Button's accent variant used bg-accent-btn (15% alpha) while the
active-track highlight in ListRow/TrackList uses bg-accent-tint (8%
alpha) with the same text-accent-soft title color, so a button like
"Reproducir" sat at a visibly different tint than the row it plays.
Use bg-accent-tint for accent's resting background too, so both read
as the same accent color; hover still steps up to bg-accent-btn-hover.
Button used Tailwind's bare `transition` utility, whose default
property list includes background-color. Since the button's bg is a
CSS custom property recomputed every frame by the same 600ms hue
animation the main background uses, that extra transition smoothed it
on a different (~150ms) timing, so its color change didn't match the
page background's.
Add a btn-transition utility that mirrors Tailwind's default
transition list minus background-color, so the button's background
tracks the hue animation frame-for-frame like the rest of the app,
while hover/focus feedback (text color, ring, filter) still transitions
normally.
--mf-hero-bg/--mf-spotlight-bg's overlay tint was at 16% alpha, which
after the pastel lightness/chroma boost read as a fairly solid block
of color rather than a soft wash. Halve it to 8% so more of the plain
page background shows through underneath.
Keep the secondary button's color-mix ratio (in layout.css) in sync at
8% too, since it's built to replicate exactly what the surface behind
it looks like.
Sidebar, Queue, PlayerBar, TabsBar, and the hero/spotlight surfaces all
had an extra CSS `transition: background 0.5s ease-out` (theme-transition/
glass-bar) layered on top of backgrounds that are already animated
frame-by-frame over 600ms by the hue-interpolation loop in +layout.svelte.
That extra transition made them visibly lag behind and take a different
amount of time than the main app-backdrop, which has no such transition
and therefore tracks the JS animation exactly. Drop the redundant
transition so every hue-driven surface updates in lockstep.
Also fixes a dangling --color-btn-hover: var(--mf-btn-bg-hover) that
referenced an undefined custom property (theme.css never defined
--mf-btn-bg-hover after an earlier partial commit), which silently
broke the secondary button's hover background.
The hue-driven light-mode tokens (page bg, hero/modal/spotlight
gradients, hairlines, logo/cover art gradients) leaned nearly
grayscale, with just a whisper of tint. Push tcLight()'s lightness
and chroma up together so every derived surface stays light and soft
but reads as an actual color instead of a faint gray wash, and bump
chroma on --mf-bg/--mf-elevated/--mf-panel-bg/--mf-bar-bg/--mf-hairline
and the logo/cover gradient stops the same way.
Scoped to light mode only: dark mode's accents are meant to read as
bright highlights against near-black surfaces, where a pastel wash
would just look washed out rather than colorful.
backdrop-blur samples whatever is actually behind the element, so two
secondary buttons with identical classes could render differently
depending on nearby content (e.g. dark album art bleeding into the
blur near the spotlight card). Replace it with a fixed color-mix that
reproduces the same result mathematically instead of sampling pixels:
45% --mf-elevated over the hero/spotlight surface's own tint color
(16% --mf-hero-tint over --mf-bg, the same ratio hero-surface itself
uses), computed via CSS color-mix() rather than a backdrop-filter.
Verified against the previous blur version: both now compute to the
identical color(srgb 0.9329 0.9611 0.9332), matching what the blurred
button rendered against the same hero background, but fixed so every
secondary button is now guaranteed pixel-identical regardless of what
happens to be nearby.
Sampling whatever's behind the button via backdrop-filter meant two
secondary buttons could render differently depending on what happened
to be nearby (e.g. dark album art bleeding into the blur), so
"Explorar musica" and "Aleatorio" ended up visibly different colors
despite being the same variant. Replace it with a fixed, hue-tied
translucent tint (bg-accent-tint, the same token family accent already
uses) so every secondary button computes to the identical color, ties
into the same dynamic accent hue as the rest of the app, and reads as
a softer sibling of the accent button instead of an unrelated gray.
