Commit Graph
100 Commits
Author SHA1 Message Date
Admin c8fe28b07b Add editorconfig and analyzers, format backend code 2026-09-24 04:54:17 +02:00
Admin 302dd1e0f8 Merge master into web-player-general-changes
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2026-09-24 00:32:03 +02:00
Admin 430c711ff2 Refactor CI/CD workflow to improve database migration process and key generation
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2026-09-23 23:59:45 +02:00
Admin cfdc61a4b8 Scroll content inside the shell so the player shares the ambient backdrop
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The player dock used to sit fixed over the scrolling page, so it needed an
opaque background. The shell is now a fixed-height frame where only the
content column scrolls, letting the dock stay transparent like the sidebar
and queue. Scroll reset/restore on navigation moves to restoreScroll(), and
the stable scrollbar gutter moves from <html> to the content scroller.
2026-09-23 23:52:27 +02:00
Admin 0f28e19c1d Remove follow button from user rows
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2026-09-23 23:20:27 +02:00
Admin 7316e355ee Add a second greeting variant per time slot 2026-09-23 23:20:27 +02:00
Admin b39e55fd87 Restore master hero and spotlight gradients and sway them in place 2026-09-23 23:15:15 +02:00
Admin cb046bba9e Let users browse followers and following lists
Following lists are public; followers are visible to the user and to mutual followers.
Adds GET /users/{id}/followers and /following, exposes isFollowing and canViewFollowers
on the profile, and returns isFollowedByViewer from user search so the web player no
longer calls /is-following per user.
2026-09-23 22:55:14 +02:00
Admin b9a40186b1 Lighten active surface gradients in light mode
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2026-09-23 22:44:42 +02:00
Admin fd0a39b879 IsExplicit 2026-09-23 22:42:28 +02:00
Admin cc7afe4326 Add explicit flag to tracks and mark it on upload 2026-09-23 22:41:57 +02:00
Admin 72cbc18a48 Add follow button next to each user in search results
Extract FollowButton and shared follow/unfollow actions, reused by the user profile page.
2026-09-23 22:34:56 +02:00
Admin 84408b842b Semibold 2026-09-23 22:25:04 +02:00
Admin 339fcb56ad Semibold 2026-09-23 22:24:57 +02:00
Admin 74cf534be5 Animate queue drag and drop reordering 2026-09-23 22:18:21 +02:00
Admin 89820c1377 Fix gradient background syntax in Artwork component 2026-09-23 22:10:46 +02:00
Admin 2fe26b15dd Allow reordering upcoming tracks in the queue by drag and drop 2026-09-23 22:10:21 +02:00
Admin 2cb560fda4 Keep light mode gradients visible while drifting 2026-09-23 22:07:50 +02:00
Admin d8530b9209 Animate menu close with shared pop transition 2026-09-23 22:01:51 +02:00
Admin 5049b0ba91 Update global icon stroke width to 1.5 in layout.css 2026-09-23 21:59:24 +02:00
Admin 1b98a75c0e Added shadow 2026-09-23 21:59:13 +02:00
Admin cbbde95773 Set global icon stroke width and remove per-icon strokeWidth props 2026-09-23 21:55:00 +02:00
Admin 26bb8a50a3 Solid player bar, gradient sliders and smooth progress 2026-09-23 21:48:39 +02:00
Admin bf19bb31f9 Make accent hue crossfade between songs last 2 to 4 seconds 2026-09-23 21:40:22 +02:00
Admin 55cc803708 Drift accent gradients on buttons, hero, spotlight, active rows and modals 2026-09-23 21:37:41 +02:00
Admin 805e521b1d Animate ambient background, add mute toggle and smooth queue panel 2026-09-23 21:36:01 +02:00
Admin f8d431a0d7 Implement volume control with mute functionality; update PlayerState to manage muted state 2026-09-23 21:28:17 +02:00
Admin 7b72db8a24 Add ambient drift animation to app backdrop; adjust inset and handle reduced motion 2026-09-23 21:28:07 +02:00
Admin b61ff1ebec Make Discover and upload genres dynamic
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Discover used a hardcoded list of genre tiles that searched track titles,
and the upload form kept its own copy of the genre list and compatibility
rules. Both now come from the backend.

Backend:
- GET /genres returns genres with at least one track and their counts.
- GET /genres/available returns every assignable genre with the genres
  it cannot be combined with, so the rules live only in
  GenreCompatibility.
- GET /tracks accepts ?genre= (case-insensitive, 400 on unknown values).

web-player:
- Discover tiles are built from /genres; each opens /explore?genre=X, a
  song list filtered by that tag. Unknown genres fall back to a label
  derived from their name.
- The upload form loads /genres/available, disables incompatible genres
  as you pick, and the server validates before reserving upload URLs.
- lib/data/trackGenres.ts is removed; its helpers merge into
  lib/data/genres.ts.
- Regenerate the typed API client.
2026-09-23 20:05:30 +02:00
Admin 8870c65c6f Move ListeningRules to its own file and split listening tests by subject
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The counted-listen tests lived in one catch-all UncountedListensTests
file. Each now sits next to the handler it covers, and the cleanup
handler gets its own test file.
2026-09-23 20:02:50 +02:00
Admin 5df5e635f3 Count real listening time instead of full track duration
"Listening time this week" summed the full duration of every track whose
stream ticket was issued, so pressing play and skipping counted the whole
song. Playback is now measured on the client and reported to the API.

