Files
Musify/backend/Core/Musify.Infrastructure/Services/AudioTranscoderService.cs
T

248 lines
10 KiB
C#

using System.Diagnostics;
using System.Globalization;
using System.Text.RegularExpressions;
using Microsoft.Extensions.Logging;
using Musify.Application.Contracts;
using Musify.Infrastructure.Configuration;
namespace Musify.Infrastructure.Services;
public partial class AudioService(ILogger<AudioService> logger,
AudioConfiguration audioConfiguration)
: IAudioTranscoderService
{
private record FfmpegExecutionResult(int ExitCode, string StandardOutput, string StandardError);
[GeneratedRegex(@"Duration:\s*(\d+):(\d{2}):(\d{2}(?:\.\d+)?)", RegexOptions.IgnoreCase)]
private static partial Regex DurationRegex();
public async Task<AudioTranscodeResult> TranscodeToAudioFileAsync(Stream audioStream, string destinationPath, CancellationToken cancellationToken)
{
try
{
Directory.CreateDirectory(destinationPath);
logger.LogInformation("Starting audio transcoding for {DestinationPath}", destinationPath);
var executionResult = await ExecuteFfmpegWithInputAsync(
BuildAudioFileArguments(destinationPath, audioConfiguration.Ffmpeg),
destinationPath,
audioStream,
"TranscodeToAudioFile",
cancellationToken);
if (executionResult.ExitCode != 0)
{
logger.LogError("Audio transcoding failed with exit code {ExitCode}. Output: {StandardOutput}, Error: {StandardError}",
executionResult.ExitCode, executionResult.StandardOutput, executionResult.StandardError);
return new AudioTranscodeResult(executionResult.ExitCode, TimeSpan.Zero);
}
logger.LogInformation("Audio transcoding completed for {DestinationPath}", destinationPath);
var outputPath = Path.Combine(destinationPath, audioConfiguration.Ffmpeg.OutputFileName);
var duration = await GetAudioDurationAsync(outputPath, cancellationToken);
return new AudioTranscodeResult(executionResult.ExitCode, duration);
}
catch (TimeoutException timeoutException)
{
logger.LogError(timeoutException, "Audio transcoding timed out after {Timeout} for {DestinationPath}", audioConfiguration.TranscodingTimeout, destinationPath);
throw;
}
catch (Exception exception)
{
logger.LogError(exception, "Failed to transcode audio for {DestinationPath}", destinationPath);
throw;
}
}
private async Task<TimeSpan> GetAudioDurationAsync(string filePath, CancellationToken cancellationToken)
{
var executionResult = await ExecuteFfmpegAsync(
BuildProbeDurationArguments(filePath),
Path.GetDirectoryName(filePath) ?? Environment.CurrentDirectory,
"ProbeAudioDuration",
cancellationToken);
var match = DurationRegex().Match(executionResult.StandardError);
if (!match.Success)
throw new InvalidOperationException($"Could not determine audio duration for {filePath}.");
var hours = int.Parse(match.Groups[1].Value, CultureInfo.InvariantCulture);
var minutes = int.Parse(match.Groups[2].Value, CultureInfo.InvariantCulture);
var seconds = double.Parse(match.Groups[3].Value, CultureInfo.InvariantCulture);
return new TimeSpan(hours, minutes, 0) + TimeSpan.FromSeconds(seconds);
}
public async Task<bool> IsValidAudioFileAsync(string filePath, CancellationToken cancellationToken)
{
if (!File.Exists(filePath))
{
logger.LogWarning("Audio validation requested for non-existing file {FilePath}", filePath);
return false;
}
try
{
logger.LogDebug("Validating audio file {FilePath}", filePath);
var executionResult = await ExecuteFfmpegAsync(
BuildValidateAudioArguments(filePath),
Path.GetDirectoryName(filePath) ?? Environment.CurrentDirectory,
"ValidateAudioFile",
cancellationToken);
var isValid = executionResult.ExitCode == 0;
if (!isValid)
{
logger.LogWarning("Audio validation failed for {FilePath}: {StandardError}", filePath, executionResult.StandardError);
}
else
{
logger.LogDebug("Audio validation successful for {FilePath}", filePath);
}
return isValid;
}
catch (TimeoutException timeoutException)
{
logger.LogError(timeoutException, "Audio validation timed out for {FilePath}", filePath);
}
catch (Exception exception)
{
logger.LogError(exception, "Failed to validate audio file {FilePath}", filePath);
}
return false;
}
private async Task<FfmpegExecutionResult> ExecuteFfmpegWithInputAsync(
string arguments,
string workingDirectory,
Stream inputStream,
string operationName,