Hover now steps up to bg-accent-btn (same hue family, stronger) instead
of a flat, hue-agnostic gray. Removed the now-unused --mf-btn-bg-hover/
--color-btn-hover tokens.
bg-elevated is fully opaque and only hue-matches --mf-bg (the plain
page background), so it stayed stark white on the hero/spotlight cards,
which use a separately-computed, more saturated gradient (--mf-hero-bg/
--mf-spotlight-bg). An opaque fill can never pick up that color no
matter what hue it's tied to.
Make it translucent (bg-elevated/45) with backdrop-blur-lg so it
samples and lightly tints whatever is actually behind it, hero card,
spotlight card, or plain background, instead of only matching one of
them.
secondary was fully bg-transparent (invisible at rest) or a flat neutral
overlay (clashed next to accent-tinted buttons and looked different
depending on what surface it sat on). Use bg-elevated instead, which is
already derived from the same hue as --mf-bg, so the button is always a
faint, minimal step above whatever page background it's on, and shifts
with it automatically.
Drop the now-unused --color-btn/--mf-btn-bg tokens.
secondary used a flat, static tint that only worked over a plain
surface, so it looked out of place on the hero's hue-shifting gradient.
Add a backdrop blur (no border, per feedback) so it always reads
against whatever's actually behind it. Gave the button its own
background tokens instead of aliasing --mf-surface-2, and dropped the
now-unused --color-btn-glass tokens left over from the removed glass
variant.
The secondary/glass Button variant used a flat, fairly opaque black or
white tint with no blur, so it didn't read as glass and clashed with
the hue-shifting hero background. Add a backdrop blur and a hairline
border (matching the app's existing glass-bar/glass-panel treatment)
and lower the tint opacity.
Wire up the already-computed but unused --mf-accent-muted token as
--color-accent-muted, and use it for the accent Button variant's text
instead of the higher-chroma --color-accent-soft, so it reads softer.
getOidcConfig() memoized the discovery promise even when it rejected,
so a single failed OIDC discovery (e.g. Zitadel not ready yet when the
dev server starts) permanently broke /auth/login until the process was
restarted. Clear the cached promise on rejection so it retries.
Remove dead scaffold/config cruft and stale references left over from
recent refactors: dotnet's WebApi.http template file, the AppSettings
PascalCase/Dockerfile workaround (renamed to appsettings.json to match
convention), empty directories left behind by the auth-route and
folder-structure moves, a stale ESLint ignore, and the now-fully-applied
frontend refactor plan doc.
Rewrites CLAUDE.md without em dashes and with plainer phrasing, and
translates docs/paginas.md to English the same way. The folder
structure plan is done, so it gets removed instead of kept around as
a stale reference.
Fixes the stale /login reference (now /auth) and adds a Folder
structure section covering lib/state, lib/data, lib/utils,
components/layout and the ui/ category split from the recent
reorganization.
Moves the login screen from /login to /auth, logout from /logout to
/auth/logout (alongside the existing /auth/login and /auth/callback
endpoints), and the public profile route from /u/[id] to /user/[id].
AUTH_REDIRECT_URI and AUTH_POST_LOGOUT_URI already point at
/auth/callback and / respectively, so no Zitadel config change is
needed for the auth move.
Translate all of docs/ from Spanish to English and rewrite the root
README as a short project overview instead of a technical run guide.
Remove web-player/design_handoff_musify_player, an old design-tool
export that was no longer needed.
Strip //, /* */ and XML doc comments from all backend .cs files, and
JS/TS/CSS/HTML comments from web-player source (.ts, .svelte, .css),
per the project's no-comments convention.
Add scripts/check-tokens.mjs (npm run lint:tokens, wired into lint) as
a guardrail: fails if src/**/*.svelte reintroduces arbitrary values
outside the B.4 allowlist, factory rounded-*, h-N w-N pairs (should
be size-N), quarter-step fractional spacing, or literal hex/rgba()
colors.