Backend:
- ListeningHistory gains PlayedSeconds, LastProgressAt and IsCounted
  (migration TrackPlayedSeconds marks existing rows as counted).
- /tracks/{id}/stream returns a listenId; new
  PUT /tracks/listens/{listenId}/progress stores the accumulated seconds,
  capped by track duration and elapsed wall-clock time, monotonic and
  owner-only.
- A listen counts once it reaches min(30s, 50% of the track). Weekly
  stats, streak, recent history/albums, mixes and listensCount only use
  counted listens; seconds sum PlayedSeconds.
- ListeningHistoryCleanupJob (daily) deletes uncounted listens older
  than 8 days.

web-player:
- ListenTracker accumulates played time (seeks are ignored) and flushes
  on pause, track change, ended, every 30s, and on pagehide.
- Proxy route /api/listens/[id]/progress; repeat starts a new listen per
  loop.
2026-09-23 20:00:45 +02:00
Admin 505ae05c53 Refactor AuditableEntityInterceptor to use property access for UpdatedAt; update Database configuration to add interceptor and adjust tests for consistency
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2026-09-23 19:04:21 +02:00
Admin a7929c0ac9 Enhance upload functionality with genre selection and validation; refactor session cookie handling
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2026-09-23 18:33:21 +02:00
Admin 5efd59826b Use the shared edge nginx instead of Musify's own
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Remove deploy/nginx and the nginx service from compose.prod.yml: the
shared edge in Infrastructure owns ports 80/443 and serves every
domain. Make the deploy job fail when zitadel-init or seaweedfs-init
fail, and document the runner and edge setup.
2026-09-23 16:56:27 +02:00
Admin 8970f29410 Refactor CI/CD job names for clarity and consistency
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2026-09-23 16:14:53 +02:00
Admin 523318fc06 Fix 2026-09-23 16:00:39 +02:00
Admin ba531b4f61 Add actions 2026-09-23 05:28:11 +02:00
Admin 3d51f08e0b Changes on header 2026-09-23 01:40:16 +02:00
Admin 2660c124d5 Simplify design 2026-09-23 01:33:25 +02:00
Admin d7199b4d1d Changes on the colors 2026-09-22 22:23:06 +02:00
Admin c60704080b Restore dark-mode accentL to its original 0.74
0.65 was still too dark per feedback. The original concern that made
us drop accentL from 0.74 (accent surfaces stacking too bright over
the darkened spotlight/hero cards) is already fixed architecturally by
the earlier color-mix() conversion, which makes bg-accent-tint/
bg-accent-btn a solid precomputed value that no longer stacks with
whatever's underneath. So there's no reason to keep accentL dimmed for
that reason anymore.
2026-09-22 20:40:23 +02:00
Admin 1e3e46cfdc Brighten dark-mode accentL back up slightly
0.55 (dropped from the original 0.74 to fix accent surfaces looking
too bright when stacked on the darkened spotlight/hero cards) made
bg-accent-tint on the plain page background barely visible. Split the
difference at 0.65, closer to how it looked originally.
2026-09-22 20:38:03 +02:00
Admin 93d4220f3a Make accent backgrounds solid so they don't stack on tinted surfaces
--mf-accent-soft-bg/--mf-accent-btn-bg/-hover were translucent alpha
overlays, so an accent-tinted element (e.g. the active-row highlight,
or the accent Button) rendered differently depending on what was
already underneath it: fine over the plain page background, but over
an already-tinted surface like the spotlight card, the two translucent
layers stacked and the combined result read brighter/more saturated
than intended.

Same fix as bg-btn earlier: replace the alpha overlay with a solid
color-mix() against --mf-bg, computed once, so the token always
renders identically regardless of what it's placed on top of. Verified
the active-row highlight and the accent button now compute to the
exact same color whether they sit on the plain background or on the
spotlight card.
2026-09-22 20:33:25 +02:00
Admin 8a748f2b3a Darken hero/spotlight cards further and adapt accent buttons to match
Per feedback, --mf-hero-bg/--mf-spotlight-bg in dark mode were still
too bright: drop their tc() base lightness from 42 to 38 and alpha
from 0.2 to 0.1, so the cards read as a subtle wash close to the page
background instead of a distinct bright block.

That made bg-accent-tint (Button's accent variant, ListRow/TrackList's
active-row highlight) look comparatively too light against the now
much darker cards, since accentL was still 0.74. Drop dark's accentL
to 0.55 so every accent-derived surface (rings, accent-tint, accent-btn
hover) darkens to match. Text (titleL, still 0.87) is untouched since
it needs to stay legible regardless of how dark the surface under it
gets.

Cleaned up the now-unused ACCENT_LIGHTNESS import/L constant.
2026-09-22 20:27:17 +02:00
Admin 2138a4a890 Shrink menu item text and drop the border on the account dropdown
MenuItem used text-sm (14px) for its label, which read as oversized
for a dropdown; drop to text-xs (12px). This is a shared component
(AccountMenu, ContextMenu, MobileHeader's menu), so all of them get
the more compact sizing.

Add a border prop to GlassMenu (default true, unchanged for
ContextMenu) and set it false specifically on AccountMenu's dropdown,
per feedback that its border didn't fit.
2026-09-22 20:19:58 +02:00
Admin 94a1981a4c Soften dark-mode accent colors (buttons and text)
Dark mode's accent chroma came from the ACCENT_CHROMA constant (0.145,
originally meant as a generic default), used unconditionally for every
accent-derived token regardless of the actual song's extracted vividness
- extractAccent() already clamps a song's real chroma to 0.045-0.11, but
buildThemeTokens() never used it, only the hue. That made every accent
button, ring and highlight uniformly vivid. Drop it to 0.09.

Also soften --mf-accent-title (the accent-colored track title text,
e.g. active rows) from 0.07 to 0.05 chroma, since that was called out
specifically as too strong.

