subtle/plain), pressed (aria-pressed + text-accent), href/reload (links), surface (permanent background + hover to surface-hover instead of the generic `hover` alias, which matched surface-2 and gave no contrast). New PlayButton: a single place for the play/pause SVGs, strong/glass variants, as="span" for non-interactive overlays. Replaces TransportControls' main button, the MixTile overlay, and the "Top result" circle in Explore. Migrated to IconButton: close queue, "Create playlist" (Sidebar), Like (TrackInfo, with pressed), queue (PlayerExtras), back (TopBar), login (MobileHeader), and the row actions in tables (remove/add, size xs). BackLink uses size-icon-sm and drops a duplicate hover. Decision (not blocking): remove TopBar's decorative "forward" button and PlayerExtras' decorative AlignJustify icon (visually dead code). TransportControls' buttons (shuffle/prev/next/repeat) are deliberately left unmigrated: they currently have no background or hit-box of their own, and IconButton always applies a fixed-size box — migrating them would have added a visible hover pill that couldn't be verified without Docker this session. Verified with npm run check/build.
54 lines
1.4 KiB
Svelte
54 lines
1.4 KiB
Svelte
<script lang="ts">
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import Artwork from './Artwork.svelte';
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import PlayButton from './PlayButton.svelte';
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import { player } from '$lib/player/player.svelte';
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import { queueItemForTarget } from '$lib/tracks';
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import { mixItemTarget, type Mix } from '$lib/mixes';
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interface Props {
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mix: Mix;
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index?: number;
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class?: string;
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}
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let { mix, index = 0, class: klass = '' }: Props = $props();
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const trackIds = $derived(mix.items.map((item) => item.trackId));
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function play(event: MouseEvent) {
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event.preventDefault();
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const items = mix.items.map((item) => queueItemForTarget(mixItemTarget(item)));
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player.playQueue(items, 0);
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}
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</script>
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<a
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href="/mixes/{mix.id}"
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class="group/tile animate-enter block cursor-pointer {klass}"
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style="--i:{index}"
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>
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<Artwork
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{trackIds}
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size="fill"
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alt={mix.title}
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class="rounded-art transition duration-300 group-hover/tile:scale-105"
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>
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<div
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class="pointer-events-none absolute inset-0 bg-linear-to-b from-transparent from-45% to-scrim/40"
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></div>
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<PlayButton
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variant="glass"
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size="sm"
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onclick={play}
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label="Reproducir {mix.title}"
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class="absolute right-2.5 bottom-2.5 opacity-0 transition-opacity duration-150 group-hover/tile:opacity-100"
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/>
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</Artwork>
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<div class="mt-3.25 truncate text-sm font-semibold text-fg">
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{mix.title}
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</div>
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{#if mix.subtitle}
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<div class="mt-1 truncate text-xs text-fg-3">{mix.subtitle}</div>
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{/if}
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</a>
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