Cleans up the repo until the script reports 0 violations: ~40 h-N w-N
pairs -> size-N (mostly icons, via a one-off script), ~26 quarter-step
fractional spacings rounded to the nearest integer (delta <=1px, e.g.
py-2.75->py-3, gap-1.75->gap-2), stray factory radii (rounded-sm/lg,
bare rounded) migrated to the matching tokens, and two
tracking-[-0.02em] that matched the existing tracking-display token
exactly but had never been migrated. Removes the
stroke-thin/regular/bold recipes (added earlier, zero consumers) —
decision made, not blocking: strokeWidth={n} (13 values, across
almost every component) isn't migrated to CSS because there's no way
to verify without Docker that lucide-svelte honors stroke-width by
class instead of the prop, and a regression there would be silent
across the whole app; the script documents this gap explicitly
instead of pretending full coverage.
Orphan detector: 0 components with no importers. Removes
docs/design-system-refactor-plan.md (earlier plan, superseded by
frontend-refactor-plan.md). web-player/CLAUDE.md gains a "Styles"
section with the B.4 allowlist and the base components to reuse.
Recalculates the baseline table (A.4) and logs it: 61->47 components,
44->11 arbitrary values (the remaining 11 on the allowlist), 13->8
distinct radii, 0 lint:tokens violations.
Verified with npm run check (0 errors), npm run lint:tokens (0
violations) and npm run build. Smoke-tested /login with no console
errors attributable to this change.
This pass also tackles the task deferred earlier: removing
tracks.ts's TrackTarget wrapper and its 8 accessors
(targetId/targetTitle/targetArtist/targetOwnerUserId/targetExplicit/
targetListensCount/isTargetCurrent/queueItemForTarget/
targetForQueueItem). Explore, Home, Mix, menus.svelte.ts and mixes.ts
now use track objects directly, with
toQueueItem/trackFromQueueItem (new, in player.svelte.ts) as the only
converters. Along the way, TypeScript revealed that isExplicit
doesn't exist in the real /tracks schema: Explore's "explicit" badge
was already a no-op before this refactor (always undefined ??
false); the binding is removed instead of pretending support that
never existed.
Explore: GENRE_INFO/genreTiles are extracted to src/lib/genres.ts;
the search logic
(showGroup/capped/matchPlaylists/searchCounts/searchChips/findTopResult)
is extracted to src/lib/search.ts as pure functions parameterized by
filter/query instead of closing over component state. "Top result"
unifies the duplicated button/link with <svelte:element>. Decision
made without blocking: the 4 group blocks (Tracks/Albums/Users/
Playlists) are not collapsed into a single {#each groups} — each
group has genuinely different snippets, context menu and ListRow
props, and a generic config would have added more indirection than it
removed.
Home: uses Page instead of a hand-rolled page-x; the 3 stats become
an {#each}; the hero/spotlight backgrounds (inline style= with CSS
variables) become the hero-surface/spotlight-surface utilities, and
gap-11.5 is replaced by the --spacing-section token (2.875rem) via
gap-section.
Verified with npm run check (0 errors) and npm run build. /explore
without a session redirects to /login because +layout.server.ts
requires allowAnonymousListening from the backend (unreachable
without Docker this session) — pre-existing behavior, not a
regression. No authenticated visual QA; smoke-tested /login with no
console errors.
PlayerExtras is merged into PlayerBar, which now renders volume and
the queue button inline and uses the new Slider (a real range input
with thumb thickness controlled via CSS variables) for both the
progress bar and volume, replacing SeekBar and VolumeControl (grep
confirmed SeekBar's `compact` mode was dead code).
Sidebar and TabsBar migrate to appNavLinks(user, counts?), removing
the duplicated nav links between the two. Decision made without
blocking: Sidebar gains the gradient Logo mark it didn't have before,
for visual consistency with MobileHeader and the login screen.