Cleaned up the now-unused C/ACCENT_CHROMA import.
2026-09-22 20:14:46 +02:00
Admin 2272a401bb Dim the dark-mode primary button further
#e6e6e8 still read as too white per feedback. Use #c4c4c8, a clearly
gray tone instead of an off-white, while text-ink still contrasts
comfortably against it.
2026-09-22 20:05:03 +02:00
Admin 3ab43a2ef6 Dim the dark-mode primary button from pure white to a soft off-white
--mf-cta-strong-bg was #ffffff in dark mode, reading as too bright/
glaring against the dark surfaces around it. Use #e6e6e8 instead, a
still-white but slightly dimmed tone. Light mode's own value (#17171a,
already dark) is untouched.
2026-09-22 20:02:33 +02:00
Admin 79698f2265 Brighten secondary button text for dark-mode legibility
secondary used text-fg-2 (--mf-text-2), which in dark mode is a fairly
dim mid-gray (#8a8a8e) that read poorly against the dark bg-btn fill,
even though the same class looks great in light mode where --mf-text-2
is a dark, high-contrast gray. Use text-fg instead, which is tuned
bright in dark mode and dark in light mode, so both modes get good
contrast from the same class. Drop the now-redundant hover:text-fg
since resting state already uses it.
2026-09-22 19:58:39 +02:00
Admin 94f80c03c5 Make dark-mode hero/spotlight cards a solid color, not a fading gradient
--mf-hero-bg/--mf-spotlight-bg were multi-stop, directional gradients
in dark mode (fading from a vivid corner to transparent), unlike light
mode which uses the same color at both gradient stops so it reads as
flat. Match that: both now use a single tc() tone repeated at both
stops, so the hero and spotlight cards render as one solid tint in
dark mode too.
2026-09-22 19:53:21 +02:00
Admin d98d01ab20 Make the dark-mode ambient glow more subtle and spread further
The two radial glows behind app-backdrop were fairly small (52%/38%
and 46%/34% ellipses) and faded out by half their radius, so they only
covered the top portion of the viewport at a fairly strong 0.26/0.2
alpha. Enlarge both ellipses and push the fade-out point out to 88%,
so the tint reaches much further across the screen like light mode's
flat wash does, while lowering the alpha so it reads as subtle instead
of a bright patch in the corners.
2026-09-22 19:50:23 +02:00
Admin 6be5c43e6d Let sidebar and queue show the same ambient backdrop as the center
Sidebar and Queue painted their own opaque bg-bg, which sat in front of
the fixed, full-viewport app-backdrop div (z-index: -10) that carries
--mf-ambient's radial-gradient glow in dark mode. Since the main content
area has no background of its own, the glow only ever showed through
there — sidebar and queue blocked it with a flat, gradient-less fill of
the same base color.

Drop bg-bg from both so the same app-backdrop (color + ambient gradient)
shows through underneath them too. In light mode this is a no-op
(--mf-ambient is 'none' and app-backdrop's flat color already matches
what bg-bg painted), so only dark mode is visually affected.
2026-09-22 19:46:25 +02:00
Admin 8deb762a52 Revert chrome-bg: sidebar/queue should just be the tinted background
Per feedback, the solid color-mix bar was wrong — sidebar, queue and
the mobile header should stay on the plain --mf-bg (the same subtly
hue-shifting black used everywhere else), exactly like light mode
already does, not a separately-boosted colored panel. Drop --mf-chrome-bg/
--color-chrome and switch those three back to bg-bg.

The general dark-mode richness bump (tc(), --mf-bg/--mf-elevated/etc.)
and the glass-bar background-color fix from the previous commit stay;
only the separate chrome treatment is reverted.
2026-09-22 19:02:10 +02:00
Admin fe21c19810 Make dark mode more colorful and give chrome bars a full tint
Mirror the earlier light-mode pastel/colorful pass for dark mode:
boost tc()'s lightness and chroma, and richen --mf-bg/--mf-elevated/
--mf-panel-bg/--mf-bar-bg/--mf-hairline the same way, so dark mode
reads as colorful instead of near-grayscale.

Sidebar, Queue, and MobileHeader used bg-bg directly, so in dark mode
they stayed almost black regardless of hue. Add --mf-chrome-bg (an
alias to --mf-bg in light mode, a solid color-mix of --mf-hero-tint
into --mf-bg in dark mode) and switch those three to bg-chrome, so
they read as a full, solid colored bar in dark mode instead of a
fading gradient (per feedback: a whole bar, not a gradient).

Also fixes glass-bar (PlayerBar/TabsBar): it set
`background-image: var(--mf-bar-bg)`, but --mf-bar-bg is a plain
color, not a valid <image>, so the declaration was silently dropped
and these bars never actually showed their tint in either mode. Changed
to background-color.
2026-09-22 18:57:16 +02:00
Admin 6e86c3d2c5 Carry track duration through the queue pipeline
ApiTrackLike/QueueItem had no duration field, so toQueueItem(s) always
dropped it and toTrack() hardcoded a new track's duration to 0, relying
entirely on the <audio> element's durationchange/loadedmetadata events
to fill it in once that track actually became current. Upcoming queue
rows never reach that point, so "A continuación" always showed a blank
duration even though the backend already returns it.

Add duration to both types, thread it through toQueueItems/toQueueItem/
trackFromQueueItem, and seed toTrack() from it. The real-time audio
sync still overwrites it once a track actually plays, so this only
fills the gap for tracks that haven't played yet.

Also map MixItemApplicationResponse's durationSeconds through
mixItemTrack, since mixes use a differently-named field.
2026-09-22 18:46:17 +02:00
Admin aca4b73fac Match the accent button's background to the active-row highlight
Button's accent variant used bg-accent-btn (15% alpha) while the
active-track highlight in ListRow/TrackList uses bg-accent-tint (8%
alpha) with the same text-accent-soft title color, so a button like
"Reproducir" sat at a visibly different tint than the row it plays.
Use bg-accent-tint for accent's resting background too, so both read
as the same accent color; hover still steps up to bg-accent-btn-hover.
2026-09-22 18:41:03 +02:00
Admin 078f7ac6f6 Stop Button's generic transition from lagging its hue-driven background
Button used Tailwind's bare `transition` utility, whose default
property list includes background-color. Since the button's bg is a
CSS custom property recomputed every frame by the same 600ms hue
animation the main background uses, that extra transition smoothed it
on a different (~150ms) timing, so its color change didn't match the
page background's.