CancellationToken cancellationToken)
{
using var process = BuildProcess(arguments, workingDirectory, redirectStandardInput: true);
process.Start();
logger.LogDebug("[{Operation}] ffmpeg started (PID: {ProcessId}) in {WorkingDirectory}", operationName, process.Id, workingDirectory);
var outputTask = process.StandardOutput.ReadToEndAsync(cancellationToken);
var errorTask = process.StandardError.ReadToEndAsync(cancellationToken);
if (inputStream.CanSeek)
inputStream.Position = 0;
await inputStream.CopyToAsync(process.StandardInput.BaseStream, cancellationToken);
process.StandardInput.Close();
return await WaitForProcessResultAsync(process, outputTask, errorTask, operationName, cancellationToken);
}
private async Task<FfmpegExecutionResult> ExecuteFfmpegAsync(
string arguments,
string workingDirectory,
string operationName,
CancellationToken cancellationToken)
{
using var process = BuildProcess(arguments, workingDirectory, redirectStandardInput: false);
process.Start();
logger.LogDebug("[{Operation}] ffmpeg started (PID: {ProcessId}) in {WorkingDirectory}", operationName, process.Id, workingDirectory);
var outputTask = process.StandardOutput.ReadToEndAsync(cancellationToken);
var errorTask = process.StandardError.ReadToEndAsync(cancellationToken);
return await WaitForProcessResultAsync(process, outputTask, errorTask, operationName, cancellationToken);
}
private Process BuildProcess(string arguments, string workingDirectory, bool redirectStandardInput)
=> new()
{
StartInfo = new ProcessStartInfo
{
FileName = audioConfiguration.Ffmpeg.ExecutableName,
WorkingDirectory = workingDirectory,
Arguments = arguments,
RedirectStandardInput = redirectStandardInput,
RedirectStandardOutput = true,
RedirectStandardError = true,
UseShellExecute = false,
CreateNoWindow = true,
}
};
private async Task<FfmpegExecutionResult> WaitForProcessResultAsync(
Process process,
Task<string> outputTask,
Task<string> errorTask,
string operationName,
CancellationToken cancellationToken)
{
using var linkedCancellationTokens = CancellationTokenSource.CreateLinkedTokenSource(cancellationToken);
linkedCancellationTokens.CancelAfter(audioConfiguration.TranscodingTimeout);
try
{
await process.WaitForExitAsync(linkedCancellationTokens.Token);
}
catch (OperationCanceledException) when (!cancellationToken.IsCancellationRequested)
{
logger.LogError("[{Operation}] ffmpeg timed out after {Timeout} (PID: {ProcessId})",
operationName, audioConfiguration.TranscodingTimeout, process.Id);
TryKillProcess(process);
throw new TimeoutException($"ffmpeg execution exceeded timeout {audioConfiguration.TranscodingTimeout}.");
}
var standardError = await errorTask;
var standardOutput = await outputTask;
logger.LogDebug("[{Operation}] ffmpeg finished (PID: {ProcessId}). Exit code: {ExitCode}, Output: {OutputLength}B, Error: {ErrorLength}B",
operationName, process.Id, process.ExitCode, standardOutput.Length, standardError.Length);
return new FfmpegExecutionResult(process.ExitCode, standardOutput, standardError);
}
private void TryKillProcess(Process process)
{
try
{
if (!process.HasExited)
process.Kill();
}
catch (Exception exception)
{
logger.LogError(exception, "Failed to kill ffmpeg process (PID: {ProcessId})", process.Id);
}
}
private static string BuildAudioFileArguments(string outputDirectory, FfmpegConfiguration ffmpegConfiguration)
{
var outputPath = Path.Combine(outputDirectory, ffmpegConfiguration.OutputFileName);
var additionalArguments = string.IsNullOrWhiteSpace(ffmpegConfiguration.AdditionalArguments)
? string.Empty
: $" {ffmpegConfiguration.AdditionalArguments.Trim()}";
return "-y -hide_banner -loglevel error " +
"-i pipe:0 " +
"-vn " +
"-map 0:a " +
$"-c:a {ffmpegConfiguration.AudioCodec} " +
$"-b:a {ffmpegConfiguration.AudioBitrate} " +
$"-ac {ffmpegConfiguration.AudioChannels} " +
$"-ar {ffmpegConfiguration.AudioSampleRate} " +
$"-profile:a {ffmpegConfiguration.AudioProfile} " +
"-movflags +faststart" +
additionalArguments +
$" \"{outputPath}\"";
}
private static string BuildValidateAudioArguments(string filePath)
=> $"-v error -i \"{filePath}\" -map 0:a:0 -f null -";
private static string BuildProbeDurationArguments(string filePath)
=> $"-hide_banner -i \"{filePath}\" -f null -";
}