PlayerDock and MobileHeader's z-index is fixed to z-(--z-sticky)
(they're fixed bars, not menus), and SegmentedControl's to
z-(--z-raised), per the plan's note B.1.5. glass-bar and
theme-transition are applied to PlayerBar (both variants), TabsBar,
Queue and Home (hero/spotlight), replacing duplicated
blur/transition styles.
Verified with npm run check (0 errors) and npm run build; smoke-tested
/login with no console errors. No authenticated visual QA (Docker
unavailable this session).
CoverForm.svelte is the shared skeleton (form + enhance + cover +
error message + buttons) for AlbumForm and PlaylistForm, which now
only keep their own fields via the `fields` snippet (next to the
cover) and `extra` (full width — not literally in the spec, but
needed: the album description and the playlist visibility picker
don't fit in the column next to the art).
ImageDropzone gains `size="hero"` (size-cover-hero + rounded-art-lg)
and an `onselect` callback; the upload-track page now uses this
component instead of reimplementing the cover picker by hand (wrapped
in {#key} so it can reset after publishing). Its empty-state icon
goes from 64px to icon-xl (36px), as the plan recommends.
SegmentedControl.svelte (generic, N options) replaces PlaylistForm's
Private/Public picker. Chip.svelte replaces Explore's filter chips
(selected/count) and the suggested-genre chips in "No results" (href,
outline style).
@utility field-control in layout.css unifies the repeated class
string shared by Input and Textarea.
Verified with npm run check/build; no authenticated visual QA (Docker
unavailable this session).
PageHeader absorbs CollectionHeader
(title/eyebrow/description/meta/cover?/actions?/align?): without a
cover it behaves like the old simple PageHeader (inline actions),
with a cover like the old CollectionHeader (actions below). It sets
its own bottom margin (mb-7/8); the mt-* each page used to add
afterward are removed. Migrates the 9 places that used either one
(albums, library, playlists, upload, Explore x2, liked, mix,
profile). CollectionHeader is removed.
AlbumHeader and PlaylistHeader are inlined into their pages and
removed. Decision (recommended, not blocking): PlaylistHeader gains
icons on Edit/Delete/Play, matching what AlbumHeader already had.
New ConfirmDialog replaces the two delete dialogs (album and
playlist), which had different typography. Modal now uses
.glass-panel (instead of duplicating the inline style=) and
z-(--z-modal); its eyebrow and title use the
text-eyebrow/text-display-3 recipes.
SectionHeading gains `count?` (a "N results" line, replacing 4 copies
in Explore) and `href?`/`linkLabel?` ("See all", replacing Home's).
Applies typography recipes (text-display-2/3, text-eyebrow,
text-body) and width tokens (max-w-prose-sm, max-w-hero) across
EmptyState, +error, "No results", and the Home/Queue/Sidebar hero and
stats. The "You haven't listened to anything yet" empty state
(duplicated twice on Home) becomes a local snippet.
Verified with npm run check/build; no authenticated visual QA (Docker
unavailable this session).
MediaCard now builds its own art (src/trackIds via Artwork
size="fill", or a custom art snippet) and its own play button
(onPlay, with a scrim and a glass PlayButton on hover) instead of
relying on each wrapper passing it a snippet. Replaces AlbumCard,
PlaylistCard and MixTile, which are removed along with
MediaGrid.svelte (their grids move to the
grid-cards/grid-cards-lg/grid-tiles/grid-wide @utility recipes).
format.ts gains albumMeta() and playlistMeta() (previously ad-hoc
calculations inside each card). Explore's genre tile moves from an
inline style= gradient to the genre-tile @utility recipe +
--tile-hue. Along the way, fixes the "follower/s" pluralization on
the user profile that had been missed.
Delta documented: the art's hover-zoom and the scrim+PlayButton
(previously exclusive to MixTile) become MediaCard behavior gated on
the onPlay prop — they'll apply to any future card that uses it, for
consistency.