Add a btn-transition utility that mirrors Tailwind's default
transition list minus background-color, so the button's background
tracks the hue animation frame-for-frame like the rest of the app,
while hover/focus feedback (text color, ring, filter) still transitions
normally.
2026-09-22 18:08:58 +02:00
Admin b168df6ca6 Make the hero/spotlight surface tint more transparent
--mf-hero-bg/--mf-spotlight-bg's overlay tint was at 16% alpha, which
after the pastel lightness/chroma boost read as a fairly solid block
of color rather than a soft wash. Halve it to 8% so more of the plain
page background shows through underneath.

Keep the secondary button's color-mix ratio (in layout.css) in sync at
8% too, since it's built to replicate exactly what the surface behind
it looks like.
2026-09-22 18:06:11 +02:00
Admin 8d178884d4 Sync sidebar/queue/player bar color transitions with the main background
Sidebar, Queue, PlayerBar, TabsBar, and the hero/spotlight surfaces all
had an extra CSS `transition: background 0.5s ease-out` (theme-transition/
glass-bar) layered on top of backgrounds that are already animated
frame-by-frame over 600ms by the hue-interpolation loop in +layout.svelte.
That extra transition made them visibly lag behind and take a different
amount of time than the main app-backdrop, which has no such transition
and therefore tracks the JS animation exactly. Drop the redundant
transition so every hue-driven surface updates in lockstep.

Also fixes a dangling --color-btn-hover: var(--mf-btn-bg-hover) that
referenced an undefined custom property (theme.css never defined
--mf-btn-bg-hover after an earlier partial commit), which silently
broke the secondary button's hover background.
2026-09-22 18:01:25 +02:00
Admin cd2131ef6f Make the dynamic light-mode hue palette more pastel and colorful
The hue-driven light-mode tokens (page bg, hero/modal/spotlight
gradients, hairlines, logo/cover art gradients) leaned nearly
grayscale, with just a whisper of tint. Push tcLight()'s lightness
and chroma up together so every derived surface stays light and soft
but reads as an actual color instead of a faint gray wash, and bump
chroma on --mf-bg/--mf-elevated/--mf-panel-bg/--mf-bar-bg/--mf-hairline
and the logo/cover gradient stops the same way.

Scoped to light mode only: dark mode's accents are meant to read as
bright highlights against near-black surfaces, where a pastel wash
would just look washed out rather than colorful.
2026-09-22 17:55:39 +02:00
Admin d6bff15f11 Replace secondary button's backdrop-blur with an equivalent fixed color
backdrop-blur samples whatever is actually behind the element, so two
secondary buttons with identical classes could render differently
depending on nearby content (e.g. dark album art bleeding into the
blur near the spotlight card). Replace it with a fixed color-mix that
reproduces the same result mathematically instead of sampling pixels:
45% --mf-elevated over the hero/spotlight surface's own tint color
(16% --mf-hero-tint over --mf-bg, the same ratio hero-surface itself
uses), computed via CSS color-mix() rather than a backdrop-filter.

Verified against the previous blur version: both now compute to the
identical color(srgb 0.9329 0.9611 0.9332), matching what the blurred
button rendered against the same hero background, but fixed so every
secondary button is now guaranteed pixel-identical regardless of what
happens to be nearby.
2026-09-22 17:50:59 +02:00
Admin b82fca0bc2 Drop backdrop-blur on secondary for a consistent hue-tied tint
Sampling whatever's behind the button via backdrop-filter meant two
secondary buttons could render differently depending on what happened
to be nearby (e.g. dark album art bleeding into the blur), so
"Explorar musica" and "Aleatorio" ended up visibly different colors
despite being the same variant. Replace it with a fixed, hue-tied
translucent tint (bg-accent-tint, the same token family accent already
uses) so every secondary button computes to the identical color, ties
into the same dynamic accent hue as the rest of the app, and reads as
a softer sibling of the accent button instead of an unrelated gray.

Hover now steps up to bg-accent-btn (same hue family, stronger) instead
of a flat, hue-agnostic gray. Removed the now-unused --mf-btn-bg-hover/
--color-btn-hover tokens.
2026-09-22 17:34:34 +02:00
Admin 4fbd4fa81d Make secondary button translucent so it tracks whatever surface it's on
bg-elevated is fully opaque and only hue-matches --mf-bg (the plain
page background), so it stayed stark white on the hero/spotlight cards,
which use a separately-computed, more saturated gradient (--mf-hero-bg/
--mf-spotlight-bg). An opaque fill can never pick up that color no
matter what hue it's tied to.

Make it translucent (bg-elevated/45) with backdrop-blur-lg so it
samples and lightly tints whatever is actually behind it, hero card,
spotlight card, or plain background, instead of only matching one of
them.
2026-09-22 17:31:22 +02:00
Admin 68b5709d88 Tie secondary button color to the page background instead of a flat tint
secondary was fully bg-transparent (invisible at rest) or a flat neutral
overlay (clashed next to accent-tinted buttons and looked different
depending on what surface it sat on). Use bg-elevated instead, which is
already derived from the same hue as --mf-bg, so the button is always a
faint, minimal step above whatever page background it's on, and shifts
with it automatically.

Drop the now-unused --color-btn/--mf-btn-bg tokens.
2026-09-22 17:23:57 +02:00
Admin 434b2c1305 Make the secondary button adapt to shifting backgrounds
secondary used a flat, static tint that only worked over a plain
surface, so it looked out of place on the hero's hue-shifting gradient.
Add a backdrop blur (no border, per feedback) so it always reads
against whatever's actually behind it. Gave the button its own
background tokens instead of aliasing --mf-surface-2, and dropped the
now-unused --color-btn-glass tokens left over from the removed glass
variant.
2026-09-22 17:15:53 +02:00
Admin 9064ef687c Changes on the design 2026-09-22 17:10:26 +02:00
Admin c93f3d352c Revert "Make the glass button variant more transparent and soften accent text"
This reverts commit f52efa0f87.
2026-09-22 16:45:33 +02:00
Admin a9bfcbbe2f Make the glass button variant more transparent and soften accent text
The secondary/glass Button variant used a flat, fairly opaque black or
white tint with no blur, so it didn't read as glass and clashed with
the hue-shifting hero background. Add a backdrop blur and a hairline
border (matching the app's existing glass-bar/glass-panel treatment)
and lower the tint opacity.

Wire up the already-computed but unused --mf-accent-muted token as
--color-accent-muted, and use it for the accent Button variant's text
instead of the higher-chroma --color-accent-soft, so it reads softer.
2026-09-22 16:42:56 +02:00
Admin 717e939038 Fix permanent login failure after Zitadel restarts
getOidcConfig() memoized the discovery promise even when it rejected,
so a single failed OIDC discovery (e.g. Zitadel not ready yet when the
dev server starts) permanently broke /auth/login until the process was
restarted. Clear the cached promise on rejection so it retries.
2026-09-22 16:29:58 +02:00
Admin dd1cb8a5d1 Clean up backend and web-player leftovers
Remove dead scaffold/config cruft and stale references left over from
recent refactors: dotnet's WebApi.http template file, the AppSettings
PascalCase/Dockerfile workaround (renamed to appsettings.json to match
convention), empty directories left behind by the auth-route and
folder-structure moves, a stale ESLint ignore, and the now-fully-applied
frontend refactor plan doc.
2026-09-22 16:08:44 +02:00
Admin 7c9399a342 Translate frontend-refactor-plan.md to English
Same content and structure, just in English now and reformatted with
prettier for consistent table alignment.
2026-09-22 14:35:36 +02:00
Admin a3ec9d19d3 Translate paginas.md to English, clean up CLAUDE.md tone, drop finished plan
Rewrites CLAUDE.md without em dashes and with plainer phrasing, and
translates docs/paginas.md to English the same way. The folder
structure plan is done, so it gets removed instead of kept around as
a stale reference.
2026-09-22 14:29:50 +02:00
Admin 5f2b5bd5a2 Translate CLAUDE.md to English and document new folder structure
Fixes the stale /login reference (now /auth) and adds a Folder
structure section covering lib/state, lib/data, lib/utils,
components/layout and the ui/ category split from the recent
reorganization.
2026-09-22 14:24:07 +02:00
Admin 3bb4e66ad0 Reflect completed auth/user route consolidation in docs 2026-09-22 14:21:00 +02:00
Admin fbb102ffbd Consolidate auth routes under /auth and rename /u to /user
Moves the login screen from /login to /auth, logout from /logout to
/auth/logout (alongside the existing /auth/login and /auth/callback
endpoints), and the public profile route from /u/[id] to /user/[id].

AUTH_REDIRECT_URI and AUTH_POST_LOGOUT_URI already point at
/auth/callback and / respectively, so no Zitadel config change is
needed for the auth move.
2026-09-22 14:20:46 +02:00
Admin 76f7535ffa Update folder structure plan registro after F1-F4/F6 2026-09-22 14:16:37 +02:00
Admin 7fcf0645da Categorize components/ui into primitives, overlay, media, forms and layout
Splits the flat 38-component ui/ folder into primitives/ (generic
controls), overlay/ (menus/modals), media/ (music-domain display
components), forms/ (composite entity forms) and layout/ (page
scaffolding), and updates every import path accordingly.
2026-09-22 14:16:25 +02:00
Admin 50618865e7 Move app chrome components into components/layout 2026-09-22 14:12:11 +02:00
Admin fe2f6a785a Move format helpers into lib/utils 2026-09-22 14:11:30 +02:00
Admin 53fc24d4bc Move domain data helpers into lib/data 2026-09-22 14:10:55 +02:00
Admin ff5fa501af Remove leftover old paths from the lib/state move 2026-09-22 14:10:15 +02:00
Admin 6e9883018a Add folder structure reorganization plan 2026-09-22 14:09:37 +02:00
Admin a985ff4fb3 Move rune-based state modules into lib/state 2026-09-22 14:09:36 +02:00
Admin 63018a7c72 Move shared infrastructure to a separate Infrastructure repo
Postgres, Zitadel, SeaweedFS, RabbitMQ and Jaeger no longer run as part
of this stack. They're shared services (used by Musify, Ping and
docker-manager) that now live in a separate Infrastructure repository
and must already be running.

deploy/compose.yml keeps only what's specific to Musify: its own
database connection, its own OIDC app and storage bucket (created
against the shared Zitadel/SeaweedFS via zitadel-init/seaweedfs-init),
and the application containers. A new wait-for-postgres one-shot
replaces the in-file Postgres health check, which no longer works now
that Postgres lives in a different compose project.

compose.prod.yml joins Infrastructure's infra-net network instead of
running its own copies. Docs and READMEs updated to match.
2026-09-21 22:09:08 +02:00
Admin c5748e9765 Fix route 2026-09-21 22:08:53 +02:00
Admin 23e30d96fc Translate docs to English, rewrite README, drop design handoff folder
Translate all of docs/ from Spanish to English and rewrite the root
README as a short project overview instead of a technical run guide.
Remove web-player/design_handoff_musify_player, an old design-tool
export that was no longer needed.
2026-09-21 18:41:04 +02:00
Admin 2662abe460 Remove comments from backend and web-player source
Strip //, /* */ and XML doc comments from all backend .cs files, and
JS/TS/CSS/HTML comments from web-player source (.ts, .svelte, .css),
per the project's no-comments convention.
2026-09-21 17:12:18 +02:00
Admin 1b6d7ecb42 web-player: final sweep and guardrails
Add scripts/check-tokens.mjs (npm run lint:tokens, wired into lint) as
a guardrail: fails if src/**/*.svelte reintroduces arbitrary values
outside the B.4 allowlist, factory rounded-*, h-N w-N pairs (should
be size-N), quarter-step fractional spacing, or literal hex/rgba()
colors.