Verified with npm run check/build; no authenticated visual QA (Docker
unavailable this session).
Add TrackList.svelte, replacing TrackTable+TrackRow+TrackIndexCell+
TrackMeta and the 6 track tables (library, liked, mix, album,
playlist, album's library picker): declarative columns
(added/uploaded/plays) with fixed widths as module constants, an
index with an EQ indicator for the active track (or an overlay on the
art when index={false}, for the library picker), and a rowAction that
builds the form+IconButton (removeTrack/addTrack/deleteTrack) or a
direct onclick (Like).
AlbumTrackTable, PlaylistTrackTable and LibraryPicker are inlined
into their pages and removed, along with the 4 components TrackList
replaces.
Decision (recommended by the plan itself, not blocking): remove the
"Album" column, which in all 3 tables that had it always showed "—"
(a placeholder with no real data).
Verified with npm run check/build; no authenticated visual QA (Docker
unavailable this session).
Add MediaIdentity.svelte (renames and generalizes TrackTitleCell,
purely presentational: art + title + subtitle, no click handling)
and ListRow.svelte on top of it (href|onclick, active, size xs/sm/lg,
variant row|card, leading/trailing/overlay). Also used by
player/TrackInfo... (TrackInfo itself is left for a later pass, which
already has an explicit task to touch that file).
Migrated to ListRow: SearchResultRow (Explore, 4 groups — component
removed), Home (Continue listening, Popular, spotlight, Your
playlists), Queue (Up next), Sidebar (playlists). The 6 track tables
(AlbumTrackTable, PlaylistTrackTable, library, liked, mixes,
LibraryPicker) migrate to MediaIdentity with their own local
use:pressable, since TrackList doesn't exist yet.
EqBars gains an `overlay` prop (scrim/45 background, on-art color)
replacing NowPlaying.svelte (removed). Along the way, fixes 6
plural() calls that a previous pass had left unmigrated (liked,
library, mixes, playlists, PlaylistHeader, Home).
Deltas documented in the plan's log: Sidebar's active row now uses
the accent tint (previously neutral gray); Home's "Your playlists"
card loses its redundant author line and its radius becomes
rounded-art; Queue rows lose the art's opacity-80.
Verified with npm run check/build; no authenticated visual QA (Docker
unavailable this session).
Add src/lib/components/ui/ContextMenu.svelte, replacing
TrackContextMenu and AlbumContextMenu (109 and 119 lines, 90%
identical): same positioning function (contextMenuPosition, exported
from the module, using MENU_WIDTH/SUBMENU_WIDTH moved to config.ts),
same backdrop, same Escape handling, same generic "Add to playlist"
submenu via {items, playlistAction, playlists}. Uses MenuItem for
actions (previously each reimplemented its own classes by hand) and
Artwork size="xs" for playlist thumbnails.
menus.svelte.ts (createTrackMenu) adapts to the new
contextMenuPosition; Home, Explore (track and album menus) and Mix
are migrated.
AccountMenu: panelClass (free-form Tailwind classes) becomes prop
width: 'sm'|'md'; adds Escape-to-close (accessibility improvement, it
didn't close before); TopBar and MobileHeader no longer wrap it in a
duplicate div.relative (its own root already is one). The panel's
z-index becomes z-(--z-menu), matching ContextMenu (previously z-20
in TopBar / no explicit z in MobileHeader).
Verified with npm run check/build; no authenticated visual QA (Docker
unavailable this session).