Cleans up the repo until the script reports 0 violations: ~40 h-N w-N
pairs -> size-N (mostly icons, via a one-off script), ~26 quarter-step
fractional spacings rounded to the nearest integer (delta <=1px, e.g.
py-2.75->py-3, gap-1.75->gap-2), stray factory radii (rounded-sm/lg,
bare rounded) migrated to the matching tokens, and two
tracking-[-0.02em] that matched the existing tracking-display token
exactly but had never been migrated. Removes the
stroke-thin/regular/bold recipes (added earlier, zero consumers) —
decision made, not blocking: strokeWidth={n} (13 values, across
almost every component) isn't migrated to CSS because there's no way
to verify without Docker that lucide-svelte honors stroke-width by
class instead of the prop, and a regression there would be silent
across the whole app; the script documents this gap explicitly
instead of pretending full coverage.

Orphan detector: 0 components with no importers. Removes
docs/design-system-refactor-plan.md (earlier plan, superseded by
frontend-refactor-plan.md). web-player/CLAUDE.md gains a "Styles"
section with the B.4 allowlist and the base components to reuse.
Recalculates the baseline table (A.4) and logs it: 61->47 components,
44->11 arbitrary values (the remaining 11 on the allowlist), 13->8
distinct radii, 0 lint:tokens violations.

Verified with npm run check (0 errors), npm run lint:tokens (0
violations) and npm run build. Smoke-tested /login with no console
errors attributable to this change.
2026-09-21 15:05:07 +02:00
Admin b60a87adb5 web-player: big pages (Explore, Home) and tracks.ts cleanup
This pass also tackles the task deferred earlier: removing
tracks.ts's TrackTarget wrapper and its 8 accessors
(targetId/targetTitle/targetArtist/targetOwnerUserId/targetExplicit/
targetListensCount/isTargetCurrent/queueItemForTarget/
targetForQueueItem). Explore, Home, Mix, menus.svelte.ts and mixes.ts
now use track objects directly, with
toQueueItem/trackFromQueueItem (new, in player.svelte.ts) as the only
converters. Along the way, TypeScript revealed that isExplicit
doesn't exist in the real /tracks schema: Explore's "explicit" badge
was already a no-op before this refactor (always undefined ??
false); the binding is removed instead of pretending support that
never existed.

Explore: GENRE_INFO/genreTiles are extracted to src/lib/genres.ts;
the search logic
(showGroup/capped/matchPlaylists/searchCounts/searchChips/findTopResult)
is extracted to src/lib/search.ts as pure functions parameterized by
filter/query instead of closing over component state. "Top result"
unifies the duplicated button/link with <svelte:element>. Decision
made without blocking: the 4 group blocks (Tracks/Albums/Users/
Playlists) are not collapsed into a single {#each groups} — each
group has genuinely different snippets, context menu and ListRow
props, and a generic config would have added more indirection than it
removed.

Home: uses Page instead of a hand-rolled page-x; the 3 stats become
an {#each}; the hero/spotlight backgrounds (inline style= with CSS
variables) become the hero-surface/spotlight-surface utilities, and
gap-11.5 is replaced by the --spacing-section token (2.875rem) via
gap-section.

Verified with npm run check (0 errors) and npm run build. /explore
without a session redirects to /login because +layout.server.ts
requires allowAnonymousListening from the backend (unreachable
without Docker this session) — pre-existing behavior, not a
regression. No authenticated visual QA; smoke-tested /login with no
console errors.
2026-09-21 14:51:43 +02:00
Admin 5fa901c2e6 web-player: app chrome (layout, navigation, player)
PlayerExtras is merged into PlayerBar, which now renders volume and
the queue button inline and uses the new Slider (a real range input
with thumb thickness controlled via CSS variables) for both the
progress bar and volume, replacing SeekBar and VolumeControl (grep
confirmed SeekBar's `compact` mode was dead code).

Sidebar and TabsBar migrate to appNavLinks(user, counts?), removing
the duplicated nav links between the two. Decision made without
blocking: Sidebar gains the gradient Logo mark it didn't have before,
for visual consistency with MobileHeader and the login screen.

PlayerDock and MobileHeader's z-index is fixed to z-(--z-sticky)
(they're fixed bars, not menus), and SegmentedControl's to
z-(--z-raised), per the plan's note B.1.5. glass-bar and
theme-transition are applied to PlayerBar (both variants), TabsBar,
Queue and Home (hero/spotlight), replacing duplicated
blur/transition styles.

Verified with npm run check (0 errors) and npm run build; smoke-tested
/login with no console errors. No authenticated visual QA (Docker
unavailable this session).
2026-09-21 14:39:20 +02:00
Admin 8975e43729 web-player: forms (CoverForm, SegmentedControl, Chip)
CoverForm.svelte is the shared skeleton (form + enhance + cover +
error message + buttons) for AlbumForm and PlaylistForm, which now
only keep their own fields via the `fields` snippet (next to the
cover) and `extra` (full width — not literally in the spec, but
needed: the album description and the playlist visibility picker
don't fit in the column next to the art).

ImageDropzone gains `size="hero"` (size-cover-hero + rounded-art-lg)
and an `onselect` callback; the upload-track page now uses this
component instead of reimplementing the cover picker by hand (wrapped
in {#key} so it can reset after publishing). Its empty-state icon
goes from 64px to icon-xl (36px), as the plan recommends.

SegmentedControl.svelte (generic, N options) replaces PlaylistForm's
Private/Public picker. Chip.svelte replaces Explore's filter chips
(selected/count) and the suggested-genre chips in "No results" (href,
outline style).

@utility field-control in layout.css unifies the repeated class
string shared by Input and Textarea.

Verified with npm run check/build; no authenticated visual QA (Docker
unavailable this session).
2026-09-21 00:58:52 +02:00
Admin 1bdd7ec9f1 web-player: headers, dialogs and typography
PageHeader absorbs CollectionHeader
(title/eyebrow/description/meta/cover?/actions?/align?): without a
cover it behaves like the old simple PageHeader (inline actions),
with a cover like the old CollectionHeader (actions below). It sets
its own bottom margin (mb-7/8); the mt-* each page used to add
afterward are removed. Migrates the 9 places that used either one
(albums, library, playlists, upload, Explore x2, liked, mix,
profile). CollectionHeader is removed.

AlbumHeader and PlaylistHeader are inlined into their pages and
removed. Decision (recommended, not blocking): PlaylistHeader gains
icons on Edit/Delete/Play, matching what AlbumHeader already had.

New ConfirmDialog replaces the two delete dialogs (album and
playlist), which had different typography. Modal now uses
.glass-panel (instead of duplicating the inline style=) and
z-(--z-modal); its eyebrow and title use the
text-eyebrow/text-display-3 recipes.

SectionHeading gains `count?` (a "N results" line, replacing 4 copies
in Explore) and `href?`/`linkLabel?` ("See all", replacing Home's).
Applies typography recipes (text-display-2/3, text-eyebrow,
text-body) and width tokens (max-w-prose-sm, max-w-hero) across
EmptyState, +error, "No results", and the Home/Queue/Sidebar hero and
stats. The "You haven't listened to anything yet" empty state
(duplicated twice on Home) becomes a local snippet.

Verified with npm run check/build; no authenticated visual QA (Docker
unavailable this session).
2026-09-21 00:48:23 +02:00
Admin 964dfc809f web-player: cards and grids (MediaCard)
MediaCard now builds its own art (src/trackIds via Artwork
size="fill", or a custom art snippet) and its own play button
(onPlay, with a scrim and a glass PlayButton on hover) instead of
relying on each wrapper passing it a snippet. Replaces AlbumCard,
PlaylistCard and MixTile, which are removed along with
MediaGrid.svelte (their grids move to the
grid-cards/grid-cards-lg/grid-tiles/grid-wide @utility recipes).

format.ts gains albumMeta() and playlistMeta() (previously ad-hoc
calculations inside each card). Explore's genre tile moves from an
inline style= gradient to the genre-tile @utility recipe +
--tile-hue. Along the way, fixes the "follower/s" pluralization on
the user profile that had been missed.

Delta documented: the art's hover-zoom and the scrim+PlayButton
(previously exclusive to MixTile) become MediaCard behavior gated on
the onPlay prop — they'll apply to any future card that uses it, for
consistency.

Verified with npm run check/build; no authenticated visual QA (Docker
unavailable this session).
2026-09-21 00:30:30 +02:00
Admin 8cea298b2a web-player: track tables (TrackList)
Add TrackList.svelte, replacing TrackTable+TrackRow+TrackIndexCell+
TrackMeta and the 6 track tables (library, liked, mix, album,
playlist, album's library picker): declarative columns
(added/uploaded/plays) with fixed widths as module constants, an
index with an EQ indicator for the active track (or an overlay on the
art when index={false}, for the library picker), and a rowAction that
builds the form+IconButton (removeTrack/addTrack/deleteTrack) or a
direct onclick (Like).

AlbumTrackTable, PlaylistTrackTable and LibraryPicker are inlined
into their pages and removed, along with the 4 components TrackList
replaces.

Decision (recommended by the plan itself, not blocking): remove the
"Album" column, which in all 3 tables that had it always showed "—"
(a placeholder with no real data).

Verified with npm run check/build; no authenticated visual QA (Docker
unavailable this session).
2026-09-21 00:21:15 +02:00
Admin fb4a8ccc0e web-player: rows (ListRow, MediaIdentity, EqBars)
Add MediaIdentity.svelte (renames and generalizes TrackTitleCell,
purely presentational: art + title + subtitle, no click handling)
and ListRow.svelte on top of it (href|onclick, active, size xs/sm/lg,
variant row|card, leading/trailing/overlay). Also used by
player/TrackInfo... (TrackInfo itself is left for a later pass, which
already has an explicit task to touch that file).

Migrated to ListRow: SearchResultRow (Explore, 4 groups — component
removed), Home (Continue listening, Popular, spotlight, Your
playlists), Queue (Up next), Sidebar (playlists). The 6 track tables
(AlbumTrackTable, PlaylistTrackTable, library, liked, mixes,
LibraryPicker) migrate to MediaIdentity with their own local
use:pressable, since TrackList doesn't exist yet.

EqBars gains an `overlay` prop (scrim/45 background, on-art color)
replacing NowPlaying.svelte (removed). Along the way, fixes 6
plural() calls that a previous pass had left unmigrated (liked,
library, mixes, playlists, PlaylistHeader, Home).

Deltas documented in the plan's log: Sidebar's active row now uses
the accent tint (previously neutral gray); Home's "Your playlists"
card loses its redundant author line and its radius becomes
rounded-art; Queue rows lose the art's opacity-80.

Verified with npm run check/build; no authenticated visual QA (Docker
unavailable this session).
2026-09-21 00:14:20 +02:00
Admin 14ee1dc45d web-player: unify the context menu (ContextMenu) + AccountMenu
Add src/lib/components/ui/ContextMenu.svelte, replacing
TrackContextMenu and AlbumContextMenu (109 and 119 lines, 90%
identical): same positioning function (contextMenuPosition, exported
from the module, using MENU_WIDTH/SUBMENU_WIDTH moved to config.ts),
same backdrop, same Escape handling, same generic "Add to playlist"
submenu via {items, playlistAction, playlists}. Uses MenuItem for
actions (previously each reimplemented its own classes by hand) and
Artwork size="xs" for playlist thumbnails.

menus.svelte.ts (createTrackMenu) adapts to the new
contextMenuPosition; Home, Explore (track and album menus) and Mix
are migrated.