Add src/lib/actions/pressable.ts and clickOutside.ts (Svelte actions;
role/tabindex stay static in markup for SSR accessibility, the action
only adds click + Enter/Space) and src/lib/toggle.svelte.ts
(createToggle), used by playlists.svelte.ts and queuePanel.svelte.ts.
format.ts: adds plural(n, one, many); migrates the repo's 15 manual
pluralizations, unifying them to lowercase (visible diff in
Playlists, Home, liked, Explore).
player.svelte.ts: adds toQueueItem, isQueueCurrent, playAllOrToggle,
playShuffled; renames addToQueue -> playNextItem (the old name was
misleading: it inserts next, not at the end). Migrates the 5 places
that repeated the isCurrentQueue/playAll pattern (album, playlist,
liked, mix, Home). Simplifies liked.svelte.ts and recentlyPlayed.ts
with object spread instead of rebuilding every field by hand.
navigation.svelte.ts: adds searchHref (migrates the duplicated
buildHref from TopBar and Explore) and appNavLinks (added; its
adoption in Sidebar/TabsBar is left for a later pass, as noted
there).
menus.svelte.ts: createTrackMenu() replaces the manual context-menu
state (contextMenu + contextMenuStateFor + addToQueue) in Home,
Explore and Mix.
Deliberately left pending: removing tracks.ts's TrackTarget wrapper
and its 8 accessors is deferred — it's the riskiest change in the
plan, touches types across Home/Explore/Mix/menus, and couldn't be
visually verified without Docker this session.
Verified with npm run check/build.
Button: subtle variants (primary/secondary, left unchanged per the
user's call), glass (formerly secondaryOnGlow, with its own
font-normal), accent, strong (cta-strong/ink, replacing the `!`
overrides on the Home hero), danger. Uses the --color-btn* tokens
instead of bg-[var(--mf-btn-...)]. Radius unified to rounded-control.
IconButton: adds shape (square/round), size (xs/sm/md/lg), tone
(muted/subtle/plain), pressed (aria-pressed + text-accent),
href/reload (links), surface (permanent background + hover to
surface-hover instead of the generic `hover` alias, which matched
surface-2 and gave no contrast).
New PlayButton: a single place for the play/pause SVGs, strong/glass
variants, as="span" for non-interactive overlays. Replaces
TransportControls' main button, the MixTile overlay, and the "Top
result" circle in Explore.
Migrated to IconButton: close queue, "Create playlist" (Sidebar),
Like (TrackInfo, with pressed), queue (PlayerExtras), back (TopBar),
login (MobileHeader), and the row actions in tables (remove/add, size
xs). BackLink uses size-icon-sm and drops a duplicate hover.
Decision (not blocking): remove TopBar's decorative "forward" button
and PlayerExtras' decorative AlignJustify icon (visually dead code).
TransportControls' buttons (shuffle/prev/next/repeat) are
deliberately left unmigrated: they currently have no background or
hit-box of their own, and IconButton always applies a fixed-size
box — migrating them would have added a visible hover pill that
couldn't be verified without Docker this session.
Verified with npm run check/build.
Add src/lib/components/ui/Artwork.svelte and Avatar.svelte (B.3) and
migrate every use of Cover, PlaylistArt, MixArt and ArtistAvatar
(Sidebar, Queue, TrackInfo, TrackContextMenu, AlbumContextMenu,
TrackTitleCell, AlbumCard, PlaylistCard, MixTile, AlbumHeader,
PlaylistHeader, Home, Explore, mix, user profile, TopBar,
MobileHeader). Remove the 4 old components.
Artwork: size decides both dimension and radius automatically
(cover-*/radius tokens from the earlier token pass); fallback chain
is src -> mosaic (>=4 trackIds) -> first cover -> placeholder,
cascading if each step fails (previously split across 3 components
with slightly different logic each). Adds a 'fill' size (aspect-square
w-full), not in the spec, needed for fluid grid cards until MediaCard
lands later.
TrackTitleCell's `coverSize` prop (free-form Tailwind classes)
becomes `size: 'sm'|'lg'`, delegating to Artwork. SearchResultRow
loses its `kind` prop and the per-type radius (now decided by
Artwork/Avatar).