AccountMenu: panelClass (free-form Tailwind classes) becomes prop
width: 'sm'|'md'; adds Escape-to-close (accessibility improvement, it
didn't close before); TopBar and MobileHeader no longer wrap it in a
duplicate div.relative (its own root already is one). The panel's
z-index becomes z-(--z-menu), matching ContextMenu (previously z-20
in TopBar / no explicit z in MobileHeader).

Verified with npm run check/build; no authenticated visual QA (Docker
unavailable this session).
2026-09-20 23:05:53 +02:00
Admin 1320b12699 web-player: TypeScript helpers (partial)
Add src/lib/actions/pressable.ts and clickOutside.ts (Svelte actions;
role/tabindex stay static in markup for SSR accessibility, the action
only adds click + Enter/Space) and src/lib/toggle.svelte.ts
(createToggle), used by playlists.svelte.ts and queuePanel.svelte.ts.

format.ts: adds plural(n, one, many); migrates the repo's 15 manual
pluralizations, unifying them to lowercase (visible diff in
Playlists, Home, liked, Explore).

player.svelte.ts: adds toQueueItem, isQueueCurrent, playAllOrToggle,
playShuffled; renames addToQueue -> playNextItem (the old name was
misleading: it inserts next, not at the end). Migrates the 5 places
that repeated the isCurrentQueue/playAll pattern (album, playlist,
liked, mix, Home). Simplifies liked.svelte.ts and recentlyPlayed.ts
with object spread instead of rebuilding every field by hand.

navigation.svelte.ts: adds searchHref (migrates the duplicated
buildHref from TopBar and Explore) and appNavLinks (added; its
adoption in Sidebar/TabsBar is left for a later pass, as noted
there).

menus.svelte.ts: createTrackMenu() replaces the manual context-menu
state (contextMenu + contextMenuStateFor + addToQueue) in Home,
Explore and Mix.

Deliberately left pending: removing tracks.ts's TrackTarget wrapper
and its 8 accessors is deferred — it's the riskiest change in the
plan, touches types across Home/Explore/Mix/menus, and couldn't be
visually verified without Docker this session.

Verified with npm run check/build.
2026-09-20 23:01:13 +02:00
Admin aa20e70671 web-player: buttons (Button, IconButton, PlayButton)
Button: subtle variants (primary/secondary, left unchanged per the
user's call), glass (formerly secondaryOnGlow, with its own
font-normal), accent, strong (cta-strong/ink, replacing the `!`
overrides on the Home hero), danger. Uses the --color-btn* tokens
instead of bg-[var(--mf-btn-...)]. Radius unified to rounded-control.

IconButton: adds shape (square/round), size (xs/sm/md/lg), tone
(muted/subtle/plain), pressed (aria-pressed + text-accent),
href/reload (links), surface (permanent background + hover to
surface-hover instead of the generic `hover` alias, which matched
surface-2 and gave no contrast).

New PlayButton: a single place for the play/pause SVGs, strong/glass
variants, as="span" for non-interactive overlays. Replaces
TransportControls' main button, the MixTile overlay, and the "Top
result" circle in Explore.

Migrated to IconButton: close queue, "Create playlist" (Sidebar),
Like (TrackInfo, with pressed), queue (PlayerExtras), back (TopBar),
login (MobileHeader), and the row actions in tables (remove/add, size
xs). BackLink uses size-icon-sm and drops a duplicate hover.

Decision (not blocking): remove TopBar's decorative "forward" button
and PlayerExtras' decorative AlignJustify icon (visually dead code).
TransportControls' buttons (shuffle/prev/next/repeat) are
deliberately left unmigrated: they currently have no background or
hit-box of their own, and IconButton always applies a fixed-size
box — migrating them would have added a visible hover pill that
couldn't be verified without Docker this session.

Verified with npm run check/build.
2026-09-20 22:48:08 +02:00
Admin a4ca1f32d3 Remove no-op playlist picture migration; cover picture-add transition in tests
The Sept migration MakePlayListPictureColumnsOptional altered the
PlayLists picture columns to nullable:true when they were already
nullable:true (set back in MakePlayListPicturesNullable, two months
earlier) — a dead migration left over from making the Pictures
navigation itself optional, which produces no actual schema change.
Verified with `dotnet ef migrations has-pending-model-changes` and a
full migration run against a fresh Postgres container that removing
it introduces no drift.

Also add a test for updating a playlist that has no picture yet,
which was the one Pictures-related state transition without coverage.
2026-09-20 22:40:40 +02:00
Admin 58eb670fed web-player: unify Artwork and Avatar
Add src/lib/components/ui/Artwork.svelte and Avatar.svelte (B.3) and
migrate every use of Cover, PlaylistArt, MixArt and ArtistAvatar
(Sidebar, Queue, TrackInfo, TrackContextMenu, AlbumContextMenu,
TrackTitleCell, AlbumCard, PlaylistCard, MixTile, AlbumHeader,
PlaylistHeader, Home, Explore, mix, user profile, TopBar,
MobileHeader). Remove the 4 old components.

Artwork: size decides both dimension and radius automatically
(cover-*/radius tokens from the earlier token pass); fallback chain
is src -> mosaic (>=4 trackIds) -> first cover -> placeholder,
cascading if each step fails (previously split across 3 components
with slightly different logic each). Adds a 'fill' size (aspect-square
w-full), not in the spec, needed for fluid grid cards until MediaCard
lands later.

TrackTitleCell's `coverSize` prop (free-form Tailwind classes)
becomes `size: 'sm'|'lg'`, delegating to Artwork. SearchResultRow
loses its `kind` prop and the per-type radius (now decided by
Artwork/Avatar).

Product decision (not blocking): remove the name under the profile
avatar on /u/[id] since it duplicated the CollectionHeader title.

Small radius/size deltas are documented in the plan's README
(auto-radius by size replaces ad-hoc classes; see table B.1.1/B.1.2).

Verified with npm run check/build; no authenticated visual QA (Docker
unavailable this session).
2026-09-20 22:39:05 +02:00