Product decision (not blocking): remove the name under the profile
avatar on /u/[id] since it duplicated the CollectionHeader title.
Small radius/size deltas are documented in the plan's README
(auto-radius by size replaces ad-hoc classes; see table B.1.1/B.1.2).
Verified with npm run check/build; no authenticated visual QA (Docker
unavailable this session).
Remove the duplication of the ~18 per-hue dynamic tokens between
theme.css and buildThemeTokens(): theme.css now only defines fixed
neutrals, surfaces, layout and z-index; hue/mode-dependent values
come solely from tokens.ts, injected via SSR as an inline <style> in
+layout.svelte (tokensToCss helper) and reapplied on every hue
change. app.html sets data-theme before first paint by reading
localStorage, removing the dark flash when light mode was saved.
The two inline-style backgrounds become @utility
app-backdrop/app-vignette; the main's bottom padding becomes
@utility app-main, driven by --mf-dock-h via [data-has-track].
Note: <style>{expr}</style> doesn't interpolate in Svelte (it
compiles as component-scoped CSS) — the SSR block is injected with
{@html `<style>${css}</style>`} since the content is fully generated
(no user input).
Verified in the browser: --mf-accent/--mf-bg resolve correctly during
SSR, data-theme='light' applies before the first render with no
flash.
Add, additively (no component migration yet), the tokens from
section B.1 of the refactor plan: radii (tag/thumb), cover and icon
sizes, container widths, typographic tracking/leading, button colors
(--color-btn*), typography @utility recipes (text-display-*,
text-eyebrow, text-body, text-count), icon stroke
(stroke-thin/regular/bold), surfaces/grids (glass-bar, grid-cards*,
theme-transition), and the .animate-enter stagger via --i. Add
layout variables (--mf-player-side-w, --mf-menu-w, --mf-submenu-w,
--mf-range-*) and semantic z-index in theme.css. Clean up unused
color utilities (--color-accent-dim/glow/hair/line/muted,
--color-on-accent) and remove --mf-sidebar-bg (no importers) from
theme.css and tokens.ts. Scrollbar moves to tokens with a light-mode
variant.
Verified with npm run build (Tailwind compiles the @utility recipes
with responsive variants inside @apply).
Fix eslint (dead imports in liked), missing title size in MediaCard,
non-exclusive classes in the Home spotlight rows, typography in the
album delete modal, useless text-base on icon buttons (Sidebar,
Queue), and remove Badge.svelte (unused).
Drops every YouTube-backed route, proxy and type (external
albums/tracks, thumbnail proxy, youtube.ts) and simplifies
player/track/mix types to the local-only catalog now that the
backend contract dropped Source/ExternalId. Genre tiles on Explore
and "Populares esta semana" on Home stay as deliberate client-only
placeholders per product decision, just without the YouTube backing.
Also finishes the design-system unification pass: Home's three
hand-rolled track rows (Continuar escuchando, Playlist destacada,
Populares esta semana) now reuse the shared TrackTitleCell component
instead of duplicating cover+title+artist markup, and the orphaned
Rail.svelte (no importers) is removed.
A code-review pass on the previous commit found a real bug: the explore
genre tiles used var(--mf-ink) as a decorative gradient endpoint, but that
token is meant for text-on-accent and flips to white in light mode,
turning the tiles solid white. Replaces it with a new, deliberately
theme-invariant --mf-tile-shade token (same category as --mf-cover-grad).
Also: raises CollectionHeader's meta-line contrast in light mode
(text-muted, ~3:1, to text-fg-2), makes its actions prop optional so
pages without conditional actions don't render an empty wrapper, moves
AccountMenu.svelte into $lib/components/ui/ per the repo's own
componentization rule, adds the aria-expanded TopBar's trigger was
missing relative to MobileHeader's, and migrates the profile page
(u/[id]/+page.svelte) onto CollectionHeader — a sixth duplicate of the
same header pattern that the previous commit touched but